ClientNew: allocate/dispose client objects with new/delete

Prepare for adding non-trivial attributes.
This commit is contained in:
Max Kellermann
2013-01-03 17:26:40 +01:00
parent 7a982169c9
commit d67aa7c19d

View File

@@ -50,7 +50,6 @@ client_new(struct player_control *player_control,
int fd, const struct sockaddr *sa, size_t sa_length, int uid) int fd, const struct sockaddr *sa, size_t sa_length, int uid)
{ {
static unsigned int next_client_num; static unsigned int next_client_num;
Client *client;
char *remote; char *remote;
assert(player_control != NULL); assert(player_control != NULL);
@@ -87,7 +86,7 @@ client_new(struct player_control *player_control,
return; return;
} }
client = g_new0(Client, 1); Client *client = new Client();
client->player_control = player_control; client->player_control = player_control;
client->channel = g_io_channel_new_socket(fd); client->channel = g_io_channel_new_socket(fd);
@@ -163,5 +162,5 @@ client_close(Client *client)
g_log(G_LOG_DOMAIN, LOG_LEVEL_SECURE, g_log(G_LOG_DOMAIN, LOG_LEVEL_SECURE,
"[%u] closed", client->num); "[%u] closed", client->num);
g_free(client); delete client;
} }