player_control: removed the global variable "pc"

Allocate a player_control object where needed, and pass it around.
Each "client" object is associated with a "player_control" instance.

This prepares multi-player support.
This commit is contained in:
Max Kellermann
2009-11-03 21:08:48 +01:00
parent 715844fd08
commit b6995ca011
42 changed files with 753 additions and 583 deletions

View File

@@ -48,6 +48,8 @@ enum xfade_state {
};
struct player {
struct player_control *pc;
struct decoder_control *dc;
struct music_pipe *pipe;
@@ -117,19 +119,21 @@ struct player {
static struct music_buffer *player_buffer;
static void player_command_finished_locked(void)
static void
player_command_finished_locked(struct player_control *pc)
{
assert(pc.command != PLAYER_COMMAND_NONE);
assert(pc->command != PLAYER_COMMAND_NONE);
pc.command = PLAYER_COMMAND_NONE;
pc->command = PLAYER_COMMAND_NONE;
g_cond_signal(main_cond);
}
static void player_command_finished(void)
static void
player_command_finished(struct player_control *pc)
{
player_lock();
player_command_finished_locked();
player_unlock();
player_lock(pc);
player_command_finished_locked(pc);
player_unlock(pc);
}
/**
@@ -140,12 +144,13 @@ static void player_command_finished(void)
static void
player_dc_start(struct player *player, struct music_pipe *pipe)
{
struct player_control *pc = player->pc;
struct decoder_control *dc = player->dc;
assert(player->queued || pc.command == PLAYER_COMMAND_SEEK);
assert(pc.next_song != NULL);
assert(player->queued || pc->command == PLAYER_COMMAND_SEEK);
assert(pc->next_song != NULL);
dc_start(dc, pc.next_song, player_buffer, pipe);
dc_start(dc, pc->next_song, player_buffer, pipe);
}
/**
@@ -208,41 +213,42 @@ player_dc_stop(struct player *player)
static bool
player_wait_for_decoder(struct player *player)
{
struct player_control *pc = player->pc;
struct decoder_control *dc = player->dc;
assert(player->queued || pc.command == PLAYER_COMMAND_SEEK);
assert(pc.next_song != NULL);
assert(player->queued || pc->command == PLAYER_COMMAND_SEEK);
assert(pc->next_song != NULL);
player->queued = false;
if (decoder_lock_has_failed(dc)) {
player_lock();
pc.errored_song = dc->song;
pc.error = PLAYER_ERROR_FILE;
pc.next_song = NULL;
player_unlock();
player_lock(pc);
pc->errored_song = dc->song;
pc->error = PLAYER_ERROR_FILE;
pc->next_song = NULL;
player_unlock(pc);
return false;
}
player->song = pc.next_song;
player->song = pc->next_song;
player->elapsed_time = 0.0;
/* set the "starting" flag, which will be cleared by
player_check_decoder_startup() */
player->decoder_starting = true;
player_lock();
player_lock(pc);
/* update player_control's song information */
pc.total_time = song_get_duration(pc.next_song);
pc.bit_rate = 0;
audio_format_clear(&pc.audio_format);
pc->total_time = song_get_duration(pc->next_song);
pc->bit_rate = 0;
audio_format_clear(&pc->audio_format);
/* clear the queued song */
pc.next_song = NULL;
pc->next_song = NULL;
player_unlock();
player_unlock(pc);
/* call syncPlaylistWithQueue() in the main thread */
event_pipe_emit(PIPE_EVENT_PLAYLIST);
@@ -280,6 +286,7 @@ real_song_duration(const struct song *song, double decoder_duration)
static bool
player_check_decoder_startup(struct player *player)
{
struct player_control *pc = player->pc;
struct decoder_control *dc = player->dc;
assert(player->decoder_starting);
@@ -290,10 +297,10 @@ player_check_decoder_startup(struct player *player)
/* the decoder failed */
decoder_unlock(dc);
player_lock();
pc.errored_song = dc->song;
pc.error = PLAYER_ERROR_FILE;
player_unlock();
player_lock(pc);
pc->errored_song = dc->song;
pc->error = PLAYER_ERROR_FILE;
player_unlock(pc);
return false;
} else if (!decoder_is_starting(dc)) {
@@ -302,15 +309,15 @@ player_check_decoder_startup(struct player *player)
decoder_unlock(dc);
if (audio_format_defined(&player->play_audio_format) &&
!audio_output_all_wait(1))
!audio_output_all_wait(pc, 1))
/* the output devices havn't finished playing
all chunks yet - wait for that */
return true;
player_lock();
pc.total_time = real_song_duration(dc->song, dc->total_time);
pc.audio_format = dc->in_audio_format;
player_unlock();
player_lock(pc);
