player/Thread: update function name in comment
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@ -440,7 +440,7 @@ Player::ActivateDecoder() noexcept
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pc.audio_format.Clear();
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pc.audio_format.Clear();
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{
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{
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/* call syncPlaylistWithQueue() in the main thread */
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/* call playlist::SyncWithPlayer() in the main thread */
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const ScopeUnlock unlock(pc.mutex);
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const ScopeUnlock unlock(pc.mutex);
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pc.listener.OnPlayerSync();
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pc.listener.OnPlayerSync();
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}
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}
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