release v0.20.11
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This commit is contained in:
commit
b4b468eb27
6
NEWS
6
NEWS
@ -13,12 +13,16 @@ ver 0.21 (not yet released)
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* mixer
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- sndio: new mixer plugin
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ver 0.20.11 (not yet released)
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ver 0.20.11 (2017/10/18)
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* storage
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- curl: support Content-Type application/xml
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* decoder
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- ffmpeg: more reliable song duration
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- gme: fix track numbering
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* improve random song order when switching songs manually
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* fix case insensitive search without libicu
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* fix Unicode file names in playlists on Windows
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* fix endless loop when accessing malformed file names in ZIP files
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ver 0.20.10 (2017/08/24)
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* decoder
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@ -207,13 +207,12 @@ try {
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continue;
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#ifdef _UNICODE
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wchar_t buffer[MAX_PATH];
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auto result = MultiByteToWideChar(CP_ACP, 0, s, -1,
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buffer, ARRAY_SIZE(buffer));
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if (result <= 0)
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/* on Windows, playlists always contain UTF-8, because
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its "narrow" charset (i.e. CP_ACP) is incapable of
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storing all Unicode paths */
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const auto path = AllocatedPath::FromUTF8(s);
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if (path.IsNull())
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continue;
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const Path path = Path::FromFS(buffer);
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#else
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const Path path = Path::FromFS(s);
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#endif
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@ -28,13 +28,25 @@
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#include "fs/AllocatedPath.hxx"
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#include "fs/Traits.hxx"
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#include "fs/FileSystem.hxx"
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#include "fs/NarrowPath.hxx"
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#include "fs/io/FileOutputStream.hxx"
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#include "fs/io/BufferedOutputStream.hxx"
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#include "util/UriUtil.hxx"
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#include <stdexcept>
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static void
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playlist_print_path(BufferedOutputStream &os, const Path path)
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{
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#ifdef _UNICODE
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/* on Windows, playlists always contain UTF-8, because its
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"narrow" charset (i.e. CP_ACP) is incapable of storing all
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Unicode paths */
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os.Format("%s\n", path.ToUTF8().c_str());
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#else
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os.Format("%s\n", path.c_str());
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#endif
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}
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void
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playlist_print_song(BufferedOutputStream &os, const DetachedSong &song)
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{
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@ -44,7 +56,7 @@ playlist_print_song(BufferedOutputStream &os, const DetachedSong &song)
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try {
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const auto uri_fs = AllocatedPath::FromUTF8Throw(uri_utf8);
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os.Format("%s\n", NarrowPath(uri_fs).c_str());
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playlist_print_path(os, uri_fs);
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} catch (const std::runtime_error &) {
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}
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}
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@ -63,7 +75,7 @@ playlist_print_uri(BufferedOutputStream &os, const char *uri)
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AllocatedPath::FromUTF8Throw(uri);
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if (!path.IsNull())
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os.Format("%s\n", NarrowPath(path).c_str());
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playlist_print_path(os, path);
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} catch (const std::runtime_error &) {
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}
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}
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@ -508,6 +508,7 @@ try {
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decoder_run_song(dc, song, uri_utf8, path_fs);
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} catch (...) {
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dc.state = DecoderState::ERROR;
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dc.command = DecoderCommand::NONE;
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dc.error = std::current_exception();
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dc.client_cond.signal();
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}
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@ -310,8 +310,7 @@ playlist::SetRandom(PlayerControl &pc, bool status)
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playlist is played after that */
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unsigned current_order =
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queue.PositionToOrder(current_position);
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queue.MoveOrder(current_order, 0);
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current = 0;
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current = queue.MoveOrder(current_order, 0);
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} else
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current = -1;
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} else
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@ -356,6 +356,18 @@ public:
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}
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void SetConsume(bool new_value);
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private:
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/**
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* Prepare a manual song change: move the given song to the
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* current playback order. This is done to avoid skipping
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* upcoming songs in the order list. The newly selected song
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* shall be inserted in the order list, and the rest shall be
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* played after that as previously planned.
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*
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* @return the new order number of the given song
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*/
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unsigned MoveOrderToCurrent(unsigned old_order);
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};
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#endif
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@ -56,6 +56,30 @@ playlist::Stop(PlayerControl &pc)
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}
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}
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unsigned
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playlist::MoveOrderToCurrent(unsigned old_order)
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{
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if (!queue.random)
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/* no-op because there is no order list */
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return old_order;
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if (playing) {
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/* already playing: move the specified song after the
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current one (because the current one has already
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been playing and shall not be played again) */
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return queue.MoveOrderAfter(old_order, current);
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} else if (current >= 0) {
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/* not playing: move the specified song before the
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current one, so it will be played eventually */
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return queue.MoveOrderBefore(old_order, current);
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} else {
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/* not playing anything: move the specified song to
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the front */
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queue.SwapOrders(old_order, 0);
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return 0;
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}
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}
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void
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playlist::PlayPosition(PlayerControl &pc, int song)
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{
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@ -90,13 +114,7 @@ playlist::PlayPosition(PlayerControl &pc, int song)
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number, because random mode is enabled */
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i = queue.PositionToOrder(song);
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if (!playing)
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current = 0;
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/* swap the new song with the previous "current" one,
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so playback continues as planned */
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queue.SwapOrders(i, current);
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i = current;
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i = MoveOrderToCurrent(i);
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}
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stop_on_error = false;
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@ -205,6 +223,8 @@ playlist::SeekSongOrder(PlayerControl &pc, unsigned i, SongTime seek_time)
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/* seeking is not within the current song - prepare
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song change */
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i = MoveOrderToCurrent(i);
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playing = true;
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current = i;
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@ -195,7 +195,7 @@ Queue::MoveRange(unsigned start, unsigned end, unsigned to) noexcept
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}
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}
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void
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unsigned
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Queue::MoveOrder(unsigned from_order, unsigned to_order) noexcept
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{
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assert(from_order < length);
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@ -212,6 +212,25 @@ Queue::MoveOrder(unsigned from_order, unsigned to_order) noexcept
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}
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order[to_order] = from_position;
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return to_order;
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}
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unsigned
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Queue::MoveOrderBefore(unsigned from_order, unsigned to_order) noexcept
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{
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/* if "from_order" comes before "to_order", then the new
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position is "to_order-1"; otherwise the "to_order" song is
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moved one ahead */
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return MoveOrder(from_order, to_order - (from_order < to_order));
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}
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unsigned
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Queue::MoveOrderAfter(unsigned from_order, unsigned to_order) noexcept
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{
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/* if "from_order" comes after "to_order", then the new
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position is "to_order+1"; otherwise the "to_order" song is
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moved one back */
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return MoveOrder(from_order, to_order + (from_order > to_order));
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}
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void
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/**
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* Moves a song to a new position in the "order" list.
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*
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* @return to_order
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*/
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void MoveOrder(unsigned from_order, unsigned to_order) noexcept;
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unsigned MoveOrder(unsigned from_order, unsigned to_order) noexcept;
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/**
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* Moves a song to a new position in the "order" list before
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* the given one.
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*
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* @return the new order number of the given "from" song
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*/
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unsigned MoveOrderBefore(unsigned from_order,
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unsigned to_order) noexcept;
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/**
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* Moves a song to a new position in the "order" list after
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* the given one.
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*
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* @return the new order number of the given "from" song
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*/
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unsigned MoveOrderAfter(unsigned from_order,
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unsigned to_order) noexcept;
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/**
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* Moves a song to a new position.
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