output/Control: pass "force" flag to LockUpdate()
Reduce overhead by eliminating MultipleOutputs::ResetReopen().
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@@ -383,10 +383,12 @@ public:
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* Opens or closes the device, depending on the "enabled"
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* flag.
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*
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* @param force true to ignore the #fail_timer
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* @return true if the device is open
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*/
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bool LockUpdate(const AudioFormat audio_format,
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const MusicPipe &mp);
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const MusicPipe &mp,
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bool force);
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void LockPlay();
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