fs/Path: rename to AllocatedPath
The new class Path only holds a string pointer without being responsible for allocation/deallocation. The FileSystem.hxx library accepts Path arguments instead of AllocatedPath, to avoid forcing callers to allocate another string object.
This commit is contained in:
226
src/fs/AllocatedPath.hxx
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226
src/fs/AllocatedPath.hxx
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/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_FS_ALLOCATED_PATH_HXX
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#define MPD_FS_ALLOCATED_PATH_HXX
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#include "check.h"
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#include "Compiler.h"
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#include "Traits.hxx"
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#include "Path.hxx"
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#ifdef WIN32
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#include <glib.h>
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#endif
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#include <utility>
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#include <string>
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#include <assert.h>
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class Error;
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/**
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* A path name in the native file system character set.
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*
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* This class manages the memory chunk where this path string is
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* stored.
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*/
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class AllocatedPath {
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typedef std::string string;
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typedef PathTraits::value_type value_type;
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typedef PathTraits::pointer pointer;
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typedef PathTraits::const_pointer const_pointer;
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string value;
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struct Donate {};
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/**
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* Donate the allocated pointer to a new #AllocatedPath object.
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*/
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AllocatedPath(Donate, pointer _value);
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AllocatedPath(const_pointer _value):value(_value) {}
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public:
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/**
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* Copy a #AllocatedPath object.
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*/
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AllocatedPath(const AllocatedPath &) = default;
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/**
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* Move a #AllocatedPath object.
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*/
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AllocatedPath(AllocatedPath &&other):value(std::move(other.value)) {}
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~AllocatedPath();
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/**
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* Return a "nulled" instance. Its IsNull() method will
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* return true. Such an object must not be used.
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*
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* @see IsNull()
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*/
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gcc_const
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static AllocatedPath Null() {
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return AllocatedPath("");
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}
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gcc_pure
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operator Path() const {
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return Path::FromFS(c_str());
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}
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/**
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* Join two path components with the path separator.
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*/
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gcc_pure gcc_nonnull_all
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static AllocatedPath Build(const_pointer a, const_pointer b);
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gcc_pure gcc_nonnull_all
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static AllocatedPath Build(const_pointer a, const AllocatedPath &b) {
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return Build(a, b.c_str());
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}
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gcc_pure gcc_nonnull_all
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static AllocatedPath Build(const AllocatedPath &a, const_pointer b) {
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return Build(a.c_str(), b);
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}
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gcc_pure
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static AllocatedPath Build(const AllocatedPath &a,
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const AllocatedPath &b) {
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return Build(a.c_str(), b.c_str());
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}
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/**
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* Convert a C string that is already in the filesystem
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* character set to a #Path instance.
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*/
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gcc_pure
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static AllocatedPath FromFS(const_pointer fs) {
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return AllocatedPath(fs);
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}
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/**
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* Convert a UTF-8 C string to a #AllocatedPath instance.
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* Returns return a "nulled" instance on error.
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*/
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gcc_pure gcc_nonnull_all
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static AllocatedPath FromUTF8(const char *path_utf8);
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gcc_pure gcc_nonnull_all
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static AllocatedPath FromUTF8(const char *path_utf8, Error &error);
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/**
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* Copy a #AllocatedPath object.
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*/
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AllocatedPath &operator=(const AllocatedPath &) = default;
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/**
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* Move a #AllocatedPath object.
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*/
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AllocatedPath &operator=(AllocatedPath &&other) {
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value = std::move(other.value);
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return *this;
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}
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/**
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* Check if this is a "nulled" instance. A "nulled" instance
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* must not be used.
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*/
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bool IsNull() const {
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return value.empty();
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}
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/**
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* Clear this object's value, make it "nulled".
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*
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* @see IsNull()
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*/
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void SetNull() {
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value.clear();
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}
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/**
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* @return the length of this string in number of "value_type"
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* elements (which may not be the number of characters).
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*/
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gcc_pure
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size_t length() const {
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return value.length();
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}
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/**
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* Returns the value as a const C string. The returned
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* pointer is invalidated whenever the value of life of this
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* instance ends.
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*/
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gcc_pure
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const_pointer c_str() const {
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return value.c_str();
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}
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/**
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* Returns a pointer to the raw value, not necessarily
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* null-terminated.
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*/
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gcc_pure
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const_pointer data() const {
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return value.data();
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}
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/**
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* Convert the path to UTF-8.
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* Returns empty string on error or if this instance is "nulled"
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* (#IsNull returns true).
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*/
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gcc_pure
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std::string ToUTF8() const;
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/**
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* Gets directory name of this path.
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* Returns a "nulled" instance on error.
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*/
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gcc_pure
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AllocatedPath GetDirectoryName() const;
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/**
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* Determine the relative part of the given path to this
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* object, not including the directory separator. Returns an
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* empty string if the given path equals this object or
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* nullptr on mismatch.
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*/
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gcc_pure
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const char *RelativeFS(const char *other_fs) const;
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/**
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* Chop trailing directory separators.
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*/
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void ChopSeparators();
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gcc_pure
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bool IsAbsolute() {
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return PathTraits::IsAbsoluteFS(c_str());
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}
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};
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#endif
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