Partition: use Instance::EmitIdle()
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@ -22,7 +22,7 @@
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#include "Instance.hxx"
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#include "DetachedSong.hxx"
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#include "mixer/Volume.hxx"
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#include "Idle.hxx"
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#include "IdleFlags.hxx"
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Partition::Partition(Instance &_instance,
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unsigned max_length,
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@ -39,7 +39,7 @@ Partition::Partition(Instance &_instance,
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void
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Partition::EmitIdle(unsigned mask)
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{
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idle_add(mask);
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instance.EmitIdle(mask);
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}
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#ifdef ENABLE_DATABASE
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