player_control: removed the global variable "pc"
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
This commit is contained in:
+148
-138
@@ -32,237 +32,247 @@
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#include <stdio.h>
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#include <math.h>
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struct player_control pc;
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static void
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pc_enqueue_song_locked(struct song *song);
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pc_enqueue_song_locked(struct player_control *pc, struct song *song);
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void pc_init(unsigned buffer_chunks, unsigned int buffered_before_play)
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struct player_control *
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pc_new(unsigned buffer_chunks, unsigned int buffered_before_play)
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{
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pc.buffer_chunks = buffer_chunks;
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pc.buffered_before_play = buffered_before_play;
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struct player_control *pc = g_new0(struct player_control, 1);
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pc.mutex = g_mutex_new();
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pc.cond = g_cond_new();
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pc->buffer_chunks = buffer_chunks;
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pc->buffered_before_play = buffered_before_play;
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pc.command = PLAYER_COMMAND_NONE;
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pc.error = PLAYER_ERROR_NOERROR;
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pc.state = PLAYER_STATE_STOP;
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pc.cross_fade_seconds = 0;
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pc.mixramp_db = 0;
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pc.mixramp_delay_seconds = nanf("");
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}
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pc->mutex = g_mutex_new();
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pc->cond = g_cond_new();
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void pc_deinit(void)
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{
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g_cond_free(pc.cond);
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g_mutex_free(pc.mutex);
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pc->command = PLAYER_COMMAND_NONE;
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pc->error = PLAYER_ERROR_NOERROR;
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pc->state = PLAYER_STATE_STOP;
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pc->cross_fade_seconds = 0;
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pc->mixramp_db = 0;
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pc->mixramp_delay_seconds = nanf("");
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return pc;
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}
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void
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player_wait_decoder(struct decoder_control *dc)
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pc_free(struct player_control *pc)
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{
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g_cond_free(pc->cond);
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g_mutex_free(pc->mutex);
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g_free(pc);
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}
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void
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player_wait_decoder(struct player_control *pc, struct decoder_control *dc)
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{
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assert(pc != NULL);
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assert(dc != NULL);
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assert(dc->player_control == pc);
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/* during this function, the decoder lock is held, because
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we're waiting for the decoder thread */
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g_cond_wait(pc.cond, dc->mutex);
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g_cond_wait(pc->cond, dc->mutex);
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}
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void
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pc_song_deleted(const struct song *song)
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pc_song_deleted(struct player_control *pc, const struct song *song)
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{
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if (pc.errored_song == song) {
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pc.error = PLAYER_ERROR_NOERROR;
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pc.errored_song = NULL;
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if (pc->errored_song == song) {
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pc->error = PLAYER_ERROR_NOERROR;
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pc->errored_song = NULL;
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}
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}
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static void
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player_command_wait_locked(void)
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player_command_wait_locked(struct player_control *pc)
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{
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while (pc.command != PLAYER_COMMAND_NONE)
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g_cond_wait(main_cond, pc.mutex);
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while (pc->command != PLAYER_COMMAND_NONE)
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g_cond_wait(main_cond, pc->mutex);
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}
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static void
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player_command_locked(enum player_command cmd)
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player_command_locked(struct player_control *pc, enum player_command cmd)
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{
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assert(pc.command == PLAYER_COMMAND_NONE);
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assert(pc->command == PLAYER_COMMAND_NONE);
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pc.command = cmd;
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player_signal();
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player_command_wait_locked();
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pc->command = cmd;
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player_signal(pc);
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player_command_wait_locked(pc);
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}
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static void
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player_command(enum player_command cmd)
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player_command(struct player_control *pc, enum player_command cmd)
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{
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player_lock();
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player_command_locked(cmd);
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player_unlock();
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player_lock(pc);
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player_command_locked(pc, cmd);
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player_unlock(pc);
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}
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void
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pc_play(struct song *song)
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pc_play(struct player_control *pc, struct song *song)
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{
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assert(song != NULL);
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player_lock();
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player_lock(pc);
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if (pc.state != PLAYER_STATE_STOP)
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player_command_locked(PLAYER_COMMAND_STOP);
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if (pc->state != PLAYER_STATE_STOP)
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player_command_locked(pc, PLAYER_COMMAND_STOP);
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assert(pc.next_song == NULL);
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assert(pc->next_song == NULL);
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pc_enqueue_song_locked(song);
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pc_enqueue_song_locked(pc, song);
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assert(pc.next_song == NULL);
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assert(pc->next_song == NULL);
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player_unlock();
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idle_add(IDLE_PLAYER);
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}
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void pc_cancel(void)
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{
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player_command(PLAYER_COMMAND_CANCEL);
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assert(pc.next_song == NULL);
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}
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void
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pc_stop(void)
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{
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player_command(PLAYER_COMMAND_CLOSE_AUDIO);
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assert(pc.next_song == NULL);