pc->total_time = real_song_duration(dc->song, dc->total_time);
pc->audio_format = dc->in_audio_format;
player_unlock(pc);
player->play_audio_format = dc->out_audio_format;
player->decoder_starting = false;
@@ -323,13 +330,13 @@ player_check_decoder_startup(struct player *player)
"while playing \"%s\"", uri);
g_free(uri);
player_lock();
pc.error = PLAYER_ERROR_AUDIO;
player_lock(pc);
pc->error = PLAYER_ERROR_AUDIO;
/* pause: the user may resume playback as soon
as an audio output becomes available */
pc.state = PLAYER_STATE_PAUSE;
player_unlock();
pc->state = PLAYER_STATE_PAUSE;
player_unlock(pc);
player->paused = true;
return true;
@@ -339,7 +346,7 @@ player_check_decoder_startup(struct player *player)
} else {
/* the decoder is not yet ready; wait
some more */
player_wait_decoder(dc);
player_wait_decoder(pc, dc);
decoder_unlock(dc);
return true;
@@ -393,10 +400,11 @@ player_send_silence(struct player *player)
*/
static bool player_seek_decoder(struct player *player)
{
struct song *song = pc.next_song;
struct player_control *pc = player->pc;
struct song *song = pc->next_song;
struct decoder_control *dc = player->dc;
assert(pc.next_song != NULL);
assert(pc->next_song != NULL);
if (decoder_current_song(dc) != song) {
/* the decoder is already decoding the "next" song -
@@ -412,7 +420,7 @@ static bool player_seek_decoder(struct player *player)
player_dc_start(player, player->pipe);
if (!player_wait_for_decoder(player)) {
/* decoder failure */
player_command_finished();
player_command_finished(pc);
return false;
}
} else {
@@ -424,7 +432,7 @@ static bool player_seek_decoder(struct player *player)
player->pipe = dc->pipe;
}
pc.next_song = NULL;
pc->next_song = NULL;
player->queued = false;
}
@@ -433,28 +441,28 @@ static bool player_seek_decoder(struct player *player)
while (player->decoder_starting) {
if (!player_check_decoder_startup(player)) {
/* decoder failure */
player_command_finished();
player_command_finished(pc);
return false;
}
}
/* send the SEEK command */
double where = pc.seek_where;
if (where > pc.total_time)
where = pc.total_time - 0.1;
double where = pc->seek_where;
if (where > pc->total_time)
where = pc->total_time - 0.1;
if (where < 0.0)
where = 0.0;
if (!dc_seek(dc, where + song->start_ms / 1000.0)) {
/* decoder failure */
player_command_finished();
player_command_finished(pc);
return false;
}
player->elapsed_time = where;
player_command_finished();
player_command_finished(pc);
player->xfade = XFADE_UNKNOWN;
@@ -471,9 +479,10 @@ static bool player_seek_decoder(struct player *player)
*/
static void player_process_command(struct player *player)
{
struct player_control *pc = player->pc;
G_GNUC_UNUSED struct decoder_control *dc = player->dc;
switch (pc.command) {
switch (pc->command) {
case PLAYER_COMMAND_NONE:
case PLAYER_COMMAND_STOP:
case PLAYER_COMMAND_EXIT:
@@ -481,95 +490,95 @@ static void player_process_command(struct player *player)
break;
case PLAYER_COMMAND_UPDATE_AUDIO:
player_unlock();
player_unlock(pc);
audio_output_all_enable_disable();
player_lock();
player_command_finished_locked();
player_lock(pc);
player_command_finished_locked(pc);
break;
case PLAYER_COMMAND_QUEUE:
assert(pc.next_song != NULL);
assert(pc->next_song != NULL);
assert(!player->queued);
assert(!player_dc_at_next_song(player));
player->queued = true;
player_command_finished_locked();
player_command_finished_locked(pc);
break;
case PLAYER_COMMAND_PAUSE:
player_unlock();
player_unlock(pc);
player->paused = !player->paused;
if (player->paused) {
audio_output_all_pause();
player_lock();
player_lock(pc);
pc.state = PLAYER_STATE_PAUSE;
pc->state = PLAYER_STATE_PAUSE;
} else if (!audio_format_defined(&player->play_audio_format)) {
/* the decoder hasn't provided an audio format
yet - don't open the audio device yet */
player_lock();
player_lock(pc);
pc.state = PLAYER_STATE_PLAY;
pc->state = PLAYER_STATE_PLAY;
} else if (audio_output_all_open(&player->play_audio_format, player_buffer)) {
/* unpaused, continue playing */
player_lock();
player_lock(pc);
pc.state = PLAYER_STATE_PLAY;
pc->state = PLAYER_STATE_PLAY;
} else {
/* the audio device has failed - rollback to
pause mode */
