player_control: removed the global variable "pc"

Allocate a player_control object where needed, and pass it around.
Each "client" object is associated with a "player_control" instance.

This prepares multi-player support.
This commit is contained in:
Max Kellermann
2009-11-03 21:08:48 +01:00
parent 715844fd08
commit b6995ca011
42 changed files with 753 additions and 583 deletions
+148 -138
View File
@@ -32,237 +32,247 @@
#include <stdio.h>
#include <math.h>
struct player_control pc;
static void
pc_enqueue_song_locked(struct song *song);
pc_enqueue_song_locked(struct player_control *pc, struct song *song);
void pc_init(unsigned buffer_chunks, unsigned int buffered_before_play)
struct player_control *
pc_new(unsigned buffer_chunks, unsigned int buffered_before_play)
{
pc.buffer_chunks = buffer_chunks;
pc.buffered_before_play = buffered_before_play;
struct player_control *pc = g_new0(struct player_control, 1);
pc.mutex = g_mutex_new();
pc.cond = g_cond_new();
pc->buffer_chunks = buffer_chunks;
pc->buffered_before_play = buffered_before_play;
pc.command = PLAYER_COMMAND_NONE;
pc.error = PLAYER_ERROR_NOERROR;
pc.state = PLAYER_STATE_STOP;
pc.cross_fade_seconds = 0;
pc.mixramp_db = 0;
pc.mixramp_delay_seconds = nanf("");
}
pc->mutex = g_mutex_new();
pc->cond = g_cond_new();
void pc_deinit(void)
{
g_cond_free(pc.cond);
g_mutex_free(pc.mutex);
pc->command = PLAYER_COMMAND_NONE;
pc->error = PLAYER_ERROR_NOERROR;
pc->state = PLAYER_STATE_STOP;
pc->cross_fade_seconds = 0;
pc->mixramp_db = 0;
pc->mixramp_delay_seconds = nanf("");
return pc;
}
void
player_wait_decoder(struct decoder_control *dc)
pc_free(struct player_control *pc)
{
g_cond_free(pc->cond);
g_mutex_free(pc->mutex);
g_free(pc);
}
void
player_wait_decoder(struct player_control *pc, struct decoder_control *dc)
{
assert(pc != NULL);
assert(dc != NULL);
assert(dc->player_control == pc);
/* during this function, the decoder lock is held, because
we're waiting for the decoder thread */
g_cond_wait(pc.cond, dc->mutex);
g_cond_wait(pc->cond, dc->mutex);
}
void
pc_song_deleted(const struct song *song)
pc_song_deleted(struct player_control *pc, const struct song *song)
{
if (pc.errored_song == song) {
pc.error = PLAYER_ERROR_NOERROR;
pc.errored_song = NULL;
if (pc->errored_song == song) {
pc->error = PLAYER_ERROR_NOERROR;
pc->errored_song = NULL;
}
}
static void
player_command_wait_locked(void)
player_command_wait_locked(struct player_control *pc)
{
while (pc.command != PLAYER_COMMAND_NONE)
g_cond_wait(main_cond, pc.mutex);
while (pc->command != PLAYER_COMMAND_NONE)
g_cond_wait(main_cond, pc->mutex);
}
static void
player_command_locked(enum player_command cmd)
player_command_locked(struct player_control *pc, enum player_command cmd)
{
assert(pc.command == PLAYER_COMMAND_NONE);
assert(pc->command == PLAYER_COMMAND_NONE);
pc.command = cmd;
player_signal();
player_command_wait_locked();
pc->command = cmd;
player_signal(pc);
player_command_wait_locked(pc);
}
static void
player_command(enum player_command cmd)
player_command(struct player_control *pc, enum player_command cmd)
{
player_lock();
player_command_locked(cmd);
player_unlock();
player_lock(pc);
player_command_locked(pc, cmd);
player_unlock(pc);
}
void
pc_play(struct song *song)
pc_play(struct player_control *pc, struct song *song)
{
assert(song != NULL);
player_lock();
player_lock(pc);
if (pc.state != PLAYER_STATE_STOP)
player_command_locked(PLAYER_COMMAND_STOP);
if (pc->state != PLAYER_STATE_STOP)
player_command_locked(pc, PLAYER_COMMAND_STOP);
