player/Thread: merge two mutex locks
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@@ -610,6 +610,8 @@ Player::SeekDecoder() noexcept
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ClearAndReplacePipe(dc.pipe);
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ClearAndReplacePipe(dc.pipe);
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}
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}
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const std::lock_guard<Mutex> lock(pc.mutex);
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const SongTime start_time = pc.next_song->GetStartTime();
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const SongTime start_time = pc.next_song->GetStartTime();
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pc.next_song.reset();
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pc.next_song.reset();
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queued = false;
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queued = false;
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@@ -618,7 +620,7 @@ Player::SeekDecoder() noexcept
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(just in case that happens to be still in
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(just in case that happens to be still in
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progress) */
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progress) */
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if (!LockWaitDecoderStartup())
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if (!WaitDecoderStartup())
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return false;
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return false;
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/* send the SEEK command */
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/* send the SEEK command */
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@@ -630,8 +632,6 @@ Player::SeekDecoder() noexcept
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where = total_time;
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where = total_time;
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}
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}
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const std::lock_guard<Mutex> lock(pc.mutex);
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try {
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try {
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const PlayerControl::ScopeOccupied occupied(pc);
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const PlayerControl::ScopeOccupied occupied(pc);
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