pc.error = PLAYER_ERROR_AUDIO;
pc->error = PLAYER_ERROR_AUDIO;
player->paused = true;
player_lock();
player_lock(pc);
}
player_command_finished_locked();
player_command_finished_locked(pc);
break;
case PLAYER_COMMAND_SEEK:
player_unlock();
player_unlock(pc);
player_seek_decoder(player);
player_lock();
player_lock(pc);
break;
case PLAYER_COMMAND_CANCEL:
if (pc.next_song == NULL) {
if (pc->next_song == NULL) {
/* the cancel request arrived too late, we're
already playing the queued song... stop
everything now */
pc.command = PLAYER_COMMAND_STOP;
pc->command = PLAYER_COMMAND_STOP;
return;
}
if (player_dc_at_next_song(player)) {
/* the decoder is already decoding the song -
stop it and reset the position */
player_unlock();
player_unlock(pc);
player_dc_stop(player);
player_lock();
player_lock(pc);
}
pc.next_song = NULL;
pc->next_song = NULL;
player->queued = false;
player_command_finished_locked();
player_command_finished_locked(pc);
break;
case PLAYER_COMMAND_REFRESH:
if (audio_format_defined(&player->play_audio_format) &&
!player->paused) {
player_unlock();
player_unlock(pc);
audio_output_all_check();
player_lock();
player_lock(pc);
}
pc.elapsed_time = audio_output_all_get_elapsed_time();
if (pc.elapsed_time < 0.0)
pc.elapsed_time = player->elapsed_time;
pc->elapsed_time = audio_output_all_get_elapsed_time();
if (pc->elapsed_time < 0.0)
pc->elapsed_time = player->elapsed_time;
player_command_finished_locked();
player_command_finished_locked(pc);
break;
}
}
@@ -605,7 +614,8 @@ update_song_tag(struct song *song, const struct tag *new_tag)
* Player lock is not held.
*/
static bool
play_chunk(struct song *song, struct music_chunk *chunk,
play_chunk(struct player_control *pc,
struct song *song, struct music_chunk *chunk,
const struct audio_format *format)
{
assert(music_chunk_check_format(chunk, format));
@@ -618,14 +628,14 @@ play_chunk(struct song *song, struct music_chunk *chunk,
return true;
}
pc.bit_rate = chunk->bit_rate;
pc->bit_rate = chunk->bit_rate;
/* send the chunk to the audio outputs */
if (!audio_output_all_play(chunk))
return false;
pc.total_play_time += (double)chunk->length /
pc->total_play_time += (double)chunk->length /
audio_format_time_to_size(format);
return true;
}
@@ -639,9 +649,10 @@ play_chunk(struct song *song, struct music_chunk *chunk,
static bool
play_next_chunk(struct player *player)
{
struct player_control *pc = player->pc;
struct decoder_control *dc = player->dc;
if (!audio_output_all_wait(64))
if (!audio_output_all_wait(pc, 64))
/* the output pipe is still large enough, don't send
another chunk */
return true;
@@ -678,7 +689,7 @@ play_next_chunk(struct player *player)
other_chunk->tag);
other_chunk->tag = NULL;
if (isnan(pc.mixramp_delay_seconds)) {
if (isnan(pc->mixramp_delay_seconds)) {
chunk->mix_ratio = ((float)cross_fade_position)
/ player->cross_fade_chunks;
} else {
@@ -713,7 +724,7 @@ play_next_chunk(struct player *player)
} else {
/* wait for the decoder */
decoder_signal(dc);
player_wait_decoder(dc);
player_wait_decoder(pc, dc);
decoder_unlock(dc);
return true;
@@ -736,19 +747,20 @@ play_next_chunk(struct player *player)
/* play the current chunk */
if (!play_chunk(player->song, chunk, &player->play_audio_format)) {
if (!play_chunk(player->pc, player->song, chunk,
&player->play_audio_format)) {
music_buffer_return(player_buffer, chunk);
player_lock();
player_lock(pc);
pc.error = PLAYER_ERROR_AUDIO;
pc->error = PLAYER_ERROR_AUDIO;
/* pause: the user may resume playback as soon as an
audio output becomes available */
pc.state = PLAYER_STATE_PAUSE;
pc->state = PLAYER_STATE_PAUSE;
player->paused = true;
player_unlock();
player_unlock(pc);
return false;
}
@@ -758,7 +770,7 @@ play_next_chunk(struct player *player)
larger block at a time */
decoder_lock(dc);
if (!decoder_is_idle(dc) &&
music_pipe_size(dc->pipe) <= (pc.buffered_before_play +
music_pipe_size(dc->pipe) <= (pc->buffered_before_play +
music_buffer_size(player_buffer) * 3) / 4)
decoder_signal(dc);
decoder_unlock(dc);
@@ -800,9 +812,10 @@ player_song_border(struct player *player)
* basically a state machine, which multiplexes data between the
* decoder thread and the output threads.
