PlayerControl: move functions into the class
This commit is contained in:
@@ -56,18 +56,6 @@ player_control::~player_control()
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song_free(next_song);
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}
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void
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player_wait_decoder(gcc_unused struct player_control *pc,
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struct decoder_control *dc)
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{
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assert(pc != NULL);
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assert(dc != NULL);
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/* during this function, the decoder lock is held, because
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we're waiting for the decoder thread */
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g_cond_wait(dc->client_cond, dc->mutex);
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}
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static void
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player_command_wait_locked(struct player_control *pc)
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{
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@@ -81,84 +69,84 @@ player_command_locked(struct player_control *pc, enum player_command cmd)
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assert(pc->command == PLAYER_COMMAND_NONE);
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pc->command = cmd;
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player_signal(pc);
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pc->Signal();
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player_command_wait_locked(pc);
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}
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static void
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player_command(struct player_control *pc, enum player_command cmd)
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{
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player_lock(pc);
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pc->Lock();
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player_command_locked(pc, cmd);
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player_unlock(pc);
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pc->Unlock();
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}
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void
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pc_play(struct player_control *pc, struct song *song)
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player_control::Play(struct song *song)
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{
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assert(song != NULL);
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player_lock(pc);
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Lock();
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if (pc->state != PLAYER_STATE_STOP)
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player_command_locked(pc, PLAYER_COMMAND_STOP);
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if (state != PLAYER_STATE_STOP)
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player_command_locked(this, PLAYER_COMMAND_STOP);
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assert(pc->next_song == NULL);
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assert(next_song == nullptr);
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pc_enqueue_song_locked(pc, song);
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pc_enqueue_song_locked(this, song);
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assert(pc->next_song == NULL);
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assert(next_song == nullptr);
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player_unlock(pc);
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Unlock();
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idle_add(IDLE_PLAYER);
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}
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void
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pc_cancel(struct player_control *pc)
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player_control::Cancel()
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{
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player_command(pc, PLAYER_COMMAND_CANCEL);
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assert(pc->next_song == NULL);
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player_command(this, PLAYER_COMMAND_CANCEL);
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assert(next_song == NULL);
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}
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void
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pc_stop(struct player_control *pc)
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player_control::Stop()
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{
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player_command(pc, PLAYER_COMMAND_CLOSE_AUDIO);
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assert(pc->next_song == NULL);
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player_command(this, PLAYER_COMMAND_CLOSE_AUDIO);
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assert(next_song == nullptr);
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idle_add(IDLE_PLAYER);
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}
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void
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pc_update_audio(struct player_control *pc)
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player_control::UpdateAudio()
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{
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player_command(pc, PLAYER_COMMAND_UPDATE_AUDIO);
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player_command(this, PLAYER_COMMAND_UPDATE_AUDIO);
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}
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void
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pc_kill(struct player_control *pc)
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player_control::Kill()
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{
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assert(pc->thread != NULL);
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assert(thread != NULL);
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player_command(pc, PLAYER_COMMAND_EXIT);
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g_thread_join(pc->thread);
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pc->thread = NULL;
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player_command(this, PLAYER_COMMAND_EXIT);
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g_thread_join(thread);
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thread = NULL;
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idle_add(IDLE_PLAYER);
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}
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void
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pc_pause(struct player_control *pc)
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player_control::Pause()
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{
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player_lock(pc);
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Lock();
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if (pc->state != PLAYER_STATE_STOP) {
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player_command_locked(pc, PLAYER_COMMAND_PAUSE);
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if (state != PLAYER_STATE_STOP) {
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player_command_locked(this, PLAYER_COMMAND_PAUSE);
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idle_add(IDLE_PLAYER);
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}
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player_unlock(pc);
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Unlock();
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}
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static void
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@@ -171,90 +159,92 @@ pc_pause_locked(struct player_control *pc)
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}
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void
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pc_set_pause(struct player_control *pc, bool pause_flag)
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player_control::SetPause(bool pause_flag)
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{
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player_lock(pc);
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Lock();
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switch (pc->state) {
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switch (state) {
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case PLAYER_STATE_STOP:
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break;
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case PLAYER_STATE_PLAY:
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if (pause_flag)
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pc_pause_locked(pc);
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pc_pause_locked(this);
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break;
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case PLAYER_STATE_PAUSE:
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if (!pause_flag)
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pc_pause_locked(pc);
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pc_pause_locked(this);
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break;
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}
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player_unlock(pc);
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Unlock();
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}
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void
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pc_set_border_pause(struct player_control *pc, bool border_pause)
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player_control::SetBorderPause(bool _border_pause)
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{
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player_lock(pc);
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pc->border_pause = border_pause;
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player_unlock(pc);
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Lock();
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border_pause = _border_pause;
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Unlock();
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}
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void
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pc_get_status(struct player_control *pc, struct player_status *status)
