output_all: immediately reopen output on play
When MPD explicitly starts playing, ignore the "REOPEN_AFTER" timeout. This timeout was useful when MPD attempted to reopen a failed device over and over, but it confuses users when they explicitly tell MPD to start playing, while MPD insists to wait for the 10 seconds to pass.
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@ -149,6 +149,18 @@ static void audio_output_wait_all(void)
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notify_wait(&audio_output_client_notify);
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}
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/**
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* Resets the "reopen" flag on all audio devices. MPD should
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* immediately retry to open the device instead of waiting for the
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* timeout when the user wants to start playback.
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*/
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static void
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audio_output_all_reset_reopen(void)
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{
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for (unsigned i = 0; i < num_audio_outputs; ++i)
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audio_outputs[i].reopen_after = 0;
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}
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static void
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audio_output_all_update(void)
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{
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@ -216,6 +228,7 @@ audio_output_all_open(const struct audio_format *audio_format)
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if (audio_format != NULL)
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input_audio_format = *audio_format;
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audio_output_all_reset_reopen();
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audio_output_all_update();
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for (i = 0; i < num_audio_outputs; ++i) {
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