new setSigHandlersForDecoder() function, and be sure player/decode processes ignore SIGHUP signals

git-svn-id: https://svn.musicpd.org/mpd/trunk@2492 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
Warren Dukes
2004-11-03 14:29:37 +00:00
parent 118acc5875
commit c5ce5f3c01
4 changed files with 19 additions and 13 deletions

View File

@@ -25,6 +25,7 @@
#include "signal_check.h"
#include "log.h"
#include "player.h"
#include "decode.h"
#include <signal.h>
#include <sys/types.h>
@@ -89,6 +90,21 @@ void finishSigHandlers() {
signal_unhandle(SIGHUP);
}
void setSigHandlersForDecoder() {
struct sigaction sa;
finishSigHandlers();
sa.sa_flags = 0;
sigemptyset(&sa.sa_mask);
sa.sa_handler = SIG_IGN;
while(sigaction(SIGHUP,&sa,NULL)<0 && errno==EINTR);
sa.sa_handler = decodeSigHandler;
while(sigaction(SIGCHLD,&sa,NULL)<0 && errno==EINTR);
while(sigaction(SIGTERM,&sa,NULL)<0 && errno==EINTR);
while(sigaction(SIGINT,&sa,NULL)<0 && errno==EINTR);
}
void ignoreSignals() {
struct sigaction sa;