PlayerControl: move functions into the class

This commit is contained in:
Max Kellermann
2013-01-20 17:48:23 +01:00
parent e6ed592b8a
commit e1b03b4a71
14 changed files with 351 additions and 416 deletions

View File

@@ -56,18 +56,6 @@ player_control::~player_control()
song_free(next_song);
}
void
player_wait_decoder(gcc_unused struct player_control *pc,
struct decoder_control *dc)
{
assert(pc != NULL);
assert(dc != NULL);
/* during this function, the decoder lock is held, because
we're waiting for the decoder thread */
g_cond_wait(dc->client_cond, dc->mutex);
}
static void
player_command_wait_locked(struct player_control *pc)
{
@@ -81,84 +69,84 @@ player_command_locked(struct player_control *pc, enum player_command cmd)
assert(pc->command == PLAYER_COMMAND_NONE);
pc->command = cmd;
player_signal(pc);
pc->Signal();
player_command_wait_locked(pc);
}
static void
player_command(struct player_control *pc, enum player_command cmd)
{
player_lock(pc);
pc->Lock();
player_command_locked(pc, cmd);
player_unlock(pc);
pc->Unlock();
}
void
pc_play(struct player_control *pc, struct song *song)
player_control::Play(struct song *song)
{
assert(song != NULL);
player_lock(pc);
Lock();
if (pc->state != PLAYER_STATE_STOP)
player_command_locked(pc, PLAYER_COMMAND_STOP);
if (state != PLAYER_STATE_STOP)
player_command_locked(this, PLAYER_COMMAND_STOP);
assert(pc->next_song == NULL);
assert(next_song == nullptr);
pc_enqueue_song_locked(pc, song);
pc_enqueue_song_locked(this, song);
assert(pc->next_song == NULL);
assert(next_song == nullptr);
player_unlock(pc);
Unlock();
idle_add(IDLE_PLAYER);
}
void
pc_cancel(struct player_control *pc)
player_control::Cancel()
{
player_command(pc, PLAYER_COMMAND_CANCEL);
assert(pc->next_song == NULL);
player_command(this, PLAYER_COMMAND_CANCEL);
assert(next_song == NULL);
}
void
pc_stop(struct player_control *pc)
player_control::Stop()
{
player_command(pc, PLAYER_COMMAND_CLOSE_AUDIO);
assert(pc->next_song == NULL);
player_command(this, PLAYER_COMMAND_CLOSE_AUDIO);
assert(next_song == nullptr);
idle_add(IDLE_PLAYER);
}
void
pc_update_audio(struct player_control *pc)
player_control::UpdateAudio()
{
player_command(pc, PLAYER_COMMAND_UPDATE_AUDIO);
player_command(this, PLAYER_COMMAND_UPDATE_AUDIO);
}
void
pc_kill(struct player_control *pc)
player_control::Kill()
{
assert(pc->thread != NULL);
assert(thread != NULL);
player_command(pc, PLAYER_COMMAND_EXIT);
g_thread_join(pc->thread);
pc->thread = NULL;
player_command(this, PLAYER_COMMAND_EXIT);
g_thread_join(thread);
thread = NULL;
idle_add(IDLE_PLAYER);
}
void
pc_pause(struct player_control *pc)
player_control::Pause()
{
player_lock(pc);
Lock();
if (pc->state != PLAYER_STATE_STOP) {
player_command_locked(pc, PLAYER_COMMAND_PAUSE);
if (state != PLAYER_STATE_STOP) {
player_command_locked(this, PLAYER_COMMAND_PAUSE);
idle_add(IDLE_PLAYER);
}
player_unlock(pc);
Unlock();
}
static void
@@ -171,90 +159,92 @@ pc_pause_locked(struct player_control *pc)
}
void
pc_set_pause(struct player_control *pc, bool pause_flag)
player_control::SetPause(bool pause_flag)
{
player_lock(pc);
Lock();
switch (pc->state) {
switch (state) {
case PLAYER_STATE_STOP:
break;
case PLAYER_STATE_PLAY:
if (pause_flag)
pc_pause_locked(pc);
pc_pause_locked(this);
break;
case PLAYER_STATE_PAUSE:
if (!pause_flag)
pc_pause_locked(pc);
pc_pause_locked(this);
break;
}
player_unlock(pc);
Unlock();
}
void
pc_set_border_pause(struct player_control *pc, bool border_pause)
player_control::SetBorderPause(bool _border_pause)
{
player_lock(pc);
pc->border_pause = border_pause;
player_unlock(pc);
Lock();
border_pause = _border_pause;
Unlock();
}
void
