player_control: removed the global variable "pc"
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
This commit is contained in:
@@ -48,6 +48,8 @@ enum xfade_state {
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};
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struct player {
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struct player_control *pc;
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struct decoder_control *dc;
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struct music_pipe *pipe;
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@@ -117,19 +119,21 @@ struct player {
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static struct music_buffer *player_buffer;
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static void player_command_finished_locked(void)
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static void
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player_command_finished_locked(struct player_control *pc)
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{
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assert(pc.command != PLAYER_COMMAND_NONE);
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assert(pc->command != PLAYER_COMMAND_NONE);
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pc.command = PLAYER_COMMAND_NONE;
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pc->command = PLAYER_COMMAND_NONE;
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g_cond_signal(main_cond);
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}
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static void player_command_finished(void)
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static void
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player_command_finished(struct player_control *pc)
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{
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player_lock();
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player_command_finished_locked();
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player_unlock();
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player_lock(pc);
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player_command_finished_locked(pc);
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player_unlock(pc);
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}
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/**
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@@ -140,12 +144,13 @@ static void player_command_finished(void)
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static void
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player_dc_start(struct player *player, struct music_pipe *pipe)
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{
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struct player_control *pc = player->pc;
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struct decoder_control *dc = player->dc;
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assert(player->queued || pc.command == PLAYER_COMMAND_SEEK);
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assert(pc.next_song != NULL);
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assert(player->queued || pc->command == PLAYER_COMMAND_SEEK);
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assert(pc->next_song != NULL);
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dc_start(dc, pc.next_song, player_buffer, pipe);
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dc_start(dc, pc->next_song, player_buffer, pipe);
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}
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/**
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@@ -208,41 +213,42 @@ player_dc_stop(struct player *player)
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static bool
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player_wait_for_decoder(struct player *player)
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{
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struct player_control *pc = player->pc;
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struct decoder_control *dc = player->dc;
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assert(player->queued || pc.command == PLAYER_COMMAND_SEEK);
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assert(pc.next_song != NULL);
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assert(player->queued || pc->command == PLAYER_COMMAND_SEEK);
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assert(pc->next_song != NULL);
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player->queued = false;
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if (decoder_lock_has_failed(dc)) {
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player_lock();
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pc.errored_song = dc->song;
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pc.error = PLAYER_ERROR_FILE;
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pc.next_song = NULL;
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player_unlock();
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player_lock(pc);
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pc->errored_song = dc->song;
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pc->error = PLAYER_ERROR_FILE;
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pc->next_song = NULL;
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player_unlock(pc);
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return false;
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}
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player->song = pc.next_song;
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player->song = pc->next_song;
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player->elapsed_time = 0.0;
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/* set the "starting" flag, which will be cleared by
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player_check_decoder_startup() */
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player->decoder_starting = true;
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player_lock();
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player_lock(pc);
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/* update player_control's song information */
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pc.total_time = song_get_duration(pc.next_song);
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pc.bit_rate = 0;
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audio_format_clear(&pc.audio_format);
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pc->total_time = song_get_duration(pc->next_song);
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pc->bit_rate = 0;
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audio_format_clear(&pc->audio_format);
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/* clear the queued song */
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pc.next_song = NULL;
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pc->next_song = NULL;
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player_unlock();
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player_unlock(pc);
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/* call syncPlaylistWithQueue() in the main thread */
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event_pipe_emit(PIPE_EVENT_PLAYLIST);
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@@ -280,6 +286,7 @@ real_song_duration(const struct song *song, double decoder_duration)
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static bool
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player_check_decoder_startup(struct player *player)
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{
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struct player_control *pc = player->pc;
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struct decoder_control *dc = player->dc;
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assert(player->decoder_starting);
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@@ -290,10 +297,10 @@ player_check_decoder_startup(struct player *player)
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/* the decoder failed */
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decoder_unlock(dc);
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player_lock();
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pc.errored_song = dc->song;
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pc.error = PLAYER_ERROR_FILE;
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player_unlock();
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player_lock(pc);
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pc->errored_song = dc->song;
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pc->error = PLAYER_ERROR_FILE;
