fs/Path: rename to AllocatedPath

The new class Path only holds a string pointer without being
responsible for allocation/deallocation.  The FileSystem.hxx library
accepts Path arguments instead of AllocatedPath, to avoid forcing
callers to allocate another string object.
This commit is contained in:
Max Kellermann
2013-10-17 21:59:35 +02:00
parent b3611524f4
commit abfbd55305
51 changed files with 621 additions and 394 deletions

View File

@@ -76,7 +76,7 @@ SimpleDatabase::Check(Error &error) const
/* If the file doesn't exist, we can't check if we can write
* it, so we are going to try to get the directory path, and
* see if we can write a file in that */
const Path dirPath = path.GetDirectoryName();
const auto dirPath = path.GetDirectoryName();
/* Check that the parent part of the path is a directory */
struct stat st;

View File

@@ -21,7 +21,7 @@
#define MPD_SIMPLE_DATABASE_PLUGIN_HXX
#include "DatabasePlugin.hxx"
#include "fs/Path.hxx"
#include "fs/AllocatedPath.hxx"
#include "Compiler.h"
#include <cassert>
@@ -31,7 +31,7 @@
struct Directory;
class SimpleDatabase : public Database {
Path path;
AllocatedPath path;
std::string path_utf8;
Directory *root;
@@ -43,7 +43,7 @@ class SimpleDatabase : public Database {
#endif
SimpleDatabase()
:path(Path::Null()) {}
:path(AllocatedPath::Null()) {}
public:
gcc_pure