player/Thread: add another code comment explaining OnPlayerSync()
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@ -1169,6 +1169,11 @@ try {
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{
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const ScopeUnlock unlock(mutex);
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do_play(*this, dc, buffer);
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/* give the main thread a chance to
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queue another song, just in case
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we've stopped playback
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spuriously */
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listener.OnPlayerSync();
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}
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