fs/Path: rename to AllocatedPath
The new class Path only holds a string pointer without being responsible for allocation/deallocation. The FileSystem.hxx library accepts Path arguments instead of AllocatedPath, to avoid forcing callers to allocate another string object.
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@@ -19,7 +19,7 @@
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#include "config.h"
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#include "ConfigPath.hxx"
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#include "fs/Path.hxx"
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#include "fs/AllocatedPath.hxx"
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#include "fs/Traits.hxx"
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#include "fs/Domain.hxx"
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#include "util/Error.hxx"
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@@ -36,39 +36,39 @@
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/**
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* Determine a given user's home directory.
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*/
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static Path
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static AllocatedPath
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GetHome(const char *user, Error &error)
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{
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passwd *pw = getpwnam(user);
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if (pw == nullptr) {
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error.Format(path_domain,
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"no such user: %s", user);
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return Path::Null();
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return AllocatedPath::Null();
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}
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return Path::FromFS(pw->pw_dir);
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return AllocatedPath::FromFS(pw->pw_dir);
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}
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/**
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* Determine the current user's home directory.
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*/
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static Path
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static AllocatedPath
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GetHome(Error &error)
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{
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const char *home = g_get_home_dir();
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if (home == nullptr) {
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error.Set(path_domain,
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"problems getting home for current user");
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return Path::Null();
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return AllocatedPath::Null();
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}
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return Path::FromUTF8(home, error);
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return AllocatedPath::FromUTF8(home, error);
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}
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/**
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* Determine the configured user's home directory.
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*/
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static Path
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static AllocatedPath
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GetConfiguredHome(Error &error)
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{
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const char *user = config_get_string(CONF_USER, nullptr);
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@@ -79,7 +79,7 @@ GetConfiguredHome(Error &error)
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#endif
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Path
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AllocatedPath
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ParsePath(const char *path, Error &error)
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{
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assert(path != nullptr);
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@@ -91,7 +91,7 @@ ParsePath(const char *path, Error &error)
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if (*path == '\0')
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return GetConfiguredHome(error);
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Path home = Path::Null();
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AllocatedPath home = AllocatedPath::Null();
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if (*path == '/') {
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home = GetConfiguredHome(error);
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@@ -113,20 +113,20 @@ ParsePath(const char *path, Error &error)
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}
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if (home.IsNull())
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return Path::Null();
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return AllocatedPath::Null();
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Path path2 = Path::FromUTF8(path, error);
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AllocatedPath path2 = AllocatedPath::FromUTF8(path, error);
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if (path2.IsNull())
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return Path::Null();
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return AllocatedPath::Null();
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return Path::Build(home, path2);
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return AllocatedPath::Build(home, path2);
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} else if (!PathTraits::IsAbsoluteUTF8(path)) {
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error.Format(path_domain,
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"not an absolute path: %s", path);
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return Path::Null();
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return AllocatedPath::Null();
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} else {
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#endif
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return Path::FromUTF8(path, error);
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return AllocatedPath::FromUTF8(path, error);
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#ifndef WIN32
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}
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#endif
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