command/QueueCommands: reimplement relative "move"/"moveid" offsets

The existing implementation has been utterly broken forever; I cannot
explain what it actually does, but it doesn't do what the
documentation says.
This commit is contained in:
Max Kellermann 2021-10-07 22:04:12 +02:00
parent e63ecd81ec
commit c0bcfe244c
6 changed files with 86 additions and 55 deletions

1
NEWS
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@ -4,6 +4,7 @@ ver 0.23 (not yet released)
- show the audio format in "playlistinfo"
- support "listfiles" with arbitrary storage plugins
- support relative positions in "addid"
- fix relative positions in "move" and "moveid"
* database
- proxy: require MPD 0.20 or later
- proxy: require libmpdclient 2.11 or later

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@ -739,14 +739,22 @@ Whenever possible, ids should be used.
at ``START:END`` [#since_0_15]_ to ``TO``
in the playlist.
If ``TO`` starts with ``+`` or ``-``, then it is relative to the
current song; e.g. ``+0`` moves to right after the current song
and ``-0`` moves to right before the current song (i.e. zero songs
between the current song and the moved range).
.. _command_moveid:
:command:`moveid {FROM} {TO}`
Moves the song with ``FROM`` (songid) to
``TO`` (playlist index) in the
playlist. If ``TO`` is negative, it
is relative to the current song in the playlist (if
there is one).
playlist.
If ``TO`` starts with ``+`` or ``-``, then it is relative to the
current song; e.g. ``+0`` moves to right after the current song
and ``-0`` moves to right before the current song (i.e. zero songs
between the current song and the moved song).
.. _command_playlist:

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@ -147,14 +147,10 @@ struct Partition final : QueueListener, PlayerListener, MixerListener {
playlist.Shuffle(pc, range);
}
void MoveRange(RangeArg range, int to) {
void MoveRange(RangeArg range, unsigned to) {
playlist.MoveRange(pc, range, to);
}
void MoveId(unsigned id, int to) {
playlist.MoveId(pc, id, to);
}
void SwapPositions(unsigned song1, unsigned song2) {
playlist.SwapPositions(pc, song1, song2);
}

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@ -363,8 +363,62 @@ handle_prioid(Client &client, Request args, [[maybe_unused]] Response &r)
return CommandResult::OK;
}
static unsigned
ParseMoveDestination(const char *s, const RangeArg range,
const playlist &p)
{
assert(!range.IsEmpty());
assert(!range.IsOpenEnded());
const unsigned queue_length = p.queue.GetLength();
if (*s == '+') {
/* after the current song */
unsigned current = RequireCurrentPosition(p);
assert(current < queue_length);
if (range.Contains(current))
/* no-op */
return range.start;
if (current >= range.end)
current -= range.Count();
return current + 1 +
ParseCommandArgUnsigned(s + 1,
queue_length - current - range.Count());
} else if (*s == '-') {
/* before the current song */
unsigned current = RequireCurrentPosition(p);
assert(current < queue_length);
if (range.Contains(current))
/* no-op */
return range.start;
if (current >= range.end)
current -= range.Count();
return current -
ParseCommandArgUnsigned(s + 1,
queue_length - current - range.Count());
} else
/* absolute position */
return ParseCommandArgUnsigned(s,
queue_length - range.Count());
}
static CommandResult
handle_move(Partition &partition, RangeArg range, const char *to)
{
partition.MoveRange(range,
ParseMoveDestination(to, range,
partition.playlist));
return CommandResult::OK;
}
CommandResult
handle_move(Client &client, Request args, [[maybe_unused]] Response &r)
handle_move(Client &client, Request args, Response &r)
{
RangeArg range = args.ParseRange(0);
if (range.IsOpenEnded()) {
@ -372,18 +426,22 @@ handle_move(Client &client, Request args, [[maybe_unused]] Response &r)
return CommandResult::ERROR;
}
int to = args.ParseInt(1);
client.GetPartition().MoveRange(range, to);
return CommandResult::OK;
return handle_move(client.GetPartition(), range, args[1]);
}
CommandResult
handle_moveid(Client &client, Request args, [[maybe_unused]] Response &r)
{
unsigned id = args.ParseUnsigned(0);
int to = args.ParseInt(1);
client.GetPartition().MoveId(id, to);
return CommandResult::OK;
auto &partition = client.GetPartition();
const auto &queue = partition.playlist.queue;
const int position = queue.IdToPosition(args.ParseUnsigned(0));
if (position < 0) {
r.Error(ACK_ERROR_NO_EXIST, "No such song");
return CommandResult::ERROR;
}
return handle_move(partition, RangeArg::Single(position), args[1]);
}
CommandResult

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@ -258,9 +258,7 @@ public:
void Shuffle(PlayerControl &pc, RangeArg range);
void MoveRange(PlayerControl &pc, RangeArg range, int to);
void MoveId(PlayerControl &pc, unsigned id, int to);
void MoveRange(PlayerControl &pc, RangeArg range, unsigned to);
void SwapPositions(PlayerControl &pc, unsigned song1, unsigned song2);

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@ -315,51 +315,31 @@ playlist::StaleSong(PlayerControl &pc, const char *uri) noexcept
}
void
playlist::MoveRange(PlayerControl &pc, RangeArg range, int to)
playlist::MoveRange(PlayerControl &pc, RangeArg range, unsigned to)
{
if (!queue.IsValidPosition(range.start) ||
!queue.IsValidPosition(range.end - 1))
throw PlaylistError::BadRange();
if ((to >= 0 && to + range.Count() - 1 >= GetLength()) ||
(to < 0 && unsigned(std::abs(to)) > GetLength()))
if (to + range.Count() - 1 >= GetLength())
throw PlaylistError::BadRange();
if ((int)range.start == to)
if (range.start == to)
/* nothing happens */
return;
const DetachedSong *const queued_song = GetQueuedSong();
/*
* (to < 0) => move to offset from current song
* (-playlist.length == to) => move to position BEFORE current song
*/
const int currentSong = GetCurrentPosition();
if (to < 0) {
if (currentSong < 0)
/* can't move relative to current song,
because there is no current song */
throw PlaylistError::BadRange();
if (range.Contains(currentSong))
/* no-op, can't be moved to offset of itself */
return;
to = (currentSong + std::abs(to)) % GetLength();
if (range.start < (unsigned)to)
to -= range.Count();
}
queue.MoveRange(range.start, range.end, to);
if (!queue.random && current >= 0) {
/* update current */
if (range.Contains(current))
current += unsigned(to) - range.start;
current += to - range.start;
else if (unsigned(current) >= range.end &&
unsigned(current) <= unsigned(to))
unsigned(current) <= to)
current -= range.Count();
else if (unsigned(current) >= unsigned(to) &&
else if (unsigned(current) >= to &&
unsigned(current) < range.start)
current += range.Count();
}
@ -368,16 +348,6 @@ playlist::MoveRange(PlayerControl &pc, RangeArg range, int to)
OnModified();
}
void
playlist::MoveId(PlayerControl &pc, unsigned id1, int to)
{
int song = queue.IdToPosition(id1);
if (song < 0)
throw PlaylistError::NoSuchSong();
MoveRange(pc, RangeArg::Single(song), to);
}
void
playlist::Shuffle(PlayerControl &pc, RangeArg range)
{