decode: prefer fileDecodeFunc over streamDecodeFunc for files
Only wavpack implements both fileDecodeFunc and streamDecodeFunc, and it's fileDecodeFunc provides more functionality. So try using that first. This commit also fixes a bug where the plugin test loop wouldn't break once a suitable plugin was found if it used fileDecodeFunc. git-svn-id: https://svn.musicpd.org/mpd/trunk@6655 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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parent
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19
src/decode.c
19
src/decode.c
@ -371,26 +371,27 @@ static void decodeStart(PlayerControl * pc, OutputBuffer * cb,
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while (ret && (plugin = getInputPluginFromSuffix(s, next++))) {
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if (!plugin->streamTypes & INPUT_PLUGIN_STREAM_FILE)
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continue;
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if (plugin->tryDecodeFunc
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&& !plugin->tryDecodeFunc(&inStream))
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if (plugin->tryDecodeFunc &&
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!plugin->tryDecodeFunc(&inStream))
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continue;
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if (plugin->streamDecodeFunc) {
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ret =
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plugin->streamDecodeFunc(cb, dc, &inStream);
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break;
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} else if (plugin->fileDecodeFunc) {
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if (plugin->fileDecodeFunc) {
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closeInputStream(&inStream);
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ret = plugin->fileDecodeFunc(cb, dc, path);
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break;
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} else if (plugin->streamDecodeFunc) {
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ret = plugin->streamDecodeFunc(cb, dc, &inStream);
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break;
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}
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}
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}
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if (ret < 0 || ret == DECODE_ERROR_UNKTYPE) {
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pathcpy_trunc(pc->erroredUrl, dc->utf8url);
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if (ret != DECODE_ERROR_UNKTYPE)
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if (ret != DECODE_ERROR_UNKTYPE) {
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dc->error = DECODE_ERROR_FILE;
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else {
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} else {
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dc->error = DECODE_ERROR_UNKTYPE;
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closeInputStream(&inStream);
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}
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