cleanup logging, need to be careful with SECURE and DEBUG
git-svn-id: https://svn.musicpd.org/mpd/trunk@58 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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483d8873bd
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@ -156,18 +156,32 @@ void openAInterface(int fd, struct sockaddr * addr) {
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SECURE("interface %i: opened from ",i);
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SECURE("interface %i: opened from ",i);
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switch(addr->sa_family) {
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switch(addr->sa_family) {
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case AF_INET:
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case AF_INET:
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SECURE("%s\n",inet_ntoa(
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{
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char * host = inet_ntoa(
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((struct sockaddr_in *)addr)->
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((struct sockaddr_in *)addr)->
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sin_addr));
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sin_addr);
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if(host) {
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SECURE("%s\n",host);
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}
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else {
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SECURE("error getting ipv4 address\n");
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}
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}
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break;
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break;
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#ifdef HAVE_IPV6
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#ifdef HAVE_IPV6
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case AF_INET6:
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case AF_INET6:
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{
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{
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char host[INET6_ADDRSTRLEN+1];
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char host[INET6_ADDRSTRLEN+1];
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memset(host,0,INET6_ADDRSTRLEN+1);
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memset(host,0,INET6_ADDRSTRLEN+1);
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SECURE("%s\n",inet_ntop(AF_INET6,(void *)
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if(inet_ntop(AF_INET6,(void *)
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&(((struct sockaddr_in6 *)addr)->
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&(((struct sockaddr_in6 *)addr)->
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sin6_addr),host,INET6_ADDRSTRLEN));
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sin6_addr),host,INET6_ADDRSTRLEN))
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{
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SECURE("%s\n",host);
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}
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else {
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SECURE("error getting ipv6 address\n");
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}
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}
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}
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break;
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break;
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#endif
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#endif
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18
src/log.h
18
src/log.h
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@ -27,22 +27,16 @@
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extern int logLevel;
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extern int logLevel;
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#define ERROR(x, arg...) do { \
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#define ERROR(x, arg...) myfprintf(stderr, x , ##arg)
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myfprintf(stderr, x , ##arg); \
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} while(0);
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#define LOG(x, arg...) do { \
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#define LOG(x, arg...) myfprintf(stdout, x , ##arg)
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myfprintf(stdout, x , ##arg); \
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} while(0);
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#define SECURE(x, arg...) do { \
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#define SECURE(x, arg...) if(logLevel>=LOG_LEVEL_SECURE) \
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if(logLevel>=LOG_LEVEL_SECURE) myfprintf(stdout, x , ##arg); \
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myfprintf(stdout, x , ##arg)
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} while(0);
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#define DEBUG(x, arg...) do { \
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#define DEBUG(x, arg...) if(logLevel>=LOG_LEVEL_DEBUG) \
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if(logLevel>=LOG_LEVEL_DEBUG) myfprintf(stdout, x , ##arg); \
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myfprintf(stdout, x , ##arg)
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} while(0);
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void initLog();
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void initLog();
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@ -103,7 +103,7 @@ void initPlayerData() {
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playerData_pd->playerControl.queueState = PLAYER_QUEUE_BLANK;
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playerData_pd->playerControl.queueState = PLAYER_QUEUE_BLANK;
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playerData_pd->playerControl.queueLockState = PLAYER_QUEUE_UNLOCKED;
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playerData_pd->playerControl.queueLockState = PLAYER_QUEUE_UNLOCKED;
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playerData_pd->playerControl.seek = 0;
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playerData_pd->playerControl.seek = 0;
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memset(playerData_pd->playerControl.file,0,MAXPATHLEN);
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memset(playerData_pd->playerControl.file,0,MAXPATHLEN+1);
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playerData_pd->playerControl.crossFade = crossfade;
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playerData_pd->playerControl.crossFade = crossfade;
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playerData_pd->playerControl.softwareVolume = 100;
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playerData_pd->playerControl.softwareVolume = 100;
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playerData_pd->playerControl.totalPlayTime = 0;
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playerData_pd->playerControl.totalPlayTime = 0;
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@ -113,7 +113,7 @@ void initPlayerData() {
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playerData_pd->decoderControl.state = DECODE_STATE_STOP;
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playerData_pd->decoderControl.state = DECODE_STATE_STOP;
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playerData_pd->decoderControl.seek = 0;
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playerData_pd->decoderControl.seek = 0;
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playerData_pd->decoderControl.error = DECODE_ERROR_NOERROR;
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playerData_pd->decoderControl.error = DECODE_ERROR_NOERROR;
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memset(playerData_pd->decoderControl.file,0,MAXPATHLEN);
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memset(playerData_pd->decoderControl.file,0,MAXPATHLEN+1);
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}
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}
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PlayerData * getPlayerData() {
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PlayerData * getPlayerData() {
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