PlayerThread: use {decoder,player}_control references

This commit is contained in:
Max Kellermann
2013-09-26 22:53:40 +02:00
parent 92a93c1217
commit b2789c598e
3 changed files with 216 additions and 216 deletions

View File

@@ -40,6 +40,6 @@
struct player_control;
void
player_create(struct player_control *pc);
player_create(player_control &pc);
#endif