decoder_control: protect command, state with a mutex

Replace decoder_control.notify with decoder_control.mutex and
decoder_control.cond.  Lock the mutex on all accesses to
decoder_control.command and decoder_control.state.
This commit is contained in:
Max Kellermann
2009-08-13 23:33:46 +02:00
parent 499ed62dd7
commit e28a0e97b5
6 changed files with 242 additions and 32 deletions

View File

@@ -27,6 +27,24 @@
#include <assert.h>
/**
* This is a wrapper for input_stream_buffer(). It assumes that the
* decoder is currently locked, and temporarily unlocks it while
* calling input_stream_buffer(). We shouldn't hold the lock during a
* potentially blocking operation.
*/
static int
decoder_input_buffer(struct input_stream *is)
{
int ret;
decoder_unlock();
ret = input_stream_buffer(is) > 0;
decoder_lock();
return ret;
}
/**
* All chunks are full of decoded data; wait for the player to free
* one.
@@ -38,9 +56,12 @@ need_chunks(struct input_stream *is, bool do_wait)
dc.command == DECODE_COMMAND_SEEK)
return dc.command;
if ((is == NULL || input_stream_buffer(is) <= 0) && do_wait) {
notify_wait(&dc.notify);
if ((is == NULL || decoder_input_buffer(is) <= 0) && do_wait) {
decoder_wait();
decoder_unlock();
notify_signal(&pc.notify);
decoder_lock();
return dc.command;
}
@@ -63,7 +84,9 @@ decoder_get_chunk(struct decoder *decoder, struct input_stream *is)
if (decoder->chunk != NULL)
return decoder->chunk;
decoder_lock();
cmd = need_chunks(is, true);
decoder_unlock();
} while (cmd == DECODE_COMMAND_NONE);
return NULL;