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player_unlock(pc);
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return false;
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} else if (!decoder_is_starting(dc)) {
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@@ -302,15 +309,15 @@ player_check_decoder_startup(struct player *player)
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decoder_unlock(dc);
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if (audio_format_defined(&player->play_audio_format) &&
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!audio_output_all_wait(1))
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!audio_output_all_wait(pc, 1))
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/* the output devices havn't finished playing
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all chunks yet - wait for that */
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return true;
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player_lock();
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pc.total_time = real_song_duration(dc->song, dc->total_time);
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pc.audio_format = dc->in_audio_format;
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player_unlock();
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player_lock(pc);
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pc->total_time = real_song_duration(dc->song, dc->total_time);
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pc->audio_format = dc->in_audio_format;
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player_unlock(pc);
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player->play_audio_format = dc->out_audio_format;
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player->decoder_starting = false;
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@@ -323,13 +330,13 @@ player_check_decoder_startup(struct player *player)
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"while playing \"%s\"", uri);
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g_free(uri);
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player_lock();
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pc.error = PLAYER_ERROR_AUDIO;
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player_lock(pc);
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pc->error = PLAYER_ERROR_AUDIO;
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/* pause: the user may resume playback as soon
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as an audio output becomes available */
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pc.state = PLAYER_STATE_PAUSE;
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player_unlock();
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pc->state = PLAYER_STATE_PAUSE;
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player_unlock(pc);
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player->paused = true;
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return true;
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@@ -339,7 +346,7 @@ player_check_decoder_startup(struct player *player)
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} else {
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/* the decoder is not yet ready; wait
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some more */
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player_wait_decoder(dc);
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player_wait_decoder(pc, dc);
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decoder_unlock(dc);
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return true;
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@@ -393,10 +400,11 @@ player_send_silence(struct player *player)
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*/
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static bool player_seek_decoder(struct player *player)
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{
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struct song *song = pc.next_song;
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struct player_control *pc = player->pc;
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struct song *song = pc->next_song;
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struct decoder_control *dc = player->dc;
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assert(pc.next_song != NULL);
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assert(pc->next_song != NULL);
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if (decoder_current_song(dc) != song) {
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/* the decoder is already decoding the "next" song -
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@@ -412,7 +420,7 @@ static bool player_seek_decoder(struct player *player)
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player_dc_start(player, player->pipe);
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if (!player_wait_for_decoder(player)) {
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/* decoder failure */
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player_command_finished();
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player_command_finished(pc);
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return false;
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}
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} else {
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@@ -424,7 +432,7 @@ static bool player_seek_decoder(struct player *player)
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player->pipe = dc->pipe;
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}
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pc.next_song = NULL;
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pc->next_song = NULL;
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player->queued = false;
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}
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@@ -433,28 +441,28 @@ static bool player_seek_decoder(struct player *player)
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while (player->decoder_starting) {
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if (!player_check_decoder_startup(player)) {
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/* decoder failure */
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player_command_finished();
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player_command_finished(pc);
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return false;
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}
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}
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/* send the SEEK command */
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double where = pc.seek_where;
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if (where > pc.total_time)
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where = pc.total_time - 0.1;
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double where = pc->seek_where;
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if (where > pc->total_time)
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where = pc->total_time - 0.1;
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if (where < 0.0)
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where = 0.0;
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if (!dc_seek(dc, where + song->start_ms / 1000.0)) {
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/* decoder failure */
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player_command_finished();
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player_command_finished(pc);
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return false;
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}
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player->elapsed_time = where;
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player_command_finished();
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player_command_finished(pc);
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player->xfade = XFADE_UNKNOWN;
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@@ -471,9 +479,10 @@ static bool player_seek_decoder(struct player *player)
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*/
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static void player_process_command(struct player *player)
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{
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struct player_control *pc = player->pc;
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G_GNUC_UNUSED struct decoder_control *dc = player->dc;
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switch (pc.command) {
