Don't initialize globals to zero (or NULL)
Some compilers and linkers aren't smart enough to optimize this, as global variables are implictly initialized to zero. As a result, binaries are a bit smaller as more goes in the .bss and less in the text section. git-svn-id: https://svn.musicpd.org/mpd/trunk@5254 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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@@ -39,7 +39,7 @@ static int screen;
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static GC blackGC, whiteGC, blueGC, yellowGC, dkyellowGC, redGC;
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#endif
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static int *peaks = NULL;
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static int *peaks;
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static int gainCurrent, gainTarget;
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static struct {
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@@ -52,13 +52,13 @@ static struct {
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} prefs;
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#ifdef USE_X
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static int mon_init = 0;
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static int mon_init;
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#endif
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void CompressCfg(int show_mon, int anticlip, int target, int gainmax,
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int gainsmooth, int buckets)
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{
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static int lastsize = 0;
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static int lastsize;
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prefs.show_mon = show_mon;
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prefs.anticlip = anticlip;
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@@ -179,9 +179,9 @@ void CompressDo(void *data, unsigned int length)
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int gr, gf, gn;
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static int pn = -1;
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#ifdef STATS
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static int clip = 0;
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static int clip;
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#endif
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static int clipped = 0;
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static int clipped;
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if (!peaks)
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return;
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