PlayerControl: move functions into the class
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@@ -548,7 +548,7 @@ ao_play(struct audio_output *ao)
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ao->chunk_finished = true;
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g_mutex_unlock(ao->mutex);
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player_lock_signal(ao->player_control);
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ao->player_control->LockSignal();
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g_mutex_lock(ao->mutex);
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return true;
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