*/
static void do_play(struct decoder_control *dc)
static void do_play(struct player_control *pc, struct decoder_control *dc)
{
struct player player = {
.pc = pc,
.dc = dc,
.buffering = true,
.decoder_starting = false,
@@ -816,42 +829,42 @@ static void do_play(struct decoder_control *dc)
.elapsed_time = 0.0,
};
player_unlock();
player_unlock(pc);
player.pipe = music_pipe_new();
player_dc_start(&player, player.pipe);
if (!player_wait_for_decoder(&player)) {
player_dc_stop(&player);
player_command_finished();
player_command_finished(pc);
music_pipe_free(player.pipe);
event_pipe_emit(PIPE_EVENT_PLAYLIST);
player_lock();
player_lock(pc);
return;
}
player_lock();
pc.state = PLAYER_STATE_PLAY;
player_command_finished_locked();
player_lock(pc);
pc->state = PLAYER_STATE_PLAY;
player_command_finished_locked(pc);
while (true) {
player_process_command(&player);
if (pc.command == PLAYER_COMMAND_STOP ||
pc.command == PLAYER_COMMAND_EXIT ||
pc.command == PLAYER_COMMAND_CLOSE_AUDIO) {
player_unlock();
if (pc->command == PLAYER_COMMAND_STOP ||
pc->command == PLAYER_COMMAND_EXIT ||
pc->command == PLAYER_COMMAND_CLOSE_AUDIO) {
player_unlock(pc);
audio_output_all_cancel();
break;
}
player_unlock();
player_unlock(pc);
if (player.buffering) {
/* buffering at the start of the song - wait
until the buffer is large enough, to
prevent stuttering on slow machines */
if (music_pipe_size(player.pipe) < pc.buffered_before_play &&
if (music_pipe_size(player.pipe) < pc->buffered_before_play &&
!decoder_lock_is_idle(dc)) {
/* not enough decoded buffer space yet */
@@ -863,9 +876,9 @@ static void do_play(struct decoder_control *dc)
decoder_lock(dc);
/* XXX race condition: check decoder again */
player_wait_decoder(dc);
player_wait_decoder(pc, dc);
decoder_unlock(dc);
player_lock();
player_lock(pc);
continue;
} else {
/* buffering is complete */
@@ -889,7 +902,7 @@ static void do_play(struct decoder_control *dc)
!dc_seek(dc, song->start_ms / 1000.0))
player_dc_stop(&player);
player_lock();
player_lock(pc);
continue;
}
@@ -918,9 +931,9 @@ static void do_play(struct decoder_control *dc)
calculate how many chunks will be required
for it */
player.cross_fade_chunks =
cross_fade_calc(pc.cross_fade_seconds, dc->total_time,
pc.mixramp_db,
pc.mixramp_delay_seconds,
cross_fade_calc(pc->cross_fade_seconds, dc->total_time,
pc->mixramp_db,
pc->mixramp_delay_seconds,
dc->replay_gain_db,
dc->replay_gain_prev_db,
dc->mixramp_start,
@@ -928,7 +941,7 @@ static void do_play(struct decoder_control *dc)
&dc->out_audio_format,
&player.play_audio_format,
music_buffer_size(player_buffer) -
pc.buffered_before_play);
pc->buffered_before_play);
if (player.cross_fade_chunks > 0) {
player.xfade = XFADE_ENABLED;
player.cross_fading = false;
@@ -939,10 +952,10 @@ static void do_play(struct decoder_control *dc)
}
if (player.paused) {
player_lock();
player_lock(pc);
if (pc.command == PLAYER_COMMAND_NONE)
player_wait();
if (pc->command == PLAYER_COMMAND_NONE)
player_wait(pc);
continue;
} else if (!music_pipe_empty(player.pipe)) {
/* at least one music chunk is ready - send it