pc_get_status(struct player_control *pc, struct player_status *status)
player_status
player_control::GetStatus()
{
player_lock(pc);
player_command_locked(pc, PLAYER_COMMAND_REFRESH);
player_status status;
status->state = pc->state;
Lock();
player_command_locked(this, PLAYER_COMMAND_REFRESH);
if (pc->state != PLAYER_STATE_STOP) {
status->bit_rate = pc->bit_rate;
status->audio_format = pc->audio_format;
status->total_time = pc->total_time;
status->elapsed_time = pc->elapsed_time;
status.state = state;
if (state != PLAYER_STATE_STOP) {
status.bit_rate = bit_rate;
status.audio_format = audio_format;
status.total_time = total_time;
status.elapsed_time = elapsed_time;
}
player_unlock(pc);
Unlock();
return status;
}
void
pc_set_error(struct player_control *pc, enum player_error type,
GError *error)
player_control::SetError(player_error type, GError *_error)
{
assert(pc != NULL);
assert(type != PLAYER_ERROR_NONE);
assert(error != NULL);
assert(_error != NULL);
if (pc->error_type != PLAYER_ERROR_NONE)
g_error_free(pc->error);
if (error_type != PLAYER_ERROR_NONE)
g_error_free(error);
pc->error_type = type;
pc->error = error;
error_type = type;
error = _error;
}
void
pc_clear_error(struct player_control *pc)
player_control::ClearError()
{
player_lock(pc);
Lock();
if (pc->error_type != PLAYER_ERROR_NONE) {
pc->error_type = PLAYER_ERROR_NONE;
g_error_free(pc->error);
if (error_type != PLAYER_ERROR_NONE) {
error_type = PLAYER_ERROR_NONE;
g_error_free(error);
}
player_unlock(pc);
Unlock();
}
char *
pc_get_error_message(struct player_control *pc)
player_control::GetErrorMessage() const
{
player_lock(pc);
char *message = pc->error_type != PLAYER_ERROR_NONE
? g_strdup(pc->error->message)
Lock();
char *message = error_type != PLAYER_ERROR_NONE
? g_strdup(error->message)
: NULL;
player_unlock(pc);
Unlock();
return message;
}
@@ -269,65 +259,59 @@ pc_enqueue_song_locked(struct player_control *pc, struct song *song)
}
void
pc_enqueue_song(struct player_control *pc, struct song *song)
player_control::EnqueueSong(struct song *song)
{
assert(song != NULL);
player_lock(pc);
pc_enqueue_song_locked(pc, song);
player_unlock(pc);
Lock();
pc_enqueue_song_locked(this, song);
Unlock();
}
bool
pc_seek(struct player_control *pc, struct song *song, float seek_time)
player_control::Seek(struct song *song, float seek_time)
{
assert(song != NULL);
player_lock(pc);
Lock();
if (pc->next_song != NULL)
song_free(pc->next_song);
if (next_song != nullptr)
song_free(next_song);
pc->next_song = song;
pc->seek_where = seek_time;
player_command_locked(pc, PLAYER_COMMAND_SEEK);
player_unlock(pc);
next_song = song;
seek_where = seek_time;
player_command_locked(this, PLAYER_COMMAND_SEEK);
Unlock();
assert(pc->next_song == NULL);
assert(next_song == nullptr);
idle_add(IDLE_PLAYER);
return true;
}
float
pc_get_cross_fade(const struct player_control *pc)
{
return pc->cross_fade_seconds;
}
void
pc_set_cross_fade(struct player_control *pc, float cross_fade_seconds)
player_control::SetCrossFade(float _cross_fade_seconds)
{
if (cross_fade_seconds < 0)
cross_fade_seconds = 0;
pc->cross_fade_seconds = cross_fade_seconds;
if (_cross_fade_seconds < 0)
_cross_fade_seconds = 0;
cross_fade_seconds = _cross_fade_seconds;
idle_add(IDLE_OPTIONS);
}
void
pc_set_mixramp_db(struct player_control *pc, float mixramp_db)
player_control::SetMixRampDb(float _mixramp_db)
{
pc->mixramp_db = mixramp_db;
mixramp_db = _mixramp_db;
idle_add(IDLE_OPTIONS);
}
void
pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds)
player_control::SetMixRampDelay(float _mixramp_delay_seconds)
{
pc->mixramp_delay_seconds = mixramp_delay_seconds;
mixramp_delay_seconds = _mixramp_delay_seconds;
idle_add(IDLE_OPTIONS);
}