queue/Selection: add "window" field
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@ -25,6 +25,7 @@
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#include "song/DetachedSong.hxx"
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#include "song/LightSong.hxx"
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#include "client/Response.hxx"
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#include "PlaylistError.hxx"
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#include <fmt/format.h>
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@ -104,8 +105,29 @@ void
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PrintQueue(Response &r, const Queue &queue,
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const QueueSelection &selection)
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{
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auto window = selection.window;
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if (!window.CheckClip(queue.GetLength()))
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throw PlaylistError::BadRange();
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if (selection.window.IsEmpty())
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return;
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unsigned skip = window.start;
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unsigned n = window.Count();
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for (unsigned i = 0; i < queue.GetLength(); i++) {
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if (selection.MatchPosition(queue, i))
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queue_print_song_info(r, queue, i);
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if (!selection.MatchPosition(queue, i))
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continue;
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if (skip > 0) {
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--skip;
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continue;
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}
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queue_print_song_info(r, queue, i);
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if (--n == 0)
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break;
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}
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}
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@ -19,6 +19,8 @@
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#pragma once
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#include "protocol/RangeArg.hxx"
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struct Queue;
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class SongFilter;
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@ -32,6 +34,8 @@ struct QueueSelection {
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*/
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const SongFilter *filter = nullptr;
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RangeArg window = RangeArg::All();
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[[gnu::pure]]
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bool MatchPosition(const Queue &queue,
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unsigned position) const noexcept;
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