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player_status
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player_control::GetStatus()
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{
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player_lock(pc);
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player_command_locked(pc, PLAYER_COMMAND_REFRESH);
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player_status status;
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status->state = pc->state;
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Lock();
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player_command_locked(this, PLAYER_COMMAND_REFRESH);
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if (pc->state != PLAYER_STATE_STOP) {
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status->bit_rate = pc->bit_rate;
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status->audio_format = pc->audio_format;
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status->total_time = pc->total_time;
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status->elapsed_time = pc->elapsed_time;
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status.state = state;
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if (state != PLAYER_STATE_STOP) {
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status.bit_rate = bit_rate;
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status.audio_format = audio_format;
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status.total_time = total_time;
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status.elapsed_time = elapsed_time;
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}
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player_unlock(pc);
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Unlock();
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return status;
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}
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void
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pc_set_error(struct player_control *pc, enum player_error type,
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GError *error)
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player_control::SetError(player_error type, GError *_error)
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{
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assert(pc != NULL);
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assert(type != PLAYER_ERROR_NONE);
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assert(error != NULL);
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assert(_error != NULL);
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if (pc->error_type != PLAYER_ERROR_NONE)
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g_error_free(pc->error);
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if (error_type != PLAYER_ERROR_NONE)
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g_error_free(error);
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pc->error_type = type;
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pc->error = error;
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error_type = type;
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error = _error;
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}
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void
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pc_clear_error(struct player_control *pc)
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player_control::ClearError()
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{
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player_lock(pc);
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Lock();
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if (pc->error_type != PLAYER_ERROR_NONE) {
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pc->error_type = PLAYER_ERROR_NONE;
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g_error_free(pc->error);
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if (error_type != PLAYER_ERROR_NONE) {
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error_type = PLAYER_ERROR_NONE;
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g_error_free(error);
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}
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player_unlock(pc);
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Unlock();
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}
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char *
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pc_get_error_message(struct player_control *pc)
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player_control::GetErrorMessage() const
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{
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player_lock(pc);
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char *message = pc->error_type != PLAYER_ERROR_NONE
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? g_strdup(pc->error->message)
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Lock();
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char *message = error_type != PLAYER_ERROR_NONE
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? g_strdup(error->message)
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: NULL;
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player_unlock(pc);
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Unlock();
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return message;
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}
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@@ -269,65 +259,59 @@ pc_enqueue_song_locked(struct player_control *pc, struct song *song)
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}
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void
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pc_enqueue_song(struct player_control *pc, struct song *song)
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player_control::EnqueueSong(struct song *song)
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{
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assert(song != NULL);
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player_lock(pc);
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pc_enqueue_song_locked(pc, song);
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player_unlock(pc);
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Lock();
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pc_enqueue_song_locked(this, song);
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Unlock();
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}
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bool
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pc_seek(struct player_control *pc, struct song *song, float seek_time)
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player_control::Seek(struct song *song, float seek_time)
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{
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assert(song != NULL);
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player_lock(pc);
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Lock();
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if (pc->next_song != NULL)
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song_free(pc->next_song);
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if (next_song != nullptr)
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song_free(next_song);
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pc->next_song = song;
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pc->seek_where = seek_time;
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player_command_locked(pc, PLAYER_COMMAND_SEEK);
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player_unlock(pc);
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next_song = song;
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seek_where = seek_time;
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player_command_locked(this, PLAYER_COMMAND_SEEK);
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Unlock();
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assert(pc->next_song == NULL);
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assert(next_song == nullptr);
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idle_add(IDLE_PLAYER);
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return true;
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}
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float
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pc_get_cross_fade(const struct player_control *pc)
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{
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return pc->cross_fade_seconds;
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}
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void
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pc_set_cross_fade(struct player_control *pc, float cross_fade_seconds)
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player_control::SetCrossFade(float _cross_fade_seconds)
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{
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if (cross_fade_seconds < 0)
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cross_fade_seconds = 0;
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pc->cross_fade_seconds = cross_fade_seconds;
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if (_cross_fade_seconds < 0)
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_cross_fade_seconds = 0;
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cross_fade_seconds = _cross_fade_seconds;
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idle_add(IDLE_OPTIONS);
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}
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void
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pc_set_mixramp_db(struct player_control *pc, float mixramp_db)
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player_control::SetMixRampDb(float _mixramp_db)
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{
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pc->mixramp_db = mixramp_db;
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mixramp_db = _mixramp_db;
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idle_add(IDLE_OPTIONS);
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}
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void
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pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds)
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player_control::SetMixRampDelay(float _mixramp_delay_seconds)
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{
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pc->mixramp_delay_seconds = mixramp_delay_seconds;
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mixramp_delay_seconds = _mixramp_delay_seconds;
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idle_add(IDLE_OPTIONS);
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}
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