player/Thread: move start_time variable into the scope
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@ -580,8 +580,6 @@ Player::SeekDecoder() noexcept
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pc.outputs.Cancel();
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pc.outputs.Cancel();
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const SongTime start_time = pc.next_song->GetStartTime();
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if (!dc.LockIsCurrentSong(*pc.next_song)) {
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if (!dc.LockIsCurrentSong(*pc.next_song)) {
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/* the decoder is already decoding the "next" song -
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/* the decoder is already decoding the "next" song -
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stop it and start the previous song again */
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stop it and start the previous song again */
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@ -605,6 +603,7 @@ Player::SeekDecoder() noexcept
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ClearAndReplacePipe(dc.pipe);
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ClearAndReplacePipe(dc.pipe);
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}
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}
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const SongTime start_time = pc.next_song->GetStartTime();
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pc.next_song.reset();
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pc.next_song.reset();
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queued = false;
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queued = false;
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