Stop passing our single OutputBuffer object everywhere
All of our main singleton data structures are implicitly shared, so there's no reason to keep passing them around and around in the stack and making our internal API harder to deal with. git-svn-id: https://svn.musicpd.org/mpd/trunk@7354 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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@@ -36,13 +36,12 @@
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#include <FLAC/format.h>
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#include <FLAC/metadata.h>
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void init_FlacData(FlacData * data, OutputBuffer * cb, InputStream * inStream)
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void init_FlacData(FlacData * data, InputStream * inStream)
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{
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data->chunk_length = 0;
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data->time = 0;
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data->position = 0;
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data->bitRate = 0;
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data->cb = cb;
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data->inStream = inStream;
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data->replayGainInfo = NULL;
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data->tag = NULL;
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@@ -171,8 +170,7 @@ void flac_metadata_common_cb(const FLAC__StreamMetadata * block,
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dc.audioFormat.sampleRate = si->sample_rate;
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dc.audioFormat.channels = (mpd_sint8)si->channels;
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dc.totalTime = ((float)si->total_samples) / (si->sample_rate);
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getOutputAudioFormat(&(dc.audioFormat),
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&(data->cb->audioFormat));
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getOutputAudioFormat(&(dc.audioFormat), &(cb.audioFormat));
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break;
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case FLAC__METADATA_TYPE_VORBIS_COMMENT:
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flacParseReplayGain(block, data);
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