output/*: move to output/plugins/
This commit is contained in:
@@ -0,0 +1,690 @@
|
||||
/*
|
||||
* Copyright (C) 2003-2014 The Music Player Daemon Project
|
||||
* http://www.musicpd.org
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
#include "OutputThread.hxx"
|
||||
#include "OutputInternal.hxx"
|
||||
#include "OutputAPI.hxx"
|
||||
#include "OutputError.hxx"
|
||||
#include "pcm/PcmMix.hxx"
|
||||
#include "notify.hxx"
|
||||
#include "FilterInternal.hxx"
|
||||
#include "filter/ConvertFilterPlugin.hxx"
|
||||
#include "filter/ReplayGainFilterPlugin.hxx"
|
||||
#include "PlayerControl.hxx"
|
||||
#include "MusicPipe.hxx"
|
||||
#include "MusicChunk.hxx"
|
||||
#include "thread/Util.hxx"
|
||||
#include "thread/Name.hxx"
|
||||
#include "system/FatalError.hxx"
|
||||
#include "util/Error.hxx"
|
||||
#include "Log.hxx"
|
||||
#include "Compiler.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
|
||||
static void ao_command_finished(struct audio_output *ao)
|
||||
{
|
||||
assert(ao->command != AO_COMMAND_NONE);
|
||||
ao->command = AO_COMMAND_NONE;
|
||||
|
||||
ao->mutex.unlock();
|
||||
audio_output_client_notify.Signal();
|
||||
ao->mutex.lock();
|
||||
}
|
||||
|
||||
static bool
|
||||
ao_enable(struct audio_output *ao)
|
||||
{
|
||||
Error error;
|
||||
bool success;
|
||||
|
||||
if (ao->really_enabled)
|
||||
return true;
|
||||
|
||||
ao->mutex.unlock();
|
||||
success = ao_plugin_enable(ao, error);
|
||||
ao->mutex.lock();
|
||||
if (!success) {
|
||||
FormatError(error,
|
||||
"Failed to enable \"%s\" [%s]",
|
||||
ao->name, ao->plugin->name);
|
||||
return false;
|
||||
}
|
||||
|
||||
ao->really_enabled = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void
|
||||
ao_close(struct audio_output *ao, bool drain);
|
||||
|
||||
static void
|
||||
ao_disable(struct audio_output *ao)
|
||||
{
|
||||
if (ao->open)
|
||||
ao_close(ao, false);
|
||||
|
||||
if (ao->really_enabled) {
|
||||
ao->really_enabled = false;
|
||||
|
||||
ao->mutex.unlock();
|
||||
ao_plugin_disable(ao);
|
||||
ao->mutex.lock();
|
||||
}
|
||||
}
|
||||
|
||||
static AudioFormat
|
||||
ao_filter_open(struct audio_output *ao, AudioFormat &format,
|
||||
Error &error_r)
|
||||
{
|
||||
assert(format.IsValid());
|
||||
|
||||
/* the replay_gain filter cannot fail here */
|
||||
if (ao->replay_gain_filter != nullptr &&
|
||||
!ao->replay_gain_filter->Open(format, error_r).IsDefined())
|
||||
return AudioFormat::Undefined();
|
||||
|
||||
if (ao->other_replay_gain_filter != nullptr &&
|
||||
!ao->other_replay_gain_filter->Open(format, error_r).IsDefined()) {
|
||||
if (ao->replay_gain_filter != nullptr)
|
||||
ao->replay_gain_filter->Close();
|
||||
return AudioFormat::Undefined();
|
||||
}
|
||||
|
||||
const AudioFormat af = ao->filter->Open(format, error_r);
|
||||
if (!af.IsDefined()) {
|
||||
if (ao->replay_gain_filter != nullptr)
|
||||
ao->replay_gain_filter->Close();
|
||||
if (ao->other_replay_gain_filter != nullptr)
|
||||
