music_pipe: more wrapper functions
Replace all direct music_pipe struct accesses with wrapper functions. The compiled machine code is the same, but this way, we can change struct internals more easily.
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@@ -330,7 +330,7 @@ static void do_play(void)
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assert(pc.next_song != NULL);
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player.queued = false;
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player.next_song_chunk = ob.end;
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player.next_song_chunk = music_pipe_tail_index();
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dc_start_async(pc.next_song);
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}
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if (player.next_song_chunk >= 0 &&
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@@ -342,7 +342,7 @@ static void do_play(void)
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crossFadeChunks =
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cross_fade_calc(pc.crossFade, dc.totalTime,
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&dc.out_audio_format,
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ob.size -
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music_pipe_size() -
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pc.buffered_before_play);
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if (crossFadeChunks > 0) {
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player.xfade = XFADE_ENABLED;
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@@ -356,9 +356,8 @@ static void do_play(void)
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if (player.paused)
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notify_wait(&pc.notify);
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else if (!music_pipe_is_empty() &&
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(int)ob.begin != player.next_song_chunk) {
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struct music_chunk *beginChunk =
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music_pipe_get_chunk(ob.begin);
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!music_pipe_head_is(player.next_song_chunk)) {
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struct music_chunk *beginChunk = music_pipe_peek();
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unsigned int fadePosition;
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if (player.xfade == XFADE_ENABLED &&
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player.next_song_chunk >= 0 &&
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@@ -409,10 +408,9 @@ static void do_play(void)
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decoder gets woken up with each chunk; it
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is more efficient to make it decode a
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larger block at a time */
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if (music_pipe_available() <= (pc.buffered_before_play + ob.size * 3) / 4)
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if (music_pipe_available() <= (pc.buffered_before_play + music_pipe_size() * 3) / 4)
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notify_signal(&dc.notify);
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} else if (!music_pipe_is_empty() &&
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(int)ob.begin == player.next_song_chunk) {
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} else if (music_pipe_head_is(player.next_song_chunk)) {
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/* at the beginning of a new song */
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if (player.xfade == XFADE_ENABLED && nextChunk >= 0) {
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