Main: move global variables to struct Instance
More preparations for multi-player support.
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src/Instance.hxx
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54
src/Instance.hxx
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/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_INSTANCE_HXX
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#define MPD_INSTANCE_HXX
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#include "check.h"
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class ClientList;
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struct Partition;
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struct song;
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struct Instance {
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ClientList *client_list;
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Partition *partition;
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void DeleteSong(const song &song);
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/**
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* The database has been modified. Propagate the change to
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* all subsystems.
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*/
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void DatabaseModified();
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/**
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* A tag in the play queue has been modified. Propagate the
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* change to all subsystems.
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*/
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void TagModified();
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/**
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* Synchronize the player with the play queue.
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*/
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void SyncWithPlayer();
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};
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#endif
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