ao->other_replay_gain_filter->Close();
|
||||
}
|
||||
|
||||
return af;
|
||||
}
|
||||
|
||||
static void
|
||||
ao_filter_close(struct audio_output *ao)
|
||||
{
|
||||
if (ao->replay_gain_filter != nullptr)
|
||||
ao->replay_gain_filter->Close();
|
||||
if (ao->other_replay_gain_filter != nullptr)
|
||||
ao->other_replay_gain_filter->Close();
|
||||
|
||||
ao->filter->Close();
|
||||
}
|
||||
|
||||
static void
|
||||
ao_open(struct audio_output *ao)
|
||||
{
|
||||
bool success;
|
||||
Error error;
|
||||
struct audio_format_string af_string;
|
||||
|
||||
assert(!ao->open);
|
||||
assert(ao->pipe != nullptr);
|
||||
assert(ao->chunk == nullptr);
|
||||
assert(ao->in_audio_format.IsValid());
|
||||
|
||||
ao->fail_timer.Reset();
|
||||
|
||||
/* enable the device (just in case the last enable has failed) */
|
||||
|
||||
if (!ao_enable(ao))
|
||||
/* still no luck */
|
||||
return;
|
||||
|
||||
/* open the filter */
|
||||
|
||||
const AudioFormat filter_audio_format =
|
||||
ao_filter_open(ao, ao->in_audio_format, error);
|
||||
if (!filter_audio_format.IsDefined()) {
|
||||
FormatError(error, "Failed to open filter for \"%s\" [%s]",
|
||||
ao->name, ao->plugin->name);
|
||||
|
||||
ao->fail_timer.Update();
|
||||
return;
|
||||
}
|
||||
|
||||
assert(filter_audio_format.IsValid());
|
||||
|
||||
ao->out_audio_format = filter_audio_format;
|
||||
ao->out_audio_format.ApplyMask(ao->config_audio_format);
|
||||
|
||||
ao->mutex.unlock();
|
||||
success = ao_plugin_open(ao, ao->out_audio_format, error);
|
||||
ao->mutex.lock();
|
||||
|
||||
assert(!ao->open);
|
||||
|
||||
if (!success) {
|
||||
FormatError(error, "Failed to open \"%s\" [%s]",
|
||||
ao->name, ao->plugin->name);
|
||||
|
||||
ao_filter_close(ao);
|
||||
ao->fail_timer.Update();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!convert_filter_set(ao->convert_filter, ao->out_audio_format,
|
||||
error)) {
|
||||
FormatError(error, "Failed to convert for \"%s\" [%s]",
|
||||
ao->name, ao->plugin->name);
|
||||
|
||||
ao_filter_close(ao);
|
||||
ao->fail_timer.Update();
|
||||
return;
|
||||
}
|
||||
|
||||
ao->open = true;
|
||||
|
||||
FormatDebug(output_domain,
|
||||
"opened plugin=%s name=\"%s\" audio_format=%s",
|
||||
ao->plugin->name, ao->name,
|
||||
audio_format_to_string(ao->out_audio_format, &af_string));
|
||||
|
||||
if (ao->in_audio_format != ao->out_audio_format)
|
||||
FormatDebug(output_domain, "converting from %s",
|
||||
audio_format_to_string(ao->in_audio_format,
|
||||
&af_string));
|
||||
}
|
||||
|
||||
static void
|
||||
ao_close(struct audio_output *ao, bool drain)
|
||||
{
|
||||
assert(ao->open);
|
||||
|
||||
ao->pipe = nullptr;
|
||||
|
||||
ao->chunk = nullptr;
|
||||
ao->open = false;
|
||||
|
||||
ao->mutex.unlock();
|
||||
|
||||
if (drain)
|
||||
ao_plugin_drain(ao);
|
||||
else
|
||||
ao_plugin_cancel(ao);
|
||||
|
||||
ao_plugin_close(ao);
|
||||
ao_filter_close(ao);
|
||||
|
||||
ao->mutex.lock();
|
||||
|
||||
FormatDebug(output_domain, "closed plugin=%s name=\"%s\"",
