SongLoader: new class that merges duplicate code

There was quite a lot of duplicate code for loading DetachedSong
objects, with different semantics for "securely" loading local files.
This commit is contained in:
Max Kellermann
2014-02-02 14:37:52 +01:00
parent ba675d6a55
commit ca36ac2ba1
15 changed files with 280 additions and 180 deletions

View File

@@ -23,6 +23,7 @@
#include "PlaylistError.hxx"
#include "Playlist.hxx"
#include "DetachedSong.hxx"
#include "SongLoader.hxx"
#include "Mapper.hxx"
#include "Idle.hxx"
#include "fs/AllocatedPath.hxx"
@@ -117,19 +118,12 @@ playlist_load_spl(struct playlist &playlist, PlayerControl &pc,
if (end_index > contents.size())
end_index = contents.size();
const SongLoader loader(nullptr);
for (unsigned i = start_index; i < end_index; ++i) {
const auto &uri_utf8 = contents[i];
if (memcmp(uri_utf8.c_str(), "file:///", 8) == 0) {
const char *path_utf8 = uri_utf8.c_str() + 7;
if (playlist.AppendFile(pc, path_utf8) != PlaylistResult::SUCCESS)
FormatError(playlist_domain,
"can't add file \"%s\"", path_utf8);
continue;
}
if ((playlist.AppendURI(pc, uri_utf8.c_str())) != PlaylistResult::SUCCESS)
if ((playlist.AppendURI(pc, loader, uri_utf8.c_str())) != PlaylistResult::SUCCESS)
FormatError(playlist_domain,
"can't add file \"%s\"", uri_utf8.c_str());
}