output/Internal: move enum AudioOutputCommand into the struct
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54fc8f0e8c
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c5409d52f5
@ -58,7 +58,7 @@ AudioOutput::AudioOutput(const AudioOutputPlugin &_plugin)
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filter(nullptr),
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replay_gain_filter(nullptr),
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other_replay_gain_filter(nullptr),
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command(AudioOutputCommand::NONE)
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command(Command::NONE)
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{
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assert(plugin.finish != nullptr);
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assert(plugin.open != nullptr);
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@ -40,32 +40,32 @@ struct config_param;
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struct PlayerControl;
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struct AudioOutputPlugin;
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enum class AudioOutputCommand {
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NONE,
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ENABLE,
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DISABLE,
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OPEN,
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/**
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* This command is invoked when the input audio format
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* changes.
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*/
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REOPEN,
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CLOSE,
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PAUSE,
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/**
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* Drains the internal (hardware) buffers of the device. This
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* operation may take a while to complete.
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*/
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DRAIN,
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CANCEL,
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KILL
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};
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struct AudioOutput {
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enum class Command {
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NONE,
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ENABLE,
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DISABLE,
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OPEN,
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/**
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* This command is invoked when the input audio format
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* changes.
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*/
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REOPEN,
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CLOSE,
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PAUSE,
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/**
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* Drains the internal (hardware) buffers of the device. This
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* operation may take a while to complete.
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*/
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DRAIN,
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CANCEL,
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KILL
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};
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/**
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* The device's configured display name.
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*/
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@ -231,7 +231,7 @@ struct AudioOutput {
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/**
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* The next command to be performed by the output thread.
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*/
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AudioOutputCommand command;
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Command command;
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/**
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* The music pipe which provides music chunks to be played.
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@ -284,7 +284,7 @@ struct AudioOutput {
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}
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bool IsCommandFinished() const {
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return command == AudioOutputCommand::NONE;
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return command == Command::NONE;
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}
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/**
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@ -299,7 +299,7 @@ struct AudioOutput {
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*
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* Caller must lock the mutex.
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*/
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void CommandAsync(AudioOutputCommand cmd);
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void CommandAsync(Command cmd);
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/**
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* Sends a command to the #AudioOutput object and waits for
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@ -307,13 +307,13 @@ struct AudioOutput {
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*
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* Caller must lock the mutex.
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*/
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void CommandWait(AudioOutputCommand cmd);
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void CommandWait(Command cmd);
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/**
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* Lock the #AudioOutput object and execute the command
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* synchronously.
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*/
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void LockCommandWait(AudioOutputCommand cmd);
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void LockCommandWait(Command cmd);
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/**
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* Enables the device.
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@ -46,7 +46,7 @@ AudioOutput::WaitForCommand()
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}
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void
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AudioOutput::CommandAsync(AudioOutputCommand cmd)
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AudioOutput::CommandAsync(Command cmd)
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{
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assert(IsCommandFinished());
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@ -55,14 +55,14 @@ AudioOutput::CommandAsync(AudioOutputCommand cmd)
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}
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void
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AudioOutput::CommandWait(AudioOutputCommand cmd)
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AudioOutput::CommandWait(Command cmd)
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{
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CommandAsync(cmd);
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WaitForCommand();
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}
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void
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AudioOutput::LockCommandWait(AudioOutputCommand cmd)
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AudioOutput::LockCommandWait(Command cmd)
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{
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const ScopeLock protect(mutex);
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CommandWait(cmd);
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@ -92,7 +92,7 @@ AudioOutput::LockEnableWait()
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StartThread();
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}
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LockCommandWait(AudioOutputCommand::ENABLE);
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LockCommandWait(Command::ENABLE);
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}
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void
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@ -109,7 +109,7 @@ AudioOutput::LockDisableWait()
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return;
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}
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LockCommandWait(AudioOutputCommand::DISABLE);
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LockCommandWait(Command::DISABLE);
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}
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inline bool
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@ -134,7 +134,7 @@ AudioOutput::Open(const AudioFormat audio_format, const MusicPipe &mp)
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/* we're not using audio_output_cancel() here,
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because that function is asynchronous */
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CommandWait(AudioOutputCommand::CANCEL);
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CommandWait(Command::CANCEL);
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}
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return true;
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@ -149,8 +149,8 @@ AudioOutput::Open(const AudioFormat audio_format, const MusicPipe &mp)
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StartThread();
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CommandWait(open
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? AudioOutputCommand::REOPEN
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: AudioOutputCommand::OPEN);
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? Command::REOPEN
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: Command::OPEN);
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const bool open2 = open;
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if (open2 && mixer != nullptr) {
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@ -174,7 +174,7 @@ AudioOutput::CloseWait()
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assert(!open || !fail_timer.IsDefined());
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if (open)