assert(pc.next_song == NULL);
assert(pc->next_song == NULL);
pc_enqueue_song_locked(song);
pc_enqueue_song_locked(pc, song);
assert(pc.next_song == NULL);
assert(pc->next_song == NULL);
player_unlock();
idle_add(IDLE_PLAYER);
}
void pc_cancel(void)
{
player_command(PLAYER_COMMAND_CANCEL);
assert(pc.next_song == NULL);
}
void
pc_stop(void)
{
player_command(PLAYER_COMMAND_CLOSE_AUDIO);
assert(pc.next_song == NULL);
player_unlock(pc);
idle_add(IDLE_PLAYER);
}
void
pc_update_audio(void)
pc_cancel(struct player_control *pc)
{
player_command(PLAYER_COMMAND_UPDATE_AUDIO);
player_command(pc, PLAYER_COMMAND_CANCEL);
assert(pc->next_song == NULL);
}
void
pc_kill(void)
pc_stop(struct player_control *pc)
{
assert(pc.thread != NULL);
player_command(PLAYER_COMMAND_EXIT);
g_thread_join(pc.thread);
pc.thread = NULL;
player_command(pc, PLAYER_COMMAND_CLOSE_AUDIO);
assert(pc->next_song == NULL);
idle_add(IDLE_PLAYER);
}
void
pc_pause(void)
pc_update_audio(struct player_control *pc)
{
player_lock();
player_command(pc, PLAYER_COMMAND_UPDATE_AUDIO);
}
if (pc.state != PLAYER_STATE_STOP) {
player_command_locked(PLAYER_COMMAND_PAUSE);
void
pc_kill(struct player_control *pc)
{
assert(pc->thread != NULL);
player_command(pc, PLAYER_COMMAND_EXIT);
g_thread_join(pc->thread);
pc->thread = NULL;
idle_add(IDLE_PLAYER);
}
void
pc_pause(struct player_control *pc)
{
player_lock(pc);
if (pc->state != PLAYER_STATE_STOP) {
player_command_locked(pc, PLAYER_COMMAND_PAUSE);
idle_add(IDLE_PLAYER);
}
player_unlock();
player_unlock(pc);
}
static void
pc_pause_locked(void)
pc_pause_locked(struct player_control *pc)
{
if (pc.state != PLAYER_STATE_STOP) {
player_command_locked(PLAYER_COMMAND_PAUSE);
if (pc->state != PLAYER_STATE_STOP) {
player_command_locked(pc, PLAYER_COMMAND_PAUSE);
idle_add(IDLE_PLAYER);
}
}
void
pc_set_pause(bool pause_flag)
pc_set_pause(struct player_control *pc, bool pause_flag)
{
player_lock();
player_lock(pc);
switch (pc.state) {
switch (pc->state) {
case PLAYER_STATE_STOP:
break;
case PLAYER_STATE_PLAY:
if (pause_flag)
pc_pause_locked();
pc_pause_locked(pc);
break;
case PLAYER_STATE_PAUSE:
if (!pause_flag)
pc_pause_locked();
pc_pause_locked(pc);
break;
}
player_unlock();
player_unlock(pc);
}
void
pc_get_status(struct player_status *status)
pc_get_status(struct player_control *pc, struct player_status *status)
{
player_lock();
player_command_locked(PLAYER_COMMAND_REFRESH);
player_lock(pc);
player_command_locked(pc, PLAYER_COMMAND_REFRESH);
status->state = pc.state;
status->state = pc->state;
if (pc.state != PLAYER_STATE_STOP) {
status->bit_rate = pc.bit_rate;
status->audio_format = pc.audio_format;
status->total_time = pc.total_time;
status->elapsed_time = pc.elapsed_time;
if (pc->state != PLAYER_STATE_STOP) {
status->bit_rate = pc->bit_rate;
status->audio_format = pc->audio_format;
status->total_time = pc->total_time;
status->elapsed_time = pc->elapsed_time;
}
player_unlock();
player_unlock(pc);
}
enum player_state
pc_get_state(void)
pc_get_state(struct player_control *pc)
{
return pc.state;
return pc->state;
}
void
pc_clear_error(void)
pc_clear_error(struct player_control *pc)
{
player_lock();
pc.error = PLAYER_ERROR_NOERROR;
pc.errored_song = NULL;
player_unlock();
player_lock(pc);
pc->error = PLAYER_ERROR_NOERROR;
pc->errored_song = NULL;
player_unlock(pc);
}
enum player_error
pc_get_error(void)
pc_get_error(struct player_control *pc)
{
return pc.error;
return pc->error;
}
static char *
pc_errored_song_uri(void)
pc_errored_song_uri(struct player_control *pc)
