Main: move global variables to struct Instance

More preparations for multi-player support.
This commit is contained in:
Max Kellermann
2013-04-17 22:58:33 +02:00
parent 08dfd263ba
commit b2d3d15e97
12 changed files with 149 additions and 38 deletions

54
src/Instance.hxx Normal file
View File

@@ -0,0 +1,54 @@
/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_INSTANCE_HXX
#define MPD_INSTANCE_HXX
#include "check.h"
class ClientList;
struct Partition;
struct song;
struct Instance {
ClientList *client_list;
Partition *partition;
void DeleteSong(const song &song);
/**
* The database has been modified. Propagate the change to
* all subsystems.
*/
void DatabaseModified();
/**
* A tag in the play queue has been modified. Propagate the
* change to all subsystems.
*/
void TagModified();
/**
* Synchronize the player with the play queue.
*/
void SyncWithPlayer();
};
#endif