decoder/fluidsynth: remove throttle (requires libfluidsynth 1.1)

The libfluidsynth API is now sane, and does not require real-time
decoding.
This commit is contained in:
Max Kellermann 2012-08-15 00:29:38 +02:00
parent dc22846d58
commit e291f3d257
4 changed files with 4 additions and 21 deletions

View File

@ -1070,7 +1070,6 @@ test_dump_playlist_SOURCES = test/dump_playlist.c \
src/audio_check.c src/pcm_buffer.c \
src/text_input_stream.c src/fifo_buffer.c \
src/cue/cue_parser.c src/cue/cue_parser.h \
src/timer.c src/clock.c \
src/fd_util.c
if HAVE_FLAC
@ -1097,7 +1096,6 @@ test_run_decoder_SOURCES = test/run_decoder.c \
src/fd_util.c \
src/audio_check.c \
src/audio_format.c \
src/timer.c src/clock.c \
$(ARCHIVE_SRC) \
$(INPUT_SRC) \
$(TAG_SRC) \
@ -1119,7 +1117,6 @@ test_read_tags_SOURCES = test/read_tags.c \
src/uri.c \
src/fd_util.c \
src/audio_check.c \
src/timer.c src/clock.c \
$(DECODER_SRC)
if HAVE_ID3TAG

2
NEWS
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@ -1,6 +1,8 @@
ver 0.17.2 (2012/??/??)
* protocol:
- fix crash in local file check
* decoder:
- fluidsynth: remove throttle (requires libfluidsynth 1.1)
* output:
- httpd: use monotonic clock, avoid hiccups after system clock adjustment
- httpd: fix throttling bug after resuming playback

View File

@ -845,7 +845,7 @@ enable_flac_encoder=$enable_flac
dnl -------------------------------- FluidSynth -------------------------------
if test x$enable_fluidsynth = xyes; then
PKG_CHECK_MODULES(FLUIDSYNTH, [fluidsynth],
PKG_CHECK_MODULES(FLUIDSYNTH, [fluidsynth >= 1.1],
AC_DEFINE(ENABLE_FLUIDSYNTH, 1, [Define for fluidsynth support]),
enable_fluidsynth=no)
fi

View File

@ -1,5 +1,5 @@
/*
* Copyright (C) 2003-2011 The Music Player Daemon Project
* Copyright (C) 2003-2012 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
@ -28,7 +28,6 @@
#include "config.h"
#include "decoder_api.h"
#include "timer.h"
#include "conf.h"
#include <glib.h>
@ -102,7 +101,6 @@ fluidsynth_file_decode(struct decoder *decoder, const char *path_fs)
fluid_player_t *player;
char *path_dup;
int ret;
struct timer *timer;
enum decoder_command cmd;
soundfont_path =
@ -170,13 +168,6 @@ fluidsynth_file_decode(struct decoder *decoder, const char *path_fs)
return;
}
/* set up a timer for synchronization; fluidsynth always
decodes in real time, which forces us to synchronize */
/* XXX is there any way to switch off real-time decoding? */
timer = timer_new(&audio_format);
timer_start(timer);
/* initialization complete - announce the audio format to the
MPD core */
@ -186,11 +177,6 @@ fluidsynth_file_decode(struct decoder *decoder, const char *path_fs)
int16_t buffer[2048];
const unsigned max_frames = G_N_ELEMENTS(buffer) / 2;
/* synchronize with the fluid player */
timer_add(timer, sizeof(buffer));
timer_sync(timer);
/* read samples from fluidsynth and send them to the
MPD core */
@ -209,8 +195,6 @@ fluidsynth_file_decode(struct decoder *decoder, const char *path_fs)
/* clean up */
timer_free(timer);
fluid_player_stop(player);
fluid_player_join(player);