PlayerControl: use strictly typed enums

This commit is contained in:
Max Kellermann
2013-09-27 22:07:20 +02:00
parent 6765901687
commit d05bb2a0af
8 changed files with 129 additions and 128 deletions

View File

@@ -250,8 +250,8 @@ playlist::SeekCurrent(player_control &pc, float seek_time, bool relative)
if (relative) {
const auto status = pc.GetStatus();
if (status.state != PLAYER_STATE_PLAY &&
status.state != PLAYER_STATE_PAUSE)
if (status.state != PlayerState::PLAY &&
status.state != PlayerState::PAUSE)
return PLAYLIST_RESULT_NOT_PLAYING;
seek_time += (int)status.elapsed_time;