player_control: removed the global variable "pc"

Allocate a player_control object where needed, and pass it around.
Each "client" object is associated with a "player_control" instance.

This prepares multi-player support.
This commit is contained in:
Max Kellermann
2009-11-03 21:08:48 +01:00
parent 715844fd08
commit b6995ca011
42 changed files with 753 additions and 583 deletions

View File

@@ -28,6 +28,7 @@
#include "event_pipe.h"
#include "idle.h"
#include "playlist.h"
#include "player_control.h"
#include "stdbin.h"
#include <glib.h>
@@ -104,7 +105,9 @@ load_audio_output(struct audio_output *ao, const char *name)
return false;
}
success = audio_output_init(ao, param, &error);
static struct player_control dummy_player_control;
success = audio_output_init(ao, param, &dummy_player_control, &error);
if (!success) {
g_printerr("%s\n", error->message);
g_error_free(error);