make variables more local
Declare the variables "test" and "fadePosition" in the scope where they are really used. This removes some of the clutter in the function decodeParent(). git-svn-id: https://svn.musicpd.org/mpd/trunk@7261 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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@ -371,11 +371,9 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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1=enabled; -1=disabled */
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1=enabled; -1=disabled */
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int doCrossFade = 0;
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int doCrossFade = 0;
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unsigned int crossFadeChunks = 0;
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unsigned int crossFadeChunks = 0;
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unsigned int fadePosition;
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/** the position of the next cross-faded chunk in the next
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/** the position of the next cross-faded chunk in the next
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song */
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song */
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int nextChunk = -1;
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int nextChunk = -1;
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unsigned int test;
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int decodeWaitedOn = 0;
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int decodeWaitedOn = 0;
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static const char silence[CHUNK_SIZE];
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static const char silence[CHUNK_SIZE];
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double sizeToTime = 0.0;
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double sizeToTime = 0.0;
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@ -496,6 +494,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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if (pause)
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if (pause)
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player_sleep();
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player_sleep();
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else if (cb->begin != end && cb->begin != next) {
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else if (cb->begin != end && cb->begin != next) {
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unsigned int fadePosition;
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if (doCrossFade == 1 && next >= 0 &&
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if (doCrossFade == 1 && next >= 0 &&
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((next > cb->begin &&
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((next > cb->begin &&
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(fadePosition = next - cb->begin)
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(fadePosition = next - cb->begin)
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@ -504,6 +503,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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(fadePosition = next - cb->begin +
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(fadePosition = next - cb->begin +
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buffered_chunks) <= crossFadeChunks))) {
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buffered_chunks) <= crossFadeChunks))) {
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/* perform cross fade */
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/* perform cross fade */
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unsigned int test = end;
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if (nextChunk < 0) {
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if (nextChunk < 0) {
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/* beginning of the cross fade
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/* beginning of the cross fade
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- adjust crossFadeChunks
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- adjust crossFadeChunks
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@ -512,7 +512,6 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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chunks in the old song */
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chunks in the old song */
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crossFadeChunks = fadePosition;
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crossFadeChunks = fadePosition;
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}
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}
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test = end;
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if (end < cb->begin)
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if (end < cb->begin)
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test += buffered_chunks;
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test += buffered_chunks;
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nextChunk = cb->begin + crossFadeChunks;
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nextChunk = cb->begin + crossFadeChunks;
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@ -576,8 +575,8 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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/* the cross-fade is finished; skip
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/* the cross-fade is finished; skip
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the section which was cross-faded
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the section which was cross-faded
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(and thus already played) */
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(and thus already played) */
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unsigned int test = end;
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nextChunk = cb->begin + crossFadeChunks;
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nextChunk = cb->begin + crossFadeChunks;
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test = end;
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if (end < cb->begin)
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if (end < cb->begin)
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test += buffered_chunks;
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test += buffered_chunks;
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if ((unsigned)nextChunk < test) {
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if ((unsigned)nextChunk < test) {
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