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player_unlock(pc);
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idle_add(IDLE_PLAYER);
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}
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void
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pc_update_audio(void)
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pc_cancel(struct player_control *pc)
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{
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player_command(PLAYER_COMMAND_UPDATE_AUDIO);
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player_command(pc, PLAYER_COMMAND_CANCEL);
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assert(pc->next_song == NULL);
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}
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void
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pc_kill(void)
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pc_stop(struct player_control *pc)
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{
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assert(pc.thread != NULL);
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player_command(PLAYER_COMMAND_EXIT);
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g_thread_join(pc.thread);
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pc.thread = NULL;
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player_command(pc, PLAYER_COMMAND_CLOSE_AUDIO);
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assert(pc->next_song == NULL);
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idle_add(IDLE_PLAYER);
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}
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void
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pc_pause(void)
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pc_update_audio(struct player_control *pc)
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{
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player_lock();
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player_command(pc, PLAYER_COMMAND_UPDATE_AUDIO);
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}
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if (pc.state != PLAYER_STATE_STOP) {
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player_command_locked(PLAYER_COMMAND_PAUSE);
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void
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pc_kill(struct player_control *pc)
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{
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assert(pc->thread != NULL);
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player_command(pc, PLAYER_COMMAND_EXIT);
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g_thread_join(pc->thread);
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pc->thread = NULL;
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idle_add(IDLE_PLAYER);
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}
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void
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pc_pause(struct player_control *pc)
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{
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player_lock(pc);
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if (pc->state != PLAYER_STATE_STOP) {
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player_command_locked(pc, PLAYER_COMMAND_PAUSE);
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idle_add(IDLE_PLAYER);
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}
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player_unlock();
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player_unlock(pc);
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}
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static void
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pc_pause_locked(void)
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pc_pause_locked(struct player_control *pc)
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{
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if (pc.state != PLAYER_STATE_STOP) {
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player_command_locked(PLAYER_COMMAND_PAUSE);
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if (pc->state != PLAYER_STATE_STOP) {
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player_command_locked(pc, PLAYER_COMMAND_PAUSE);
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idle_add(IDLE_PLAYER);
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}
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}
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void
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pc_set_pause(bool pause_flag)
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pc_set_pause(struct player_control *pc, bool pause_flag)
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{
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player_lock();
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player_lock(pc);
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switch (pc.state) {
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switch (pc->state) {
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case PLAYER_STATE_STOP:
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break;
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case PLAYER_STATE_PLAY:
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if (pause_flag)
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pc_pause_locked();
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pc_pause_locked(pc);
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break;
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case PLAYER_STATE_PAUSE:
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if (!pause_flag)
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pc_pause_locked();
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pc_pause_locked(pc);
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break;
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}
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player_unlock();
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player_unlock(pc);
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}
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void
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pc_get_status(struct player_status *status)
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pc_get_status(struct player_control *pc, struct player_status *status)
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{
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player_lock();
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player_command_locked(PLAYER_COMMAND_REFRESH);
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player_lock(pc);
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player_command_locked(pc, PLAYER_COMMAND_REFRESH);
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status->state = pc.state;
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status->state = pc->state;
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if (pc.state != PLAYER_STATE_STOP) {
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status->bit_rate = pc.bit_rate;
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status->audio_format = pc.audio_format;
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status->total_time = pc.total_time;
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status->elapsed_time = pc.elapsed_time;
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if (pc->state != PLAYER_STATE_STOP) {
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status->bit_rate = pc->bit_rate;
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status->audio_format = pc->audio_format;
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status->total_time = pc->total_time;
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status->elapsed_time = pc->elapsed_time;
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}
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player_unlock();
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player_unlock(pc);
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}
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enum player_state
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pc_get_state(void)
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pc_get_state(struct player_control *pc)
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{
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return pc.state;
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return pc->state;
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}
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void
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pc_clear_error(void)
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pc_clear_error(struct player_control *pc)
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{
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player_lock();
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pc.error = PLAYER_ERROR_NOERROR;
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pc.errored_song = NULL;
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player_unlock();
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player_lock(pc);
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pc->error = PLAYER_ERROR_NOERROR;
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pc->errored_song = NULL;
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player_unlock(pc);
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}
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enum player_error
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pc_get_error(void)
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pc_get_error(struct player_control *pc)
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{
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return pc.error;
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return pc->error;
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}
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static char *
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pc_errored_song_uri(void)
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pc_errored_song_uri(struct player_control *pc)
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{
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return song_get_uri(pc.errored_song);