|
||||
ao->plugin->name, ao->name);
|
||||
}
|
||||
|
||||
static void
|
||||
ao_reopen_filter(struct audio_output *ao)
|
||||
{
|
||||
Error error;
|
||||
|
||||
ao_filter_close(ao);
|
||||
const AudioFormat filter_audio_format =
|
||||
ao_filter_open(ao, ao->in_audio_format, error);
|
||||
if (!filter_audio_format.IsDefined() ||
|
||||
!convert_filter_set(ao->convert_filter, ao->out_audio_format,
|
||||
error)) {
|
||||
FormatError(error,
|
||||
"Failed to open filter for \"%s\" [%s]",
|
||||
ao->name, ao->plugin->name);
|
||||
|
||||
/* this is a little code duplication fro ao_close(),
|
||||
but we cannot call this function because we must
|
||||
not call filter_close(ao->filter) again */
|
||||
|
||||
ao->pipe = nullptr;
|
||||
|
||||
ao->chunk = nullptr;
|
||||
ao->open = false;
|
||||
ao->fail_timer.Update();
|
||||
|
||||
ao->mutex.unlock();
|
||||
ao_plugin_close(ao);
|
||||
ao->mutex.lock();
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
ao_reopen(struct audio_output *ao)
|
||||
{
|
||||
if (!ao->config_audio_format.IsFullyDefined()) {
|
||||
if (ao->open) {
|
||||
const MusicPipe *mp = ao->pipe;
|
||||
ao_close(ao, true);
|
||||
ao->pipe = mp;
|
||||
}
|
||||
|
||||
/* no audio format is configured: copy in->out, let
|
||||
the output's open() method determine the effective
|
||||
out_audio_format */
|
||||
ao->out_audio_format = ao->in_audio_format;
|
||||
ao->out_audio_format.ApplyMask(ao->config_audio_format);
|
||||
}
|
||||
|
||||
if (ao->open)
|
||||
/* the audio format has changed, and all filters have
|
||||
to be reconfigured */
|
||||
ao_reopen_filter(ao);
|
||||
else
|
||||
ao_open(ao);
|
||||
}
|
||||
|
||||
/**
|
||||
* Wait until the output's delay reaches zero.
|
||||
*
|
||||
* @return true if playback should be continued, false if a command
|
||||
* was issued
|
||||
*/
|
||||
static bool
|
||||
ao_wait(struct audio_output *ao)
|
||||
{
|
||||
while (true) {
|
||||
unsigned delay = ao_plugin_delay(ao);
|
||||
if (delay == 0)
|
||||
return true;
|
||||
|
||||
(void)ao->cond.timed_wait(ao->mutex, delay);
|
||||
|
||||
if (ao->command != AO_COMMAND_NONE)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static const void *
|
||||
ao_chunk_data(struct audio_output *ao, const struct music_chunk *chunk,
|
||||
Filter *replay_gain_filter,
|
||||
unsigned *replay_gain_serial_p,
|
||||
size_t *length_r)
|
||||
{
|
||||
assert(chunk != nullptr);
|
||||
assert(!chunk->IsEmpty());
|
||||
assert(chunk->CheckFormat(ao->in_audio_format));
|
||||
|
||||
const void *data = chunk->data;
|
||||
size_t length = chunk->length;
|
||||
|
||||
(void)ao;
|
||||
|
||||
assert(length % ao->in_audio_format.GetFrameSize() == 0);
|
||||
|
||||
if (length > 0 && replay_gain_filter != nullptr) {
|
||||
if (chunk->replay_gain_serial != *replay_gain_serial_p) {
|
||||
replay_gain_filter_set_info(replay_gain_filter,
|
||||
chunk->replay_gain_serial != 0
|
||||
? &chunk->replay_gain_info
|
||||
: nullptr);
|
