PlayerThread: use {decoder,player}_control references
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@@ -462,7 +462,7 @@ int mpd_main(int argc, char *argv[])
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ZeroconfInit(*main_loop);
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player_create(&instance->partition->pc);
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player_create(instance->partition->pc);
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if (create_db) {
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/* the database failed to load: recreate the
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