db/update: convert to OO API

Move global variables into the new classes.  That may allow multiple
update threads for multiple databases one day.
This commit is contained in:
Max Kellermann
2014-01-29 20:16:43 +01:00
parent a31738f6f1
commit c6725884bc
29 changed files with 514 additions and 520 deletions

View File

@@ -22,10 +22,11 @@
#include "CommandError.hxx"
#include "Playlist.hxx"
#include "PlaylistPrint.hxx"
#include "db/update/UpdateGlue.hxx"
#include "db/update/Service.hxx"
#include "client/Client.hxx"
#include "mixer/Volume.hxx"
#include "Partition.hxx"
#include "Instance.hxx"
#include "protocol/Result.hxx"
#include "protocol/ArgParser.hxx"
#include "AudioFormat.hxx"
@@ -111,7 +112,6 @@ handle_status(Client &client,
gcc_unused int argc, gcc_unused char *argv[])
{
const char *state = nullptr;
int updateJobId;
int song;
const auto player_status = client.player_control.GetStatus();
@@ -187,7 +187,11 @@ handle_status(Client &client,
}
}
if ((updateJobId = isUpdatingDB())) {
const UpdateService *update_service = client.partition.instance.update;
unsigned updateJobId = update_service != nullptr
? update_service->GetId()
: 0;
if (updateJobId != 0) {
client_printf(client,
COMMAND_STATUS_UPDATING_DB ": %i\n",
updateJobId);