||||
*replay_gain_serial_p = chunk->replay_gain_serial;
|
||||
}
|
||||
|
||||
Error error;
|
||||
data = replay_gain_filter->FilterPCM(data, length,
|
||||
&length, error);
|
||||
if (data == nullptr) {
|
||||
FormatError(error, "\"%s\" [%s] failed to filter",
|
||||
ao->name, ao->plugin->name);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
*length_r = length;
|
||||
return data;
|
||||
}
|
||||
|
||||
static const void *
|
||||
ao_filter_chunk(struct audio_output *ao, const struct music_chunk *chunk,
|
||||
size_t *length_r)
|
||||
{
|
||||
size_t length;
|
||||
const void *data = ao_chunk_data(ao, chunk, ao->replay_gain_filter,
|
||||
&ao->replay_gain_serial, &length);
|
||||
if (data == nullptr)
|
||||
return nullptr;
|
||||
|
||||
if (length == 0) {
|
||||
/* empty chunk, nothing to do */
|
||||
*length_r = 0;
|
||||
return data;
|
||||
}
|
||||
|
||||
/* cross-fade */
|
||||
|
||||
if (chunk->other != nullptr) {
|
||||
size_t other_length;
|
||||
const void *other_data =
|
||||
ao_chunk_data(ao, chunk->other,
|
||||
ao->other_replay_gain_filter,
|
||||
&ao->other_replay_gain_serial,
|
||||
&other_length);
|
||||
if (other_data == nullptr)
|
||||
return nullptr;
|
||||
|
||||
if (other_length == 0) {
|
||||
*length_r = 0;
|
||||
return data;
|
||||
}
|
||||
|
||||
/* if the "other" chunk is longer, then that trailer
|
||||
is used as-is, without mixing; it is part of the
|
||||
"next" song being faded in, and if there's a rest,
|
||||
it means cross-fading ends here */
|
||||
|
||||
if (length > other_length)
|
||||
length = other_length;
|
||||
|
||||
void *dest = ao->cross_fade_buffer.Get(other_length);
|
||||
memcpy(dest, other_data, other_length);
|
||||
if (!pcm_mix(ao->cross_fade_dither, dest, data, length,
|
||||
ao->in_audio_format.format,
|
||||
1.0 - chunk->mix_ratio)) {
|
||||
FormatError(output_domain,
|
||||
"Cannot cross-fade format %s",
|
||||
sample_format_to_string(ao->in_audio_format.format));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
data = dest;
|
||||
length = other_length;
|
||||
}
|
||||
|
||||
/* apply filter chain */
|
||||
|
||||
Error error;
|
||||
data = ao->filter->FilterPCM(data, length, &length, error);
|
||||
if (data == nullptr) {
|
||||
FormatError(error, "\"%s\" [%s] failed to filter",
|
||||
ao->name, ao->plugin->name);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
*length_r = length;
|
||||
return data;
|
||||
}
|
||||
|
||||
static bool
|
||||
ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk)
|
||||
{
|
||||
assert(ao != nullptr);
|
||||
assert(ao->filter != nullptr);
|
||||
|
||||
if (ao->tags && gcc_unlikely(chunk->tag != nullptr)) {
|
||||
ao->mutex.unlock();
|
||||
ao_plugin_send_tag(ao, chunk->tag);
|
||||
ao->mutex.lock();
|
||||
}
|
||||
|
||||
size_t size;
|
||||
#if GCC_CHECK_VERSION(4,7)
|
||||
/* workaround -Wmaybe-uninitialized false positive */
|
||||
size = 0;
|
||||
#endif
|
||||
const char *data = (const char *)ao_filter_chunk(ao, chunk, &size);
|
