make variables more local

Declare the variables "test" and "fadePosition" in the scope where
they are really used.  This removes some of the clutter in the
function decodeParent().

git-svn-id: https://svn.musicpd.org/mpd/trunk@7261 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
Max Kellermann 2008-04-12 04:12:36 +00:00 committed by Eric Wong
parent b89b019723
commit a546428263

View File

@ -371,11 +371,9 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
1=enabled; -1=disabled */ 1=enabled; -1=disabled */
int doCrossFade = 0; int doCrossFade = 0;
unsigned int crossFadeChunks = 0; unsigned int crossFadeChunks = 0;
unsigned int fadePosition;
/** the position of the next cross-faded chunk in the next /** the position of the next cross-faded chunk in the next
song */ song */
int nextChunk = -1; int nextChunk = -1;
unsigned int test;
int decodeWaitedOn = 0; int decodeWaitedOn = 0;
static const char silence[CHUNK_SIZE]; static const char silence[CHUNK_SIZE];
double sizeToTime = 0.0; double sizeToTime = 0.0;
@ -496,6 +494,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
if (pause) if (pause)
player_sleep(); player_sleep();
else if (cb->begin != end && cb->begin != next) { else if (cb->begin != end && cb->begin != next) {
unsigned int fadePosition;
if (doCrossFade == 1 && next >= 0 && if (doCrossFade == 1 && next >= 0 &&
((next > cb->begin && ((next > cb->begin &&
(fadePosition = next - cb->begin) (fadePosition = next - cb->begin)
@ -504,6 +503,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
(fadePosition = next - cb->begin + (fadePosition = next - cb->begin +
buffered_chunks) <= crossFadeChunks))) { buffered_chunks) <= crossFadeChunks))) {
/* perform cross fade */ /* perform cross fade */
unsigned int test = end;
if (nextChunk < 0) { if (nextChunk < 0) {
/* beginning of the cross fade /* beginning of the cross fade
- adjust crossFadeChunks - adjust crossFadeChunks
@ -512,7 +512,6 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
chunks in the old song */ chunks in the old song */
crossFadeChunks = fadePosition; crossFadeChunks = fadePosition;
} }
test = end;
if (end < cb->begin) if (end < cb->begin)
test += buffered_chunks; test += buffered_chunks;
nextChunk = cb->begin + crossFadeChunks; nextChunk = cb->begin + crossFadeChunks;
@ -576,8 +575,8 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
/* the cross-fade is finished; skip /* the cross-fade is finished; skip
the section which was cross-faded the section which was cross-faded
(and thus already played) */ (and thus already played) */
unsigned int test = end;
nextChunk = cb->begin + crossFadeChunks; nextChunk = cb->begin + crossFadeChunks;
test = end;
if (end < cb->begin) if (end < cb->begin)
test += buffered_chunks; test += buffered_chunks;
if ((unsigned)nextChunk < test) { if ((unsigned)nextChunk < test) {