cleanup logging, need to be careful with SECURE and DEBUG

git-svn-id: https://svn.musicpd.org/mpd/trunk@58 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
Warren Dukes 2004-02-25 19:13:10 +00:00
parent 483d8873bd
commit e1c839cd56
3 changed files with 26 additions and 18 deletions

View File

@ -156,18 +156,32 @@ void openAInterface(int fd, struct sockaddr * addr) {
SECURE("interface %i: opened from ",i);
switch(addr->sa_family) {
case AF_INET:
SECURE("%s\n",inet_ntoa(
{
char * host = inet_ntoa(
((struct sockaddr_in *)addr)->
sin_addr));
sin_addr);
if(host) {
SECURE("%s\n",host);
}
else {
SECURE("error getting ipv4 address\n");
}
}
break;
#ifdef HAVE_IPV6
case AF_INET6:
{
char host[INET6_ADDRSTRLEN+1];
memset(host,0,INET6_ADDRSTRLEN+1);
SECURE("%s\n",inet_ntop(AF_INET6,(void *)
if(inet_ntop(AF_INET6,(void *)
&(((struct sockaddr_in6 *)addr)->
sin6_addr),host,INET6_ADDRSTRLEN));
sin6_addr),host,INET6_ADDRSTRLEN))
{
SECURE("%s\n",host);
}
else {
SECURE("error getting ipv6 address\n");
}
}
break;
#endif

View File

@ -27,22 +27,16 @@
extern int logLevel;
#define ERROR(x, arg...) do { \
myfprintf(stderr, x , ##arg); \
} while(0);
#define ERROR(x, arg...) myfprintf(stderr, x , ##arg)
#define LOG(x, arg...) do { \
myfprintf(stdout, x , ##arg); \
} while(0);
#define LOG(x, arg...) myfprintf(stdout, x , ##arg)
#define SECURE(x, arg...) do { \
if(logLevel>=LOG_LEVEL_SECURE) myfprintf(stdout, x , ##arg); \
} while(0);
#define SECURE(x, arg...) if(logLevel>=LOG_LEVEL_SECURE) \
myfprintf(stdout, x , ##arg)
#define DEBUG(x, arg...) do { \
if(logLevel>=LOG_LEVEL_DEBUG) myfprintf(stdout, x , ##arg); \
} while(0);
#define DEBUG(x, arg...) if(logLevel>=LOG_LEVEL_DEBUG) \
myfprintf(stdout, x , ##arg)
void initLog();

View File

@ -103,7 +103,7 @@ void initPlayerData() {
playerData_pd->playerControl.queueState = PLAYER_QUEUE_BLANK;
playerData_pd->playerControl.queueLockState = PLAYER_QUEUE_UNLOCKED;
playerData_pd->playerControl.seek = 0;
memset(playerData_pd->playerControl.file,0,MAXPATHLEN);
memset(playerData_pd->playerControl.file,0,MAXPATHLEN+1);
playerData_pd->playerControl.crossFade = crossfade;
playerData_pd->playerControl.softwareVolume = 100;
playerData_pd->playerControl.totalPlayTime = 0;
@ -113,7 +113,7 @@ void initPlayerData() {
playerData_pd->decoderControl.state = DECODE_STATE_STOP;
playerData_pd->decoderControl.seek = 0;
playerData_pd->decoderControl.error = DECODE_ERROR_NOERROR;
memset(playerData_pd->decoderControl.file,0,MAXPATHLEN);
memset(playerData_pd->decoderControl.file,0,MAXPATHLEN+1);
}
PlayerData * getPlayerData() {