DatabaseQueue: pass playlist object

Don't use the global variable "g_playlist".
This commit is contained in:
Max Kellermann
2013-01-04 23:19:46 +01:00
parent fe8e77e556
commit bc1e8e01f3
4 changed files with 14 additions and 8 deletions

View File

@@ -27,10 +27,11 @@
#include <functional>
static bool
AddToQueue(struct player_control *pc, song &song, GError **error_r)
AddToQueue(struct playlist &playlist, struct player_control *pc,
song &song, GError **error_r)
{
enum playlist_result result =
playlist_append_song(&g_playlist, pc, &song, NULL);
playlist_append_song(&playlist, pc, &song, NULL);
if (result != PLAYLIST_RESULT_SUCCESS) {
g_set_error(error_r, playlist_quark(), result,
"Playlist error");
@@ -41,7 +42,8 @@ AddToQueue(struct player_control *pc, song &song, GError **error_r)
}
bool
findAddIn(struct player_control *pc, const char *uri,
findAddIn(struct playlist &playlist, struct player_control *pc,
const char *uri,
const SongFilter *filter, GError **error_r)
{
const Database *db = GetDatabase(error_r);
@@ -51,6 +53,6 @@ findAddIn(struct player_control *pc, const char *uri,
const DatabaseSelection selection(uri, true, filter);
using namespace std::placeholders;
const auto f = std::bind(AddToQueue, pc, _1, _2);
const auto f = std::bind(AddToQueue, playlist, pc, _1, _2);
return db->Visit(selection, f, error_r);
}