audio_format: convert to C++
This commit is contained in:
@@ -99,7 +99,7 @@ static SF_VIRTUAL_IO vio = {
|
||||
* Converts a frame number to a timestamp (in seconds).
|
||||
*/
|
||||
static float
|
||||
frame_to_time(sf_count_t frame, const struct audio_format *audio_format)
|
||||
frame_to_time(sf_count_t frame, const AudioFormat *audio_format)
|
||||
{
|
||||
return (float)frame / (float)audio_format->sample_rate;
|
||||
}
|
||||
@@ -108,7 +108,7 @@ frame_to_time(sf_count_t frame, const struct audio_format *audio_format)
|
||||
* Converts a timestamp (in seconds) to a frame number.
|
||||
*/
|
||||
static sf_count_t
|
||||
time_to_frame(float t, const struct audio_format *audio_format)
|
||||
time_to_frame(float t, const AudioFormat *audio_format)
|
||||
{
|
||||
return (sf_count_t)(t * audio_format->sample_rate);
|
||||
}
|
||||
@@ -119,7 +119,6 @@ sndfile_stream_decode(struct decoder *decoder, struct input_stream *is)
|
||||
GError *error = nullptr;
|
||||
SNDFILE *sf;
|
||||
SF_INFO info;
|
||||
struct audio_format audio_format;
|
||||
size_t frame_size;
|
||||
sf_count_t read_frames, num_frames;
|
||||
int buffer[4096];
|
||||
@@ -136,18 +135,19 @@ sndfile_stream_decode(struct decoder *decoder, struct input_stream *is)
|
||||
/* for now, always read 32 bit samples. Later, we could lower
|
||||
MPD's CPU usage by reading 16 bit samples with
|
||||
sf_readf_short() on low-quality source files. */
|
||||
if (!audio_format_init_checked(&audio_format, info.samplerate,
|
||||
SAMPLE_FORMAT_S32,
|
||||
AudioFormat audio_format;
|
||||
if (!audio_format_init_checked(audio_format, info.samplerate,
|
||||
SampleFormat::S32,
|
||||
info.channels, &error)) {
|
||||
g_warning("%s", error->message);
|
||||
g_error_free(error);
|
||||
return;
|
||||
}
|
||||
|
||||
decoder_initialized(decoder, &audio_format, info.seekable,
|
||||
decoder_initialized(decoder, audio_format, info.seekable,
|
||||
frame_to_time(info.frames, &audio_format));
|
||||
|
||||
frame_size = audio_format_frame_size(&audio_format);
|
||||
frame_size = audio_format.GetFrameSize();
|
||||
read_frames = sizeof(buffer) / frame_size;
|
||||
|
||||
do {
|
||||
|
Reference in New Issue
Block a user