ServerSocket: expose the class
Eliminate the C wrappers.
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@@ -22,6 +22,8 @@
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#include "gerror.h"
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#include <forward_list>
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#include <stddef.h>
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struct sockaddr;
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@@ -32,63 +34,84 @@ typedef void (*server_socket_callback_t)(int fd,
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size_t address_length, int uid,
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void *ctx);
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struct server_socket *
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server_socket_new(EventLoop &loop,
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server_socket_callback_t callback, void *callback_ctx);
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class OneServerSocket;
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void
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server_socket_free(struct server_socket *ss);
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class ServerSocket {
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friend class OneServerSocket;
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bool
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server_socket_open(struct server_socket *ss, GError **error_r);
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EventLoop &loop;
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void
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server_socket_close(struct server_socket *ss);
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server_socket_callback_t callback;
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void *callback_ctx;
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/**
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* Add a socket descriptor that is accepting connections. After this
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* has been called, don't call server_socket_open(), because the
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* socket is already open.
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*/
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bool
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server_socket_add_fd(struct server_socket *ss, int fd, GError **error_r);
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std::forward_list<OneServerSocket> sockets;
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/**
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* Add a listener on a port on all interfaces.
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*
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* @param port the TCP port
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* @param error_r location to store the error occurring, or NULL to
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* ignore errors
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* @return true on success
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*/
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bool
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server_socket_add_port(struct server_socket *ss, unsigned port,
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GError **error_r);
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unsigned next_serial;
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/**
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* Resolves a host name, and adds listeners on all addresses in the
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* result set.
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*
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* @param hostname the host name to be resolved
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* @param port the TCP port
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* @param error_r location to store the error occurring, or NULL to
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* ignore errors
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* @return true on success
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*/
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bool
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server_socket_add_host(struct server_socket *ss, const char *hostname,
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unsigned port, GError **error_r);
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public:
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ServerSocket(EventLoop &_loop,
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server_socket_callback_t _callback, void *_callback_ctx);
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~ServerSocket();
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/**
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* Add a listener on a Unix domain socket.
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*
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* @param path the absolute socket path
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* @param error_r location to store the error occurring, or NULL to
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* ignore errors
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* @return true on success
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*/
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bool
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server_socket_add_path(struct server_socket *ss, const char *path,
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GError **error_r);
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private:
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OneServerSocket &AddAddress(const sockaddr &address, size_t length);
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/**
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* Add a listener on a port on all IPv4 interfaces.
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*
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* @param port the TCP port
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*/
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void AddPortIPv4(unsigned port);
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/**
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* Add a listener on a port on all IPv6 interfaces.
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*
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* @param port the TCP port
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*/
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void AddPortIPv6(unsigned port);
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public:
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/**
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* Add a listener on a port on all interfaces.
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*
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* @param port the TCP port
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* @param error_r location to store the error occurring, or NULL to
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* ignore errors
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* @return true on success
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*/
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bool AddPort(unsigned port, GError **error_r);
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/**
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* Resolves a host name, and adds listeners on all addresses in the
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* result set.
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*
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* @param hostname the host name to be resolved
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* @param port the TCP port
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* @param error_r location to store the error occurring, or NULL to
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* ignore errors
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* @return true on success
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*/
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bool AddHost(const char *hostname, unsigned port, GError **error_r);
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/**
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* Add a listener on a Unix domain socket.
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*
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* @param path the absolute socket path
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* @param error_r location to store the error occurring, or NULL to
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* ignore errors
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* @return true on success
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*/
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bool AddPath(const char *path, GError **error_r);
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/**
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* Add a socket descriptor that is accepting connections. After this
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* has been called, don't call server_socket_open(), because the
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* socket is already open.
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*/
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bool AddFD(int fd, GError **error_r);
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bool Open(GError **error_r);
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void Close();
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};
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#endif
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