||||
if (data == nullptr) {
|
||||
ao_close(ao, false);
|
||||
|
||||
/* don't automatically reopen this device for 10
|
||||
seconds */
|
||||
ao->fail_timer.Update();
|
||||
return false;
|
||||
}
|
||||
|
||||
Error error;
|
||||
|
||||
while (size > 0 && ao->command == AO_COMMAND_NONE) {
|
||||
size_t nbytes;
|
||||
|
||||
if (!ao_wait(ao))
|
||||
break;
|
||||
|
||||
ao->mutex.unlock();
|
||||
nbytes = ao_plugin_play(ao, data, size, error);
|
||||
ao->mutex.lock();
|
||||
if (nbytes == 0) {
|
||||
/* play()==0 means failure */
|
||||
FormatError(error, "\"%s\" [%s] failed to play",
|
||||
ao->name, ao->plugin->name);
|
||||
|
||||
ao_close(ao, false);
|
||||
|
||||
/* don't automatically reopen this device for
|
||||
10 seconds */
|
||||
assert(!ao->fail_timer.IsDefined());
|
||||
ao->fail_timer.Update();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
assert(nbytes <= size);
|
||||
assert(nbytes % ao->out_audio_format.GetFrameSize() == 0);
|
||||
|
||||
data += nbytes;
|
||||
size -= nbytes;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static const struct music_chunk *
|
||||
ao_next_chunk(struct audio_output *ao)
|
||||
{
|
||||
return ao->chunk != nullptr
|
||||
/* continue the previous play() call */
|
||||
? ao->chunk->next
|
||||
/* get the first chunk from the pipe */
|
||||
: ao->pipe->Peek();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays all remaining chunks, until the tail of the pipe has been
|
||||
* reached (and no more chunks are queued), or until a command is
|
||||
* received.
|
||||
*
|
||||
* @return true if at least one chunk has been available, false if the
|
||||
* tail of the pipe was already reached
|
||||
*/
|
||||
static bool
|
||||
ao_play(struct audio_output *ao)
|
||||
{
|
||||
bool success;
|
||||
const struct music_chunk *chunk;
|
||||
|
||||
assert(ao->pipe != nullptr);
|
||||
|
||||
chunk = ao_next_chunk(ao);
|
||||
if (chunk == nullptr)
|
||||
/* no chunk available */
|
||||
return false;
|
||||
|
||||
ao->chunk_finished = false;
|
||||
|
||||
assert(!ao->in_playback_loop);
|
||||
ao->in_playback_loop = true;
|
||||
|
||||
while (chunk != nullptr && ao->command == AO_COMMAND_NONE) {
|
||||
assert(!ao->chunk_finished);
|
||||
|
||||
ao->chunk = chunk;
|
||||
|
||||
success = ao_play_chunk(ao, chunk);
|
||||
if (!success) {
|
||||
assert(ao->chunk == nullptr);
|
||||
break;
|
||||
}
|
||||
|
||||
assert(ao->chunk == chunk);
|
||||
chunk = chunk->next;
|
||||
}
|
||||
|
||||
assert(ao->in_playback_loop);
|
||||
ao->in_playback_loop = false;
|
||||
|
||||
ao->chunk_finished = true;
|
||||
|
||||
ao->mutex.unlock();
|
||||
ao->player_control->LockSignal();
|
||||
ao->mutex.lock();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void ao_pause(struct audio_output *ao)
|
||||
{
|
||||
bool ret;
|
||||
|
||||
ao->mutex.unlock();
|
||||
ao_plugin_cancel(ao);
|
||||
ao->mutex.lock();
|
||||
|
||||
ao->pause = true;
|
||||
ao_command_finished(ao);
|
||||
|
||||
do {
|
||||
if (!ao_wait(ao))
