decoder_control: protect command, state with a mutex
Replace decoder_control.notify with decoder_control.mutex and decoder_control.cond. Lock the mutex on all accesses to decoder_control.command and decoder_control.state.
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@@ -27,6 +27,24 @@
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#include <assert.h>
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/**
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* This is a wrapper for input_stream_buffer(). It assumes that the
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* decoder is currently locked, and temporarily unlocks it while
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* calling input_stream_buffer(). We shouldn't hold the lock during a
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* potentially blocking operation.
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*/
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static int
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decoder_input_buffer(struct input_stream *is)
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{
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int ret;
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decoder_unlock();
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ret = input_stream_buffer(is) > 0;
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decoder_lock();
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return ret;
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}
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/**
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* All chunks are full of decoded data; wait for the player to free
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* one.
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@@ -38,9 +56,12 @@ need_chunks(struct input_stream *is, bool do_wait)
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dc.command == DECODE_COMMAND_SEEK)
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return dc.command;
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if ((is == NULL || input_stream_buffer(is) <= 0) && do_wait) {
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notify_wait(&dc.notify);
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if ((is == NULL || decoder_input_buffer(is) <= 0) && do_wait) {
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decoder_wait();
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decoder_unlock();
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notify_signal(&pc.notify);
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decoder_lock();
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return dc.command;
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}
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@@ -63,7 +84,9 @@ decoder_get_chunk(struct decoder *decoder, struct input_stream *is)
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if (decoder->chunk != NULL)
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return decoder->chunk;
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decoder_lock();
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cmd = need_chunks(is, true);
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decoder_unlock();
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} while (cmd == DECODE_COMMAND_NONE);
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return NULL;
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