PlayerControl: use strictly typed enums
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@@ -250,8 +250,8 @@ playlist::SeekCurrent(player_control &pc, float seek_time, bool relative)
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if (relative) {
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const auto status = pc.GetStatus();
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if (status.state != PLAYER_STATE_PLAY &&
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status.state != PLAYER_STATE_PAUSE)
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if (status.state != PlayerState::PLAY &&
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status.state != PlayerState::PAUSE)
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return PLAYLIST_RESULT_NOT_PLAYING;
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seek_time += (int)status.elapsed_time;
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