player/Thread: pause all outputs in single mode
This mostly affects the Pulse output plugin which needs to "cork" the stream (closes #278).
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@@ -950,6 +950,7 @@ Player::SongBorder()
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const bool border_pause = pc.LockApplyBorderPause();
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if (border_pause) {
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paused = true;
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pc.outputs.Pause();
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idle_add(IDLE_PLAYER);
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}
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}
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