player_control: added player_control.thread

player_control.thread contains the handle of the player thread, or
NULL if the player thread isn't running.
This commit is contained in:
Max Kellermann
2009-01-25 13:44:33 +01:00
parent ac0e799965
commit d628eb3e8b
3 changed files with 12 additions and 2 deletions

View File

@@ -548,8 +548,10 @@ static gpointer player_task(G_GNUC_UNUSED gpointer arg)
void player_create(void)
{
GError *e = NULL;
GThread *t;
if (!(t = g_thread_create(player_task, NULL, FALSE, &e)))
assert(pc.thread == NULL);
pc.thread = g_thread_create(player_task, NULL, true, &e);
if (pc.thread == NULL)
g_error("Failed to spawn player task: %s", e->message);
}