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switch (pc->command) {
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case PLAYER_COMMAND_NONE:
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case PLAYER_COMMAND_STOP:
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case PLAYER_COMMAND_EXIT:
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@@ -481,95 +490,95 @@ static void player_process_command(struct player *player)
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break;
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case PLAYER_COMMAND_UPDATE_AUDIO:
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player_unlock();
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player_unlock(pc);
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audio_output_all_enable_disable();
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player_lock();
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player_command_finished_locked();
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player_lock(pc);
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player_command_finished_locked(pc);
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break;
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case PLAYER_COMMAND_QUEUE:
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assert(pc.next_song != NULL);
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assert(pc->next_song != NULL);
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assert(!player->queued);
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assert(!player_dc_at_next_song(player));
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player->queued = true;
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player_command_finished_locked();
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player_command_finished_locked(pc);
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break;
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case PLAYER_COMMAND_PAUSE:
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player_unlock();
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player_unlock(pc);
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player->paused = !player->paused;
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if (player->paused) {
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audio_output_all_pause();
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player_lock();
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player_lock(pc);
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pc.state = PLAYER_STATE_PAUSE;
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pc->state = PLAYER_STATE_PAUSE;
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} else if (!audio_format_defined(&player->play_audio_format)) {
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/* the decoder hasn't provided an audio format
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yet - don't open the audio device yet */
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player_lock();
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player_lock(pc);
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pc.state = PLAYER_STATE_PLAY;
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pc->state = PLAYER_STATE_PLAY;
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} else if (audio_output_all_open(&player->play_audio_format, player_buffer)) {
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/* unpaused, continue playing */
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player_lock();
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player_lock(pc);
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pc.state = PLAYER_STATE_PLAY;
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pc->state = PLAYER_STATE_PLAY;
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} else {
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/* the audio device has failed - rollback to
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pause mode */
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pc.error = PLAYER_ERROR_AUDIO;
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pc->error = PLAYER_ERROR_AUDIO;
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player->paused = true;
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player_lock();
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player_lock(pc);
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}
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player_command_finished_locked();
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player_command_finished_locked(pc);
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break;
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case PLAYER_COMMAND_SEEK:
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player_unlock();
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player_unlock(pc);
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player_seek_decoder(player);
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player_lock();
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player_lock(pc);
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break;
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case PLAYER_COMMAND_CANCEL:
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if (pc.next_song == NULL) {
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if (pc->next_song == NULL) {
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/* the cancel request arrived too late, we're
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already playing the queued song... stop
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everything now */
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pc.command = PLAYER_COMMAND_STOP;
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pc->command = PLAYER_COMMAND_STOP;
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return;
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}
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if (player_dc_at_next_song(player)) {
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/* the decoder is already decoding the song -
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stop it and reset the position */
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player_unlock();
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player_unlock(pc);
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player_dc_stop(player);
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player_lock();
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player_lock(pc);
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}
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pc.next_song = NULL;
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pc->next_song = NULL;
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player->queued = false;
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player_command_finished_locked();
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player_command_finished_locked(pc);
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break;
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case PLAYER_COMMAND_REFRESH:
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if (audio_format_defined(&player->play_audio_format) &&
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!player->paused) {
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player_unlock();
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player_unlock(pc);
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audio_output_all_check();
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player_lock();
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player_lock(pc);
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}
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pc.elapsed_time = audio_output_all_get_elapsed_time();
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if (pc.elapsed_time < 0.0)
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pc.elapsed_time = player->elapsed_time;
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pc->elapsed_time = audio_output_all_get_elapsed_time();
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if (pc->elapsed_time < 0.0)
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pc->elapsed_time = player->elapsed_time;
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player_command_finished_locked();
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player_command_finished_locked(pc);
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break;
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}
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}
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@@ -605,7 +614,8 @@ update_song_tag(struct song *song, const struct tag *new_tag)
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* Player lock is not held.