{
return song_get_uri(pc.errored_song);
return song_get_uri(pc->errored_song);
}
char *
pc_get_error_message(void)
pc_get_error_message(struct player_control *pc)
{
char *error;
char *uri;
switch (pc.error) {
switch (pc->error) {
case PLAYER_ERROR_NOERROR:
return NULL;
case PLAYER_ERROR_FILENOTFOUND:
uri = pc_errored_song_uri();
uri = pc_errored_song_uri(pc);
error = g_strdup_printf("file \"%s\" does not exist or is inaccessible", uri);
g_free(uri);
return error;
case PLAYER_ERROR_FILE:
uri = pc_errored_song_uri();
uri = pc_errored_song_uri(pc);
error = g_strdup_printf("problems decoding \"%s\"", uri);
g_free(uri);
return error;
@@ -274,7 +284,7 @@ pc_get_error_message(void)
return g_strdup("system error occured");
case PLAYER_ERROR_UNKTYPE:
uri = pc_errored_song_uri();
uri = pc_errored_song_uri(pc);
error = g_strdup_printf("file type of \"%s\" is unknown", uri);
g_free(uri);
return error;
@@ -285,40 +295,40 @@ pc_get_error_message(void)
}
static void
pc_enqueue_song_locked(struct song *song)
pc_enqueue_song_locked(struct player_control *pc, struct song *song)
{
assert(song != NULL);
assert(pc.next_song == NULL);
assert(pc->next_song == NULL);
pc.next_song = song;
player_command_locked(PLAYER_COMMAND_QUEUE);
pc->next_song = song;
player_command_locked(pc, PLAYER_COMMAND_QUEUE);
}
void
pc_enqueue_song(struct song *song)
pc_enqueue_song(struct player_control *pc, struct song *song)
{
assert(song != NULL);
player_lock();
pc_enqueue_song_locked(song);
player_unlock();
player_lock(pc);
pc_enqueue_song_locked(pc, song);
player_unlock(pc);
}
bool
pc_seek(struct song *song, float seek_time)
pc_seek(struct player_control *pc, struct song *song, float seek_time)
{
assert(song != NULL);
if (pc.state == PLAYER_STATE_STOP)
if (pc->state == PLAYER_STATE_STOP)
return false;
player_lock();
pc.next_song = song;
pc.seek_where = seek_time;
player_command_locked(PLAYER_COMMAND_SEEK);
player_unlock();
player_lock(pc);
pc->next_song = song;
pc->seek_where = seek_time;
player_command_locked(pc, PLAYER_COMMAND_SEEK);
player_unlock(pc);
assert(pc.next_song == NULL);
assert(pc->next_song == NULL);
idle_add(IDLE_PLAYER);
@@ -326,51 +336,51 @@ pc_seek(struct song *song, float seek_time)
}
float
pc_get_cross_fade(void)
pc_get_cross_fade(const struct player_control *pc)
{
return pc.cross_fade_seconds;
return pc->cross_fade_seconds;
}
void
pc_set_cross_fade(float cross_fade_seconds)
pc_set_cross_fade(struct player_control *pc, float cross_fade_seconds)
{
if (cross_fade_seconds < 0)
cross_fade_seconds = 0;
pc.cross_fade_seconds = cross_fade_seconds;
pc->cross_fade_seconds = cross_fade_seconds;
idle_add(IDLE_OPTIONS);
}
float
pc_get_mixramp_db(void)
pc_get_mixramp_db(const struct player_control *pc)
{
return pc.mixramp_db;
return pc->mixramp_db;
}
void
pc_set_mixramp_db(float mixramp_db)
pc_set_mixramp_db(struct player_control *pc, float mixramp_db)
{
pc.mixramp_db = mixramp_db;
pc->mixramp_db = mixramp_db;
idle_add(IDLE_OPTIONS);
}
float
pc_get_mixramp_delay(void)
pc_get_mixramp_delay(const struct player_control *pc)
{
return pc.mixramp_delay_seconds;
return pc->mixramp_delay_seconds;
}
void
pc_set_mixramp_delay(float mixramp_delay_seconds)
pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds)
{
pc.mixramp_delay_seconds = mixramp_delay_seconds;
pc->mixramp_delay_seconds = mixramp_delay_seconds;
idle_add(IDLE_OPTIONS);
}
double
pc_get_total_play_time(void)
pc_get_total_play_time(const struct player_control *pc)
{
return pc.total_play_time;
return pc->total_play_time;
}