thread/Id: new class replacing GThread pointers
Remove a GLib dependencies from class EventLoop and DatabaseLock.
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018f4155eb
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d23c907a94
@ -80,6 +80,7 @@ src_mpd_SOURCES = \
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$(DECODER_SRC) \
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$(OUTPUT_API_SRC) \
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$(MIXER_API_SRC) \
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src/thread/Id.hxx \
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src/thread/Mutex.hxx \
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src/thread/PosixMutex.hxx \
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src/thread/CriticalSection.hxx \
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@ -24,5 +24,5 @@
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Mutex db_mutex;
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#ifndef NDEBUG
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GThread *db_mutex_holder;
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ThreadId db_mutex_holder;
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#endif
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@ -30,14 +30,15 @@
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#include "thread/Mutex.hxx"
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#include "gcc.h"
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#include <glib.h>
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#include <assert.h>
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extern Mutex db_mutex;
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#ifndef NDEBUG
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extern GThread *db_mutex_holder;
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#include "thread/Id.hxx"
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extern ThreadId db_mutex_holder;
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/**
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* Does the current thread hold the database lock?
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@ -46,7 +47,7 @@ gcc_pure
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static inline bool
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holding_db_lock(void)
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{
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return db_mutex_holder == g_thread_self();
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return db_mutex_holder.IsInside();
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}
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#endif
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@ -62,9 +63,9 @@ db_lock(void)
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db_mutex.lock();
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assert(db_mutex_holder == NULL);
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assert(db_mutex_holder.IsNull());
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#ifndef NDEBUG
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db_mutex_holder = g_thread_self();
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db_mutex_holder = ThreadId::GetCurrent();
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#endif
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}
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@ -76,7 +77,7 @@ db_unlock(void)
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{
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assert(holding_db_lock());
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#ifndef NDEBUG
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db_mutex_holder = NULL;
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db_mutex_holder = ThreadId::Null();
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#endif
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db_mutex.unlock();
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@ -23,12 +23,12 @@
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void
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EventLoop::Run()
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{
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assert(thread == nullptr);
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thread = g_thread_self();
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assert(thread.IsNull());
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thread = ThreadId::GetCurrent();
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g_main_loop_run(loop);
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assert(thread == g_thread_self());
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assert(thread.IsInside());
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}
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guint
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@ -21,6 +21,7 @@
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#define MPD_EVENT_LOOP_HXX
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#include "check.h"
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#include "thread/Id.hxx"
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#include "gcc.h"
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#include <glib.h>
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@ -34,19 +35,19 @@ class EventLoop {
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/**
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* A reference to the thread that is currently inside Run().
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*/
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GThread *thread;
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ThreadId thread;
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public:
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EventLoop()
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:context(g_main_context_new()),
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loop(g_main_loop_new(context, false)),
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thread(nullptr) {}
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thread(ThreadId::Null()) {}
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struct Default {};
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EventLoop(gcc_unused Default _dummy)
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:context(g_main_context_ref(g_main_context_default())),
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loop(g_main_loop_new(context, false)),
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thread(nullptr) {}
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thread(ThreadId::Null()) {}
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~EventLoop() {
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g_main_loop_unref(loop);
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@ -58,9 +59,9 @@ public:
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*/
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gcc_pure
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bool IsInside() const {
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assert(thread != nullptr);
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assert(!thread.IsNull());
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return g_thread_self() == thread;
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return thread.IsInside();
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}
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GMainContext *GetContext() {
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99
src/thread/Id.hxx
Normal file
99
src/thread/Id.hxx
Normal file
@ -0,0 +1,99 @@
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/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_THREAD_ID_HXX
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#define MPD_THREAD_ID_HXX
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#include "gcc.h"
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#ifdef WIN32
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#include <windows.h>
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#else
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#include <pthread.h>
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#endif
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/**
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* A low-level identification for a thread. Designed to work with
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* existing threads, such as the main thread. Mostly useful for
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* debugging code.
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*/
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class ThreadId {
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#ifdef WIN32
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DWORD id;
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#else
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pthread_t id;
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#endif
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public:
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/**
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* No initialisation.
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*/
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ThreadId() = default;
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#ifdef WIN32
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constexpr ThreadId(DWORD _id):id(_id) {}
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#else
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constexpr ThreadId(pthread_t _id):id(_id) {}
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#endif
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gcc_const
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static ThreadId Null() {
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#ifdef WIN32
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return 0;
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#else
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static ThreadId null;
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return null;
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#endif
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}
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gcc_pure
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bool IsNull() const {
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return *this == Null();
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}
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/**
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* Return the current thread's id .
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*/
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gcc_pure
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static const ThreadId GetCurrent() {
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#ifdef WIN32
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return ::GetCurrentThreadId();
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#else
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return ::pthread_self();
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#endif
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}
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gcc_pure
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bool operator==(const ThreadId &other) const {
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#ifdef WIN32
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return id == other.id;
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#else
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return ::pthread_equal(id, other.id);
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#endif
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}
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/**
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* Check if this thread is the current thread.
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*/
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bool IsInside() const {
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return *this == GetCurrent();
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}
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};
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#endif
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