playlist: move checks out of playlist_sync_with_queue()
Rename the function to playlist_song_started(), which gets only called if the song has actually started.
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@ -93,33 +93,33 @@ playlist_queue_song_order(struct playlist *playlist, unsigned order)
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}
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/**
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* Check if the player thread has already started playing the "queued"
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* song.
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* Called if the player thread has started playing the "queued" song.
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*/
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static void
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playlist_sync_with_queue(struct playlist *playlist)
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playlist_song_started(struct playlist *playlist)
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{
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if (pc.next_song == NULL && playlist->queued != -1) {
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/* queued song has started: copy queued to current,
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and notify the clients */
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assert(pc.next_song == NULL);
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assert(playlist->queued >= -1);
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int current = playlist->current;
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playlist->current = playlist->queued;
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playlist->queued = -1;
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/* queued song has started: copy queued to current,
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and notify the clients */
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/* Set pause and remove the single mode. */
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if(playlist->queue.single && !playlist->queue.repeat) {
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playlist->queue.single = false;
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idle_add(IDLE_OPTIONS);
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int current = playlist->current;
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playlist->current = playlist->queued;
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playlist->queued = -1;
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pc_set_pause(true);
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}
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/* Set pause and remove the single mode. */
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if(playlist->queue.single && !playlist->queue.repeat) {
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playlist->queue.single = false;
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idle_add(IDLE_OPTIONS);
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if(playlist->queue.consume)
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playlist_delete(playlist, queue_order_to_position(&playlist->queue, current));
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idle_add(IDLE_PLAYER);
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pc_set_pause(true);
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}
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if(playlist->queue.consume)
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playlist_delete(playlist, queue_order_to_position(&playlist->queue, current));
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idle_add(IDLE_PLAYER);
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}
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const struct song *
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@ -228,7 +228,8 @@ playlist_sync(struct playlist *playlist)
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else {
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/* check if the player thread has already started
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playing the queued song */
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playlist_sync_with_queue(playlist);
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if (pc.next_song == NULL && playlist->queued != -1)
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playlist_song_started(playlist);
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/* make sure the queued song is always set (if
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possible) */
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