Database*: fix nullptr dereference when no database is configured
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@@ -49,11 +49,15 @@ bool
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findAddIn(struct player_control *pc, const char *uri,
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const struct locate_item_list *criteria, GError **error_r)
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{
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const Database *db = GetDatabase(error_r);
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if (db == nullptr)
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return false;
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const DatabaseSelection selection(uri, true, criteria);
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using namespace std::placeholders;
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const auto f = std::bind(AddToQueue, pc, _1, _2);
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return GetDatabase()->Visit(selection, f, error_r);
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return db->Visit(selection, f, error_r);
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}
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bool
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