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*/
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static bool
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play_chunk(struct song *song, struct music_chunk *chunk,
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play_chunk(struct player_control *pc,
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struct song *song, struct music_chunk *chunk,
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const struct audio_format *format)
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{
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assert(music_chunk_check_format(chunk, format));
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@@ -618,14 +628,14 @@ play_chunk(struct song *song, struct music_chunk *chunk,
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return true;
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}
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pc.bit_rate = chunk->bit_rate;
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pc->bit_rate = chunk->bit_rate;
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/* send the chunk to the audio outputs */
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if (!audio_output_all_play(chunk))
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return false;
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pc.total_play_time += (double)chunk->length /
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pc->total_play_time += (double)chunk->length /
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audio_format_time_to_size(format);
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return true;
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}
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@@ -639,9 +649,10 @@ play_chunk(struct song *song, struct music_chunk *chunk,
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static bool
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play_next_chunk(struct player *player)
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{
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struct player_control *pc = player->pc;
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struct decoder_control *dc = player->dc;
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if (!audio_output_all_wait(64))
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if (!audio_output_all_wait(pc, 64))
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/* the output pipe is still large enough, don't send
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another chunk */
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return true;
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@@ -678,7 +689,7 @@ play_next_chunk(struct player *player)
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other_chunk->tag);
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other_chunk->tag = NULL;
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if (isnan(pc.mixramp_delay_seconds)) {
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if (isnan(pc->mixramp_delay_seconds)) {
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chunk->mix_ratio = ((float)cross_fade_position)
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/ player->cross_fade_chunks;
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} else {
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@@ -713,7 +724,7 @@ play_next_chunk(struct player *player)
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} else {
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/* wait for the decoder */
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decoder_signal(dc);
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player_wait_decoder(dc);
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player_wait_decoder(pc, dc);
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decoder_unlock(dc);
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return true;
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@@ -736,19 +747,20 @@ play_next_chunk(struct player *player)
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/* play the current chunk */
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if (!play_chunk(player->song, chunk, &player->play_audio_format)) {
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if (!play_chunk(player->pc, player->song, chunk,
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&player->play_audio_format)) {
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music_buffer_return(player_buffer, chunk);
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player_lock();
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player_lock(pc);
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pc.error = PLAYER_ERROR_AUDIO;
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pc->error = PLAYER_ERROR_AUDIO;
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/* pause: the user may resume playback as soon as an
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audio output becomes available */
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pc.state = PLAYER_STATE_PAUSE;
