converted PlayerControl.state to enum
Don't write CPP when you can express the same in C... macros vs enum is a good example for that.
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efde884a13
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@ -148,6 +148,9 @@ int playerPause(mpd_unused int fd)
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int playerSetPause(int fd, int pause_flag)
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{
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switch (pc.state) {
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case PLAYER_STATE_STOP:
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break;
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case PLAYER_STATE_PLAY:
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if (pause_flag)
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playerPause(fd);
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@ -176,7 +179,7 @@ int getPlayerTotalTime(void)
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return (int)(pc.totalTime + 0.5);
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}
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int getPlayerState(void)
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enum player_state getPlayerState(void)
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{
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return pc.state;
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}
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12
src/player.h
12
src/player.h
@ -24,9 +24,11 @@
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#include "song.h"
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#include "os_compat.h"
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#define PLAYER_STATE_STOP 0
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#define PLAYER_STATE_PAUSE 1
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#define PLAYER_STATE_PLAY 2
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enum player_state {
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PLAYER_STATE_STOP = 0,
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PLAYER_STATE_PAUSE,
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PLAYER_STATE_PLAY
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};
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enum player_command {
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PLAYER_COMMAND_NONE = 0,
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@ -62,7 +64,7 @@ enum player_command {
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typedef struct _PlayerControl {
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Notify notify;
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volatile enum player_command command;
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volatile mpd_sint8 state;
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volatile enum player_state state;
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volatile mpd_sint8 error;
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volatile mpd_uint16 bitRate;
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volatile mpd_sint8 bits;
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@ -99,7 +101,7 @@ int getPlayerElapsedTime(void);
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unsigned long getPlayerBitRate(void);
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int getPlayerState(void);
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enum player_state getPlayerState(void);
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void clearPlayerError(void);
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