check cb->stop in the while loop
Checking dc->stop in the while condition and again after the while loop costs some CPU cycles we should save. git-svn-id: https://svn.musicpd.org/mpd/trunk@7340 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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@ -161,10 +161,13 @@ static int tailChunk(OutputBuffer * cb, InputStream * inStream,
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if (chunk->chunkSize == sizeof(chunk->data)) {
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/* this chunk is full; allocate a new chunk */
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next = successor(cb, cb->end);
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while (cb->begin == next && !dc->stop) {
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while (cb->begin == next) {
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/* all chunks are full of decoded data; wait
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for the player to free one */
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if (dc->stop)
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return OUTPUT_BUFFER_DC_STOP;
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if (dc->seek) {
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if (seekable) {
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return OUTPUT_BUFFER_DC_SEEK;
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@ -180,9 +183,6 @@ static int tailChunk(OutputBuffer * cb, InputStream * inStream,
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}
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}
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if (dc->stop)
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return OUTPUT_BUFFER_DC_STOP;
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output_buffer_expand(cb, next);
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chunk = outputBufferGetChunk(cb, next);
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assert(chunk->chunkSize == 0);
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