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pc->state = PLAYER_STATE_PAUSE;
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player->paused = true;
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player_unlock();
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player_unlock(pc);
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return false;
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}
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@@ -758,7 +770,7 @@ play_next_chunk(struct player *player)
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larger block at a time */
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decoder_lock(dc);
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if (!decoder_is_idle(dc) &&
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music_pipe_size(dc->pipe) <= (pc.buffered_before_play +
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music_pipe_size(dc->pipe) <= (pc->buffered_before_play +
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music_buffer_size(player_buffer) * 3) / 4)
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decoder_signal(dc);
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decoder_unlock(dc);
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@@ -800,9 +812,10 @@ player_song_border(struct player *player)
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* basically a state machine, which multiplexes data between the
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* decoder thread and the output threads.
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*/
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static void do_play(struct decoder_control *dc)
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static void do_play(struct player_control *pc, struct decoder_control *dc)
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{
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struct player player = {
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.pc = pc,
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.dc = dc,
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.buffering = true,
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.decoder_starting = false,
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@@ -816,42 +829,42 @@ static void do_play(struct decoder_control *dc)
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.elapsed_time = 0.0,
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};
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player_unlock();
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||||
player_unlock(pc);
|
||||
|
||||
player.pipe = music_pipe_new();
|
||||
|
||||
player_dc_start(&player, player.pipe);
|
||||
if (!player_wait_for_decoder(&player)) {
|
||||
player_dc_stop(&player);
|
||||
player_command_finished();
|
||||
player_command_finished(pc);
|
||||
music_pipe_free(player.pipe);
|
||||
event_pipe_emit(PIPE_EVENT_PLAYLIST);
|
||||
player_lock();
|
||||
player_lock(pc);
|
||||
return;
|
||||
}
|
||||
|
||||
player_lock();
|
||||
pc.state = PLAYER_STATE_PLAY;
|
||||
player_command_finished_locked();
|
||||
player_lock(pc);
|
||||
pc->state = PLAYER_STATE_PLAY;
|
||||
player_command_finished_locked(pc);
|
||||
|
||||
while (true) {
|
||||
player_process_command(&player);
|
||||
if (pc.command == PLAYER_COMMAND_STOP ||
|
||||
pc.command == PLAYER_COMMAND_EXIT ||
|
||||
pc.command == PLAYER_COMMAND_CLOSE_AUDIO) {
|
||||
player_unlock();
|
||||
if (pc->command == PLAYER_COMMAND_STOP ||
|
||||
pc->command == PLAYER_COMMAND_EXIT ||
|
||||
pc->command == PLAYER_COMMAND_CLOSE_AUDIO) {
|
||||
player_unlock(pc);
|
||||
audio_output_all_cancel();
|
||||
break;
|
||||
}
|
||||
|
||||
player_unlock();
|
||||
player_unlock(pc);
|
||||
|
||||
if (player.buffering) {
|
||||
/* buffering at the start of the song - wait
|
||||
until the buffer is large enough, to
|
||||
prevent stuttering on slow machines */
|
||||
|
||||
if (music_pipe_size(player.pipe) < pc.buffered_before_play &&
|
||||
if (music_pipe_size(player.pipe) < pc->buffered_before_play &&
|
||||
!decoder_lock_is_idle(dc)) {
|
||||
/* not enough decoded buffer space yet */
|
||||
|
||||
@@ -863,9 +876,9 @@ static void do_play(struct decoder_control *dc)
|
||||
|
||||
decoder_lock(dc);
|
||||
/* XXX race condition: check decoder again */
|
||||
player_wait_decoder(dc);
|
||||
player_wait_decoder(pc, dc);
|
||||
decoder_unlock(dc);
|
||||
player_lock();
|
||||
player_lock(pc);
|
||||
continue;
|
||||
} else {
|
||||
/* buffering is complete */
|
||||
@@ -889,7 +902,7 @@ static void do_play(struct decoder_control *dc)
|
||||
!dc_seek(dc, song->start_ms / 1000.0))
|
||||
player_dc_stop(&player);
|
||||
|
||||
player_lock();
|
||||
player_lock(pc);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -918,9 +931,9 @@ static void do_play(struct decoder_control *dc)
|
||||
calculate how many chunks will be required
|
||||
for it */
|
||||
player.cross_fade_chunks =
|
||||
cross_fade_calc(pc.cross_fade_seconds, dc->total_time,
|
||||
pc.mixramp_db,
|
||||
pc.mixramp_delay_seconds,
|
||||
cross_fade_calc(pc->cross_fade_seconds, dc->total_time,
