fs/Path: rename to AllocatedPath
The new class Path only holds a string pointer without being responsible for allocation/deallocation. The FileSystem.hxx library accepts Path arguments instead of AllocatedPath, to avoid forcing callers to allocate another string object.
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@@ -23,7 +23,7 @@
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#include "tag/TagHandler.hxx"
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#include "util/Error.hxx"
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#include "util/Domain.hxx"
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#include "fs/Path.hxx"
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#include "fs/AllocatedPath.hxx"
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#include "fs/FileSystem.hxx"
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#include "system/FatalError.hxx"
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#include "Log.hxx"
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@@ -40,9 +40,10 @@ static bool
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wildmidi_init(const config_param ¶m)
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{
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Error error;
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const Path path = param.GetBlockPath("config_file",
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"/etc/timidity/timidity.cfg",
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error);
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const AllocatedPath path =
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param.GetBlockPath("config_file",
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"/etc/timidity/timidity.cfg",
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error);
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if (path.IsNull())
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FatalError(error);
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