DecoderThread: use decoder_plugins_try()
.. instead of decoder_plugin_from_suffix(). This reduces overhead by walking the array only once.
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@ -280,54 +280,66 @@ decoder_load_replay_gain(Decoder &decoder, const char *path_fs)
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decoder_replay_gain(decoder, &info);
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}
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static bool
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TryDecoderFile(Decoder &decoder, const char *path_fs, const char *suffix,
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const DecoderPlugin &plugin)
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{
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if (!plugin.SupportsSuffix(suffix))
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return false;
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DecoderControl &dc = decoder.dc;
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if (plugin.file_decode != nullptr) {
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dc.Lock();
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if (decoder_file_decode(plugin, decoder, path_fs))
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return true;
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dc.Unlock();
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} else if (plugin.stream_decode != nullptr) {
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InputStream *input_stream =
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decoder_input_stream_open(dc, path_fs);
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if (input_stream == nullptr)
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return false;
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dc.Lock();
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bool success = decoder_stream_decode(plugin, decoder,
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*input_stream);
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dc.Unlock();
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input_stream->Close();
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if (success) {
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dc.Lock();
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return true;
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}
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}
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return false;
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}
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/**
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* Try decoding a file.
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*/
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static bool
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decoder_run_file(Decoder &decoder, const char *path_fs)
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{
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DecoderControl &dc = decoder.dc;
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const char *suffix = uri_get_suffix(path_fs);
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const struct DecoderPlugin *plugin = nullptr;
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if (suffix == nullptr)
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return false;
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DecoderControl &dc = decoder.dc;
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dc.Unlock();
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decoder_load_replay_gain(decoder, path_fs);
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while ((plugin = decoder_plugin_from_suffix(suffix, plugin)) != nullptr) {
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if (plugin->file_decode != nullptr) {
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dc.Lock();
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if (decoder_file_decode(*plugin, decoder, path_fs))
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return true;
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dc.Unlock();
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} else if (plugin->stream_decode != nullptr) {
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InputStream *input_stream;
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bool success;
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input_stream = decoder_input_stream_open(dc, path_fs);
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if (input_stream == nullptr)
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continue;
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dc.Lock();
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success = decoder_stream_decode(*plugin, decoder,
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*input_stream);
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dc.Unlock();
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input_stream->Close();
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if (success) {
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dc.Lock();
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return true;
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}
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}
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}
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if (decoder_plugins_try([&decoder, path_fs, suffix](const DecoderPlugin &plugin){
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return TryDecoderFile(decoder, path_fs, suffix,
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plugin);
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}))
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return true;
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dc.Lock();
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return false;
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