|
||||
pc->mixramp_db,
|
||||
pc->mixramp_delay_seconds,
|
||||
dc->replay_gain_db,
|
||||
dc->replay_gain_prev_db,
|
||||
dc->mixramp_start,
|
||||
@@ -928,7 +941,7 @@ static void do_play(struct decoder_control *dc)
|
||||
&dc->out_audio_format,
|
||||
&player.play_audio_format,
|
||||
music_buffer_size(player_buffer) -
|
||||
pc.buffered_before_play);
|
||||
pc->buffered_before_play);
|
||||
if (player.cross_fade_chunks > 0) {
|
||||
player.xfade = XFADE_ENABLED;
|
||||
player.cross_fading = false;
|
||||
@@ -939,10 +952,10 @@ static void do_play(struct decoder_control *dc)
|
||||
}
|
||||
|
||||
if (player.paused) {
|
||||
player_lock();
|
||||
player_lock(pc);
|
||||
|
||||
if (pc.command == PLAYER_COMMAND_NONE)
|
||||
player_wait();
|
||||
if (pc->command == PLAYER_COMMAND_NONE)
|
||||
player_wait(pc);
|
||||
continue;
|
||||
} else if (!music_pipe_empty(player.pipe)) {
|
||||
/* at least one music chunk is ready - send it
|
||||
@@ -979,7 +992,7 @@ static void do_play(struct decoder_control *dc)
|
||||
break;
|
||||
}
|
||||
|
||||
player_lock();
|
||||
player_lock(pc);
|
||||
}
|
||||
|
||||
player_dc_stop(&player);
|
||||
@@ -990,113 +1003,116 @@ static void do_play(struct decoder_control *dc)
|
||||
if (player.cross_fade_tag != NULL)
|
||||
tag_free(player.cross_fade_tag);
|
||||
|
||||
player_lock();
|
||||
player_lock(pc);
|
||||
|
||||
if (player.queued) {
|
||||
assert(pc.next_song != NULL);
|
||||
pc.next_song = NULL;
|
||||
assert(pc->next_song != NULL);
|
||||
pc->next_song = NULL;
|
||||
}
|
||||
|
||||
pc.state = PLAYER_STATE_STOP;
|
||||
pc->state = PLAYER_STATE_STOP;
|
||||
|
||||
player_unlock();
|
||||
player_unlock(pc);
|
||||
|
||||
event_pipe_emit(PIPE_EVENT_PLAYLIST);
|
||||
|
||||
player_lock();
|
||||
player_lock(pc);
|
||||
}
|
||||
|
||||
static gpointer player_task(G_GNUC_UNUSED gpointer arg)
|
||||
static gpointer
|
||||
player_task(gpointer arg)
|
||||
{
|
||||
struct player_control *pc = arg;
|
||||
struct decoder_control dc;
|
||||
|
||||
dc_init(&dc);
|
||||
dc_init(&dc, pc);
|
||||
decoder_thread_start(&dc);
|
||||
|
||||
player_buffer = music_buffer_new(pc.buffer_chunks);
|
||||
player_buffer = music_buffer_new(pc->buffer_chunks);
|
||||
|
||||
player_lock();
|
||||
player_lock(pc);
|
||||
|
||||
while (1) {
|
||||
switch (pc.command) {
|
||||
switch (pc->command) {
|
||||
case PLAYER_COMMAND_QUEUE:
|
||||
assert(pc.next_song != NULL);
|
||||
assert(pc->next_song != NULL);
|
||||
|
||||
do_play(&dc);
|
||||
do_play(pc, &dc);
|
||||
break;
|
||||
|
||||
case PLAYER_COMMAND_STOP:
|
||||
player_unlock();
|
||||
player_unlock(pc);
|
||||
audio_output_all_cancel();
|
||||
player_lock();
|
||||
player_lock(pc);
|
||||
|
||||
/* fall through */
|
||||
|
||||
case PLAYER_COMMAND_SEEK:
|
||||
case PLAYER_COMMAND_PAUSE:
|
||||
pc.next_song = NULL;
|
||||
player_command_finished_locked();
|
||||
pc->next_song = NULL;
|
||||
player_command_finished_locked(pc);
|
||||
break;
|
||||
|
||||
case PLAYER_COMMAND_CLOSE_AUDIO:
|
||||
player_unlock();
|
||||
player_unlock(pc);
|
||||
|
||||
audio_output_all_release();
|
||||
|
||||
player_lock();
|
||||
player_command_finished_locked();
|
||||
player_lock(pc);
|
||||
player_command_finished_locked(pc);
|
||||
|
||||
#ifndef NDEBUG
|
||||
/* in the DEBUG build, check for leaked
|
||||
music_chunk objects by freeing the
|
||||
music_buffer */
|
||||
music_buffer_free(player_buffer);
|
||||
player_buffer = music_buffer_new(pc.buffer_chunks);
|
||||
player_buffer = music_buffer_new(pc->buffer_chunks);
|
||||
#endif
|
||||
|
||||
break;
|
||||
|
||||
case PLAYER_COMMAND_UPDATE_AUDIO:
|
||||
player_unlock();
|
||||
player_unlock(pc);
|
||||
audio_output_all_enable_disable();
|
||||
player_lock();
|
||||
player_command_finished_locked();
|
||||
player_lock(pc);
|
||||
player_command_finished_locked(pc);
|
||||
break;
|
||||
|
||||
case PLAYER_COMMAND_EXIT:
|
||||
player_unlock();
|
||||
player_unlock(pc);
|
||||
|
||||
dc_quit(&dc);
|
||||
dc_deinit(&dc);
|
||||
audio_output_all_close();
|
||||
music_buffer_free(player_buffer);
|
||||
|
||||
player_command_finished();
|
||||
player_command_finished(pc);
|
||||
return NULL;
|
||||
|
||||
case PLAYER_COMMAND_CANCEL:
|
||||
pc.next_song = NULL;
|
||||
player_command_finished_locked();
|
||||
pc->next_song = NULL;
|
||||
player_command_finished_locked(pc);
|
||||
break;
|
||||
|
||||
case PLAYER_COMMAND_REFRESH:
|
||||
/* no-op when not playing */
|
||||
player_command_finished_locked();
|
||||
player_command_finished_locked(pc);
|
||||
break;
|
||||
|
||||
case PLAYER_COMMAND_NONE:
|
||||
player_wait();
|
||||
player_wait(pc);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void player_create(void)
|
||||
void
|
||||
player_create(struct player_control *pc)
|
||||
{
|
||||
assert(pc.thread == NULL);
|
||||
assert(pc->thread == NULL);
|
||||
|
||||
GError *e = NULL;
|
||||
pc.thread = g_thread_create(player_task, NULL, true, &e);
|
||||
if (pc.thread == NULL)
|
||||
pc->thread = g_thread_create(player_task, pc, true, &e);
|
||||
if (pc->thread == NULL)
|
||||
MPD_ERROR("Failed to spawn player task: %s", e->message);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user