@@ -979,7 +992,7 @@ static void do_play(struct decoder_control *dc)
break;
}
player_lock();
player_lock(pc);
}
player_dc_stop(&player);
@@ -990,113 +1003,116 @@ static void do_play(struct decoder_control *dc)
if (player.cross_fade_tag != NULL)
tag_free(player.cross_fade_tag);
player_lock();
player_lock(pc);
if (player.queued) {
assert(pc.next_song != NULL);
pc.next_song = NULL;
assert(pc->next_song != NULL);
pc->next_song = NULL;
}
pc.state = PLAYER_STATE_STOP;
pc->state = PLAYER_STATE_STOP;
player_unlock();
player_unlock(pc);
event_pipe_emit(PIPE_EVENT_PLAYLIST);
player_lock();
player_lock(pc);
}
static gpointer player_task(G_GNUC_UNUSED gpointer arg)
static gpointer
player_task(gpointer arg)
{
struct player_control *pc = arg;
struct decoder_control dc;
dc_init(&dc);
dc_init(&dc, pc);
decoder_thread_start(&dc);
player_buffer = music_buffer_new(pc.buffer_chunks);
player_buffer = music_buffer_new(pc->buffer_chunks);
player_lock();
player_lock(pc);
while (1) {
switch (pc.command) {
switch (pc->command) {
case PLAYER_COMMAND_QUEUE:
assert(pc.next_song != NULL);
assert(pc->next_song != NULL);
do_play(&dc);
do_play(pc, &dc);
break;
case PLAYER_COMMAND_STOP:
player_unlock();
player_unlock(pc);
audio_output_all_cancel();
player_lock();
player_lock(pc);
/* fall through */
case PLAYER_COMMAND_SEEK:
case PLAYER_COMMAND_PAUSE:
pc.next_song = NULL;
player_command_finished_locked();
pc->next_song = NULL;
player_command_finished_locked(pc);
break;
case PLAYER_COMMAND_CLOSE_AUDIO:
player_unlock();
player_unlock(pc);
audio_output_all_release();
player_lock();
player_command_finished_locked();
player_lock(pc);
player_command_finished_locked(pc);
#ifndef NDEBUG
/* in the DEBUG build, check for leaked
music_chunk objects by freeing the
music_buffer */
music_buffer_free(player_buffer);
player_buffer = music_buffer_new(pc.buffer_chunks);
player_buffer = music_buffer_new(pc->buffer_chunks);
#endif
break;
case PLAYER_COMMAND_UPDATE_AUDIO:
player_unlock();
player_unlock(pc);
audio_output_all_enable_disable();
player_lock();
player_command_finished_locked();
player_lock(pc);
player_command_finished_locked(pc);
break;
case PLAYER_COMMAND_EXIT:
player_unlock();
player_unlock(pc);
dc_quit(&dc);
dc_deinit(&dc);
audio_output_all_close();
music_buffer_free(player_buffer);
player_command_finished();
player_command_finished(pc);
return NULL;
case PLAYER_COMMAND_CANCEL:
pc.next_song = NULL;
player_command_finished_locked();
pc->next_song = NULL;
player_command_finished_locked(pc);
break;
case PLAYER_COMMAND_REFRESH:
/* no-op when not playing */
player_command_finished_locked();
player_command_finished_locked(pc);
break;
case PLAYER_COMMAND_NONE:
player_wait();
player_wait(pc);
break;
}
}
}
void player_create(void)
void
player_create(struct player_control *pc)
{
assert(pc.thread == NULL);
assert(pc->thread == NULL);
GError *e = NULL;
pc.thread = g_thread_create(player_task, NULL, true, &e);
if (pc.thread == NULL)
pc->thread = g_thread_create(player_task, pc, true, &e);
if (pc->thread == NULL)
MPD_ERROR("Failed to spawn player task: %s", e->message);
}