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return song_get_uri(pc->errored_song);
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}
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char *
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pc_get_error_message(void)
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pc_get_error_message(struct player_control *pc)
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{
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char *error;
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char *uri;
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switch (pc.error) {
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switch (pc->error) {
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case PLAYER_ERROR_NOERROR:
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return NULL;
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case PLAYER_ERROR_FILENOTFOUND:
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uri = pc_errored_song_uri();
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uri = pc_errored_song_uri(pc);
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error = g_strdup_printf("file \"%s\" does not exist or is inaccessible", uri);
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g_free(uri);
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return error;
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case PLAYER_ERROR_FILE:
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uri = pc_errored_song_uri();
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uri = pc_errored_song_uri(pc);
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error = g_strdup_printf("problems decoding \"%s\"", uri);
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g_free(uri);
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return error;
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@@ -274,7 +284,7 @@ pc_get_error_message(void)
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return g_strdup("system error occured");
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case PLAYER_ERROR_UNKTYPE:
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uri = pc_errored_song_uri();
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uri = pc_errored_song_uri(pc);
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error = g_strdup_printf("file type of \"%s\" is unknown", uri);
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g_free(uri);
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return error;
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@@ -285,40 +295,40 @@ pc_get_error_message(void)
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}
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static void
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pc_enqueue_song_locked(struct song *song)
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pc_enqueue_song_locked(struct player_control *pc, struct song *song)
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{
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assert(song != NULL);
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assert(pc.next_song == NULL);
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assert(pc->next_song == NULL);
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pc.next_song = song;
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player_command_locked(PLAYER_COMMAND_QUEUE);
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pc->next_song = song;
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player_command_locked(pc, PLAYER_COMMAND_QUEUE);
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}
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void
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pc_enqueue_song(struct song *song)
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pc_enqueue_song(struct player_control *pc, struct song *song)
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{
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assert(song != NULL);
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player_lock();
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pc_enqueue_song_locked(song);
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player_unlock();
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player_lock(pc);
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pc_enqueue_song_locked(pc, song);
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player_unlock(pc);
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}
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bool
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pc_seek(struct song *song, float seek_time)
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pc_seek(struct player_control *pc, struct song *song, float seek_time)
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{
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assert(song != NULL);
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if (pc.state == PLAYER_STATE_STOP)
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if (pc->state == PLAYER_STATE_STOP)
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return false;
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player_lock();
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pc.next_song = song;
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pc.seek_where = seek_time;
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player_command_locked(PLAYER_COMMAND_SEEK);
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player_unlock();
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player_lock(pc);
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pc->next_song = song;
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pc->seek_where = seek_time;
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player_command_locked(pc, PLAYER_COMMAND_SEEK);
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player_unlock(pc);
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assert(pc.next_song == NULL);
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assert(pc->next_song == NULL);
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idle_add(IDLE_PLAYER);
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@@ -326,51 +336,51 @@ pc_seek(struct song *song, float seek_time)
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}
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float
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pc_get_cross_fade(void)
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pc_get_cross_fade(const struct player_control *pc)
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{
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return pc.cross_fade_seconds;
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return pc->cross_fade_seconds;
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}
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void
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pc_set_cross_fade(float cross_fade_seconds)
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pc_set_cross_fade(struct player_control *pc, float cross_fade_seconds)
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{
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if (cross_fade_seconds < 0)
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cross_fade_seconds = 0;
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pc.cross_fade_seconds = cross_fade_seconds;
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pc->cross_fade_seconds = cross_fade_seconds;
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idle_add(IDLE_OPTIONS);
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}
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float
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pc_get_mixramp_db(void)
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pc_get_mixramp_db(const struct player_control *pc)
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{
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return pc.mixramp_db;
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return pc->mixramp_db;
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}
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void
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pc_set_mixramp_db(float mixramp_db)
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pc_set_mixramp_db(struct player_control *pc, float mixramp_db)
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{
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pc.mixramp_db = mixramp_db;
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pc->mixramp_db = mixramp_db;
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idle_add(IDLE_OPTIONS);
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}
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float
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pc_get_mixramp_delay(void)
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pc_get_mixramp_delay(const struct player_control *pc)
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{
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return pc.mixramp_delay_seconds;
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return pc->mixramp_delay_seconds;
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}
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void
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pc_set_mixramp_delay(float mixramp_delay_seconds)
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pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds)
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{
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pc.mixramp_delay_seconds = mixramp_delay_seconds;
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pc->mixramp_delay_seconds = mixramp_delay_seconds;
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idle_add(IDLE_OPTIONS);
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}
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double
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pc_get_total_play_time(void)
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pc_get_total_play_time(const struct player_control *pc)
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{
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return pc.total_play_time;
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return pc->total_play_time;
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}
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