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CommandWait(AudioOutputCommand::CLOSE);
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CommandWait(Command::CLOSE);
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else
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fail_timer.Reset();
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}
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@ -221,7 +221,7 @@ AudioOutput::LockPauseAsync()
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assert(allow_play);
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if (IsOpen())
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CommandAsync(AudioOutputCommand::PAUSE);
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CommandAsync(Command::PAUSE);
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}
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void
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@ -231,7 +231,7 @@ AudioOutput::LockDrainAsync()
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assert(allow_play);
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if (IsOpen())
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CommandAsync(AudioOutputCommand::DRAIN);
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CommandAsync(Command::DRAIN);
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}
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void
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@ -241,7 +241,7 @@ AudioOutput::LockCancelAsync()
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if (IsOpen()) {
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allow_play = false;
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CommandAsync(AudioOutputCommand::CANCEL);
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CommandAsync(Command::CANCEL);
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}
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}
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@ -279,7 +279,7 @@ AudioOutput::StopThread()
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assert(thread.IsDefined());
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assert(allow_play);
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LockCommandWait(AudioOutputCommand::KILL);
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LockCommandWait(Command::KILL);
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thread.Join();
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}
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@ -45,8 +45,8 @@
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void
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AudioOutput::CommandFinished()
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{
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assert(command != AudioOutputCommand::NONE);
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command = AudioOutputCommand::NONE;
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assert(command != Command::NONE);
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command = Command::NONE;
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mutex.unlock();
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audio_output_client_notify.Signal();
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@ -342,7 +342,7 @@ AudioOutput::WaitForDelay()
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(void)cond.timed_wait(mutex, delay);
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if (command != AudioOutputCommand::NONE)
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if (command != Command::NONE)
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return false;
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}
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}
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@ -471,7 +471,7 @@ AudioOutput::PlayChunk(const MusicChunk *chunk)
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Error error;
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while (!data.IsEmpty() && command == AudioOutputCommand::NONE) {
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while (!data.IsEmpty() && command == Command::NONE) {
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if (!WaitForDelay())
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break;
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@ -529,7 +529,7 @@ AudioOutput::Play()
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assert(!in_playback_loop);
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in_playback_loop = true;
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while (chunk != nullptr && command == AudioOutputCommand::NONE) {
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while (chunk != nullptr && command == Command::NONE) {
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assert(!current_chunk_finished);
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current_chunk = chunk;
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@ -577,7 +577,7 @@ AudioOutput::Pause()
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Close(false);
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break;
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}
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} while (command == AudioOutputCommand::NONE);
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} while (command == Command::NONE);
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pause = false;
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}
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@ -594,30 +594,30 @@ AudioOutput::Task()
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while (1) {
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switch (command) {
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case AudioOutputCommand::NONE:
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case Command::NONE:
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break;
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case AudioOutputCommand::ENABLE:
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case Command::ENABLE:
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Enable();
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CommandFinished();
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break;
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case AudioOutputCommand::DISABLE:
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case Command::DISABLE:
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Disable();
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CommandFinished();
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break;
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case AudioOutputCommand::OPEN:
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case Command::OPEN:
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Open();
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CommandFinished();
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break;
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case AudioOutputCommand::REOPEN:
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case Command::REOPEN:
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Reopen();
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CommandFinished();
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break;
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case AudioOutputCommand::CLOSE:
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case Command::CLOSE:
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assert(open);
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assert(pipe != nullptr);
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@ -625,7 +625,7 @@ AudioOutput::Task()
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CommandFinished();
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break;
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case AudioOutputCommand::PAUSE:
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case Command::PAUSE:
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if (!open) {
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/* the output has failed after
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audio_output_all_pause() has
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@ -642,7 +642,7 @@ AudioOutput::Task()
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the new command first */
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continue;
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case AudioOutputCommand::DRAIN:
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case Command::DRAIN:
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if (open) {
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assert(current_chunk == nullptr);
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assert(pipe->Peek() == nullptr);
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@ -655,7 +655,7 @@ AudioOutput::Task()
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CommandFinished();
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continue;
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case AudioOutputCommand::CANCEL:
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case Command::CANCEL:
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current_chunk = nullptr;
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if (open) {
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@ -667,7 +667,7 @@ AudioOutput::Task()
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CommandFinished();
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continue;
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case AudioOutputCommand::KILL:
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case Command::KILL:
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current_chunk = nullptr;
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CommandFinished();
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mutex.unlock();
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@ -679,7 +679,7 @@ AudioOutput::Task()
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chunks in the pipe */
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continue;
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if (command == AudioOutputCommand::NONE) {
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if (command == Command::NONE) {
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woken_for_play = false;
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cond.wait(mutex);
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}
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@ -696,7 +696,7 @@ AudioOutput::Task(void *arg)
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void
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AudioOutput::StartThread()
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{
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assert(command == AudioOutputCommand::NONE);
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assert(command == Command::NONE);
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Error error;
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if (!thread.Start(Task, this, error))
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