db/update: convert to OO API
Move global variables into the new classes. That may allow multiple update threads for multiple databases one day.
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@@ -22,10 +22,11 @@
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#include "CommandError.hxx"
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#include "Playlist.hxx"
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#include "PlaylistPrint.hxx"
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#include "db/update/UpdateGlue.hxx"
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#include "db/update/Service.hxx"
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#include "client/Client.hxx"
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#include "mixer/Volume.hxx"
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#include "Partition.hxx"
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#include "Instance.hxx"
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#include "protocol/Result.hxx"
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#include "protocol/ArgParser.hxx"
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#include "AudioFormat.hxx"
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@@ -111,7 +112,6 @@ handle_status(Client &client,
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gcc_unused int argc, gcc_unused char *argv[])
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{
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const char *state = nullptr;
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int updateJobId;
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int song;
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const auto player_status = client.player_control.GetStatus();
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@@ -187,7 +187,11 @@ handle_status(Client &client,
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}
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}
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if ((updateJobId = isUpdatingDB())) {
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const UpdateService *update_service = client.partition.instance.update;
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unsigned updateJobId = update_service != nullptr
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? update_service->GetId()
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: 0;
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if (updateJobId != 0) {
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client_printf(client,
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COMMAND_STATUS_UPDATING_DB ": %i\n",
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updateJobId);
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