PlaylistError: convert playlist_result to a strictly-typed enum

This commit is contained in:
Max Kellermann
2013-10-19 19:50:54 +02:00
parent c1e7be3b8e
commit c772bc45c6
16 changed files with 204 additions and 207 deletions

View File

@@ -56,7 +56,7 @@ playlist::Stop(player_control &pc)
}
}
enum playlist_result
PlaylistResult
playlist::PlayPosition(player_control &pc, int song)
{
pc.ClearError();
@@ -66,13 +66,13 @@ playlist::PlayPosition(player_control &pc, int song)
/* play any song ("current" song, or the first song */
if (queue.IsEmpty())
return PLAYLIST_RESULT_SUCCESS;
return PlaylistResult::SUCCESS;
if (playing) {
/* already playing: unpause playback, just in
case it was paused, and return */
pc.SetPause(false);
return PLAYLIST_RESULT_SUCCESS;
return PlaylistResult::SUCCESS;
}
/* select a song: "current" song, or the first one */
@@ -80,7 +80,7 @@ playlist::PlayPosition(player_control &pc, int song)
? current
: 0;
} else if (!queue.IsValidPosition(song))
return PLAYLIST_RESULT_BAD_RANGE;
return PlaylistResult::BAD_RANGE;
if (queue.random) {
if (song >= 0)
@@ -103,10 +103,10 @@ playlist::PlayPosition(player_control &pc, int song)
error_count = 0;
PlayOrder(pc, i);
return PLAYLIST_RESULT_SUCCESS;
return PlaylistResult::SUCCESS;
}
enum playlist_result
PlaylistResult
playlist::PlayId(player_control &pc, int id)
{
if (id == -1)
@@ -114,7 +114,7 @@ playlist::PlayId(player_control &pc, int id)
int song = queue.IdToPosition(id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return PlaylistResult::NO_SUCH_SONG;
return PlayPosition(pc, song);
}
@@ -189,11 +189,11 @@ playlist::PlayPrevious(player_control &pc)
PlayOrder(pc, order);
}
enum playlist_result
PlaylistResult
playlist::SeekSongPosition(player_control &pc, unsigned song, float seek_time)
{
if (!queue.IsValidPosition(song))
return PLAYLIST_RESULT_BAD_RANGE;
return PlaylistResult::BAD_RANGE;
const Song *queued_song = GetQueuedSong();
@@ -219,37 +219,37 @@ playlist::SeekSongPosition(player_control &pc, unsigned song, float seek_time)
if (!pc.Seek(the_song, seek_time)) {
UpdateQueuedSong(pc, queued_song);
return PLAYLIST_RESULT_NOT_PLAYING;
return PlaylistResult::NOT_PLAYING;
}
queued = -1;
UpdateQueuedSong(pc, nullptr);
return PLAYLIST_RESULT_SUCCESS;
return PlaylistResult::SUCCESS;
}
enum playlist_result
PlaylistResult
playlist::SeekSongId(player_control &pc, unsigned id, float seek_time)
{
int song = queue.IdToPosition(id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return PlaylistResult::NO_SUCH_SONG;
return SeekSongPosition(pc, song, seek_time);
}
enum playlist_result
PlaylistResult
playlist::SeekCurrent(player_control &pc, float seek_time, bool relative)
{
if (!playing)
return PLAYLIST_RESULT_NOT_PLAYING;
return PlaylistResult::NOT_PLAYING;
if (relative) {
const auto status = pc.GetStatus();
if (status.state != PlayerState::PLAY &&
status.state != PlayerState::PAUSE)
return PLAYLIST_RESULT_NOT_PLAYING;
return PlaylistResult::NOT_PLAYING;
seek_time += (int)status.elapsed_time;
}