|
||||
break;
|
||||
|
||||
ao->mutex.unlock();
|
||||
ret = ao_plugin_pause(ao);
|
||||
ao->mutex.lock();
|
||||
|
||||
if (!ret) {
|
||||
ao_close(ao, false);
|
||||
break;
|
||||
}
|
||||
} while (ao->command == AO_COMMAND_NONE);
|
||||
|
||||
ao->pause = false;
|
||||
}
|
||||
|
||||
static void
|
||||
audio_output_task(void *arg)
|
||||
{
|
||||
struct audio_output *ao = (struct audio_output *)arg;
|
||||
|
||||
FormatThreadName("output:%s", ao->name);
|
||||
|
||||
SetThreadRealtime();
|
||||
|
||||
ao->mutex.lock();
|
||||
|
||||
while (1) {
|
||||
switch (ao->command) {
|
||||
case AO_COMMAND_NONE:
|
||||
break;
|
||||
|
||||
case AO_COMMAND_ENABLE:
|
||||
ao_enable(ao);
|
||||
ao_command_finished(ao);
|
||||
break;
|
||||
|
||||
case AO_COMMAND_DISABLE:
|
||||
ao_disable(ao);
|
||||
ao_command_finished(ao);
|
||||
break;
|
||||
|
||||
case AO_COMMAND_OPEN:
|
||||
ao_open(ao);
|
||||
ao_command_finished(ao);
|
||||
break;
|
||||
|
||||
case AO_COMMAND_REOPEN:
|
||||
ao_reopen(ao);
|
||||
ao_command_finished(ao);
|
||||
break;
|
||||
|
||||
case AO_COMMAND_CLOSE:
|
||||
assert(ao->open);
|
||||
assert(ao->pipe != nullptr);
|
||||
|
||||
ao_close(ao, false);
|
||||
ao_command_finished(ao);
|
||||
break;
|
||||
|
||||
case AO_COMMAND_PAUSE:
|
||||
if (!ao->open) {
|
||||
/* the output has failed after
|
||||
audio_output_all_pause() has
|
||||
submitted the PAUSE command; bail
|
||||
out */
|
||||
ao_command_finished(ao);
|
||||
break;
|
||||
}
|
||||
|
||||
ao_pause(ao);
|
||||
/* don't "break" here: this might cause
|
||||
ao_play() to be called when command==CLOSE
|
||||
ends the paused state - "continue" checks
|
||||
the new command first */
|
||||
continue;
|
||||
|
||||
case AO_COMMAND_DRAIN:
|
||||
if (ao->open) {
|
||||
assert(ao->chunk == nullptr);
|
||||
assert(ao->pipe->Peek() == nullptr);
|
||||
|
||||
ao->mutex.unlock();
|
||||
ao_plugin_drain(ao);
|
||||
ao->mutex.lock();
|
||||
}
|
||||
|
||||
ao_command_finished(ao);
|
||||
continue;
|
||||
|
||||
case AO_COMMAND_CANCEL:
|
||||
ao->chunk = nullptr;
|
||||
|
||||
if (ao->open) {
|
||||
ao->mutex.unlock();
|
||||
ao_plugin_cancel(ao);
|
||||
ao->mutex.lock();
|
||||
}
|
||||
|
||||
ao_command_finished(ao);
|
||||
continue;
|
||||
|
||||
case AO_COMMAND_KILL:
|
||||
ao->chunk = nullptr;
|
||||
ao_command_finished(ao);
|
||||
ao->mutex.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
if (ao->open && ao->allow_play && ao_play(ao))
|
||||
/* don't wait for an event if there are more
|
||||
chunks in the pipe */
|
||||
continue;
|
||||
|
||||
if (ao->command == AO_COMMAND_NONE) {
|
||||
ao->woken_for_play = false;
|
||||
ao->cond.wait(ao->mutex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void audio_output_thread_start(struct audio_output *ao)
|
||||
{
|
||||
assert(ao->command == AO_COMMAND_NONE);
|
||||
|
||||
Error error;
|
||||
if (!ao->thread.Start(audio_output_task, ao, error))
|
||||
FatalError(error);
|
||||
}
|
